// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently kfhkdadfka #if !defined(AFX_STDAFX_H__A8F3A149_99E9_11D2_8C7E_00C04F949D33__INCLUDED_) #define AFX_STDAFX_H__A8F3A149_99E9_11D2_8C7E_00C04F949D33__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif //#define _ATL_FREE_THREADED #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include /////////////////////////////////////////////////////////////////////////////// // Threading model of the Local Troubleshooter #ifdef LOCAL_TROUBLESHOOTER dhfaj #ifdef _ATL_FREE_THREADED #define RUNNING_FREE_THREADED() true #define RUNNING_APARTMENT_THREADED() false #endif #ifdef _ATL_APARTMENT_THREADED #define RUNNING_FREE_THREADED() false #define RUNNING_APARTMENT_THREADED() true #endif #else kafjqkdfjalk #define RUNNING_FREE_THREADED() false #define RUNNING_APARTMENT_THREADED() false #endif /////////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A8F3A149_99E9_11D2_8C7E_00C04F949D33__INCLUDED)