//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: d3drmframearrayobj.cpp // //-------------------------------------------------------------------------- // d3drmFrameArrayObj.cpp : Implementation of CDirectApp and DLL registration. #include "stdafx.h" #include "Direct.h" #include "dms.h" #include "d3drmFrameArrayObj.h" #include "d3drmFrame3Obj.h" CONSTRUCTOR(_dxj_Direct3dRMFrameArray, {}); DESTRUCTOR(_dxj_Direct3dRMFrameArray, {}); GETSET_OBJECT(_dxj_Direct3dRMFrameArray); GET_DIRECT_R(_dxj_Direct3dRMFrameArray,getSize, GetSize, long) HRESULT C_dxj_Direct3dRMFrameArrayObject::getElement(long i, I_dxj_Direct3dRMFrame3 **frame){ HRESULT hr; IDirect3DRMFrame *realframe=NULL; IDirect3DRMFrame3 *realframe3=NULL; hr=m__dxj_Direct3dRMFrameArray->GetElement((DWORD)i,&realframe); if FAILED(hr) return hr; hr=realframe->QueryInterface(IID_IDirect3DRMFrame3,(void**)&realframe3); realframe->Release(); if FAILED(hr) return hr; INTERNAL_CREATE(_dxj_Direct3dRMFrame3,(IDirect3DRMFrame3*)realframe3,frame); return hr; }