#include "stdafx.h" #include "Direct.h" #include "dms.h" #include "dSoundSinkObj.h" #include "dSoundBufferObj.h" extern void *g_dxj_DirectSoundSink; extern HRESULT InternalCreateSoundBufferFromFileSink(LPDIRECTSOUNDSINK8 lpDirectSound,LPDSBUFFERDESC pDesc,WCHAR *file,LPDIRECTSOUNDBUFFER *lplpDirectSoundBuffer, DWORD dwBusID) ; /////////////////////////////////////////////////////////////////// // InternalAddRef /////////////////////////////////////////////////////////////////// DWORD C_dxj_DirectSoundSinkObject::InternalAddRef(){ DWORD i; i=CComObjectRoot::InternalAddRef(); DPF2(1,"DirectSoundSink [%d] AddRef %d \n",creationid,i); return i; } /////////////////////////////////////////////////////////////////// // InternalRelease /////////////////////////////////////////////////////////////////// DWORD C_dxj_DirectSoundSinkObject::InternalRelease(){ DWORD i; i=CComObjectRoot::InternalRelease(); DPF2(1,"DirectSoundSink [%d] Release %d \n",creationid,i); return i; } /////////////////////////////////////////////////////////////////// // C_dxj_DirectSoundSinkObject /////////////////////////////////////////////////////////////////// C_dxj_DirectSoundSinkObject::C_dxj_DirectSoundSinkObject(){ DPF1(1,"Constructor Creation DirectSoundSink Object[%d] \n ",g_creationcount); m__dxj_DirectSoundSink = NULL; parent = NULL; pinterface = NULL; nextobj = g_dxj_DirectSoundSink; creationid = ++g_creationcount; g_dxj_DirectSoundSink = (void *)this; } /////////////////////////////////////////////////////////////////// // ~C_dxj_DirectSoundSinkObject /////////////////////////////////////////////////////////////////// C_dxj_DirectSoundSinkObject::~C_dxj_DirectSoundSinkObject() { DPF(1,"Entering ~C_dxj_DirectSoundSinkObject destructor \n"); C_dxj_DirectSoundSinkObject *prev=NULL; for(C_dxj_DirectSoundSinkObject *ptr=(C_dxj_DirectSoundSinkObject*)g_dxj_DirectSoundSink ; ptr; ptr=(C_dxj_DirectSoundSinkObject *)ptr->nextobj) { if(ptr == this) { if(prev) prev->nextobj = ptr->nextobj; else g_dxj_DirectSoundSink = (void*)ptr->nextobj; DPF(1,"DirectSoundSink found in g_dxj list now removed\n"); break; } prev = ptr; } if(m__dxj_DirectSoundSink){ int count = IUNK(m__dxj_DirectSoundSink)->Release(); #ifdef DEBUG char buffer[256]; wsprintf(buffer,"DirectX IDirectSoundSink Ref count [%d] \n",count); #endif if(count==0) m__dxj_DirectSoundSink = NULL; } if(parent) IUNK(parent)->Release(); } HRESULT C_dxj_DirectSoundSinkObject::InternalGetObject(IUnknown **pUnk){ *pUnk=(IUnknown*)m__dxj_DirectSoundSink; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::InternalSetObject(IUnknown *pUnk){ m__dxj_DirectSoundSink=(LPDIRECTSOUNDSINK)pUnk; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::Activate(long fEnable){ HRESULT hr; if ( FAILED ( hr = m__dxj_DirectSoundSink->Activate(fEnable) ) ) return hr; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::CreateSoundBuffer(DSBUFFERDESC_CDESC *BufferDesc, long lBusID, I_dxj_DirectSoundBuffer **Buffer){ LPDIRECTSOUNDBUFFER dsb; // Need to get the buffer first BufferDesc->lSize = sizeof(DSBUFFERDESC); LPDSBUFFERDESC lpds ; lpds = (LPDSBUFFERDESC)&BufferDesc; HRESULT hr=S_OK; hr = m__dxj_DirectSoundSink->CreateSoundBuffer(lpds, (DWORD*)&lBusID, (DWORD)lBusID, &dsb ); if SUCCEEDED(hr) INTERNAL_CREATE(_dxj_DirectSoundBuffer, dsb, Buffer ); return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::CreateSoundBufferFromFile(BSTR fileName, DSBUFFERDESC_CDESC *BufferDesc, long lBusID, I_dxj_DirectSoundBuffer **Buffer){ LPDIRECTSOUNDBUFFER dsb; LPDSBUFFERDESC lpds ; HRESULT hr=S_OK; *Buffer=NULL; BufferDesc->lSize = sizeof(DSBUFFERDESC); lpds = (LPDSBUFFERDESC)&BufferDesc; hr=InternalCreateSoundBufferFromFileSink(m__dxj_DirectSoundSink,(LPDSBUFFERDESC)&BufferDesc, (WCHAR*)fileName,&dsb, (DWORD) lBusID); if SUCCEEDED(hr) INTERNAL_CREATE(_dxj_DirectSoundBuffer, dsb, Buffer); return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::GetBusCount(long *lCount){ HRESULT hr; if ( FAILED ( hr = m__dxj_DirectSoundSink->GetBusCount((DWORD*)lCount) ) ) return hr; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::PlayWave(long rt, I_dxj_DirectSoundWave *Wave, long lFlags) { HRESULT hr; DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDWAVE8, lpDSoundWave, Wave); if ( FAILED ( hr = m__dxj_DirectSoundSink->PlayWave((REFERENCE_TIME) rt, lpDSoundWave, (DWORD)lFlags) ) ) return hr; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::GetLatencyClock(I_dxj_ReferenceClock **Clock) { return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::AddSource(I_dxj_DirectSoundSource *Source) { HRESULT hr; DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDSOURCE8, lpDSoundSource, Source); if (FAILED ( hr = m__dxj_DirectSoundSink->AddSource(lpDSoundSource) ) ) return hr; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::RemoveSource(I_dxj_DirectSoundSource *Source) { HRESULT hr; DO_GETOBJECT_NOTNULL( LPDIRECTSOUNDSOURCE8, lpDSoundSource, Source); if (FAILED ( hr = m__dxj_DirectSoundSink->RemoveSource(lpDSoundSource) ) ) return hr; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::SetMasterClock(I_dxj_ReferenceClock *MasterClock) { HRESULT hr; DO_GETOBJECT_NOTNULL( IReferenceClock*, lpRefClock, MasterClock); if (FAILED ( hr = m__dxj_DirectSoundSink->SetMasterClock(lpRefClock) ) ) return hr; return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::GetSoundBuffer(long lBuffer, I_dxj_DirectSoundBuffer **SoundBuffer) { return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::GetBusIDs(SAFEARRAY **lBusIDs) { return S_OK; } HRESULT C_dxj_DirectSoundSinkObject::GetSoundBufferBusIDs(I_dxj_DirectSoundBuffer *buffer, SAFEARRAY **lBusIDs) { return S_OK; }