;/* ;---------------------------------------------------------------------------- ; DIBENG.INC ; Copyright (c) 1992 Microsoft Corporation ; ; Dib Engine Interface Definitions ;---------------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; General Comments: ; The DIB Engine is non-palettized from GDI's perspective. When an app ; selects a DIB into a memory DC, GDI will create a DIB Engine PDevice ; (see definition below) and will stuff in a 'DI' in the deType field. ; Subsequent operations on this DC will result in calls to the DIB Engine ; with this PDevice. ; Device drivers can also use the DIB Engine to handle most, if not all, ; of their rendering work. A device driver exports the DIB Engine PDevice ; as it's own PDevice to GDI. This PDevice contains a pointer to a ; BitmapInfo header in the driver's data segment. Immediately following ; this is an optional color table for devices less than 16 bpp. ;---------------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; E Q U A T E S ;---------------------------------------------------------------------------- BRUSHSIZE equ 8 ;height and width in pixels. VER_DIBENG equ 400h ;version = 4.0 TYPE_DIBENG equ 'RP' ;deType comment ~ */ #define BRUSHSIZE 8 #define VER_DIBENG 0x400 #define TYPE_DIBENG 0x5250 /* end comment ~ ;---------------------------------------------------------------------------- ; S T R U C T U R E S ;---------------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; PDevice Structure for the DIB Engine. deType will contain 'DI' when GDI ; calls the DIB Engine to perform graphics operations on the dib. deType ; will contain a 0 or a Selector if a mini-driver is calling the DIB Engine ; to do graphics operations. ;---------------------------------------------------------------------------- deCursorExclude equ deBeginAccess deCursorUnexclude equ deEndAccess comment ~ */ #define deCursorExclude deBeginAccess #define deCursorUnexclude deEndAccess /* end comment ~ DIBENGINE struc ;*/ typedef struct { /* deType dw ? ; contains TYPE_DIBENG or 0 ;*/ WORD deType; /* deWidth dw ? ; Width of dib in pixels ;*/ WORD deWidth; /* deHeight dw ? ; Height of dib in pixels ;*/ WORD deHeight; /* deWidthBytes dw ? ; #bytes per scan line ;*/ WORD deWidthBytes; /* dePlanes db ? ; # of planes in bitmap ;*/ BYTE dePlanes; /* deBitsPixel db ? ; # of bits per pixel ;*/ BYTE deBitsPixel; /* deReserved1 dd ? ; cannot be used. ;*/ DWORD deReserved1; /* deDeltaScan dd ? ; + or -. Displacement to next scan. ;*/ DWORD deDeltaScan; /* delpPDevice dd ? ; Pointer to associated PDevice ;*/ LPBYTE delpPDevice; /* deBits df ? ; fword offset to bits of dib ;*/ DWORD deBitsOffset; /* ; ;*/ WORD deBitsSelector; /* deFlags dw ? ; additional flags ;*/ WORD deFlags; /* deVersion dw ? ; lsb=minor, msb=major (0400h = 4.0) ;*/ WORD deVersion; /* deBitmapInfo dd ? ; pointer to the bitmapinfo header ;*/ LPBITMAPINFO deBitmapInfo; /* deBeginAccess dd ? ; Begin surface access call back ;*/ void (FAR *deBeginAccess)(); /* deEndAccess dd ? ; End surface access call back ;*/ void (FAR *deEndAccess)(); /* deDriverReserved dd ? ; Reserved for Minidriver use. ;*/ DWORD deDriverReserved; /* DIBENGINE ends ;*/ } DIBENGINE, FAR *LPDIBENGINE; /* ;---------------------------------------------------------------------------- ; Definitions for DIBEngine.deFlags ;---------------------------------------------------------------------------- MINIDRIVER equ 0000000000000001b ;display driver PALETTIZED equ 0000000000000010b ;paletized device SELECTEDDIB equ 0000000000000100b ;DIB Section OFFSCREEN equ 0000000000001000b ;offscreen surface (use with VRAM) DISABLED equ 0000000000010000b ;going away -- please use BUSY instead [raypat] BUSY equ 0000000000010000b ; NOT_FRAMEBUFFER equ 0000000000100000b ;example: 8514/a FIVE6FIVE equ 0000000001000000b ;16 bpp, 565 color format. NON64KBANK equ 0000000010000000b ;bank size is not 64K VRAM equ 1000000000000000b ;physical surface (video memory) BANKEDVRAM equ 0100000000000000b ;VFlatD simulated BANKEDSCAN equ 0010000000000000b ;VFlatD simulated (broken rasters) PALETTE_XLAT equ 0001000000000000b ;background palette xlat VGADITHER equ 0000100000000000b ;dither to VGA colors (first 8, and last 8) CTCHANGE equ 0000010000000000b ;color table has been changed DITHER256 equ 0000001000000000b ;dither to 256 fixed colors FREE2 equ 0000000100000000b ;free BUSY_BIT equ 4 ;bit number to test for BUSY comment ~ */ #define MINIDRIVER 0x0001 #define PALETTIZED 0x0002 #define SELECTEDDIB 0x0004 #define OFFSCREEN 0x0008 #define DISABLED 0x0010 #define BUSY 0x0010 #define NOT_FRAMEBUFFER 0x0020 #define FIVE6FIVE 0x0040 #define NON64KBANK 0x0080 #define VRAM 0x8000 #define BANKEDVRAM 0x4000 #define BANKEDSCAN 0x2000 #define PALETTE_XLAT 0x1000 #define VGADITHER 0x0800 #define CTCHANGE 0x0400 #define DITHER256 0x0200 #define BUSY_BIT 0x0004 /* end comment ~ ;---------------------------------------------------------------------------- ; Definitions for DIBEngine.deBeginAccess flags ;---------------------------------------------------------------------------- FB_ACCESS equ 0000000000000001b CURSOREXCLUDE equ 0000000000001000b comment ~ */ #define FB_ACCESS 0x0001 #define CURSOREXCLUDE 0x0008 /* end comment ~ ;---------------------------------------------------------------------------- ; Definitions for most significant byte of a physical color. ;---------------------------------------------------------------------------- GREY_BIT equ 01000000b ;color is grey (r=g=b) comment ~ */ #define GREY_BIT 0x40 /* end comment ~ ;---------------------------------------------------------------------------- ; DIB Engine Color Table entry structure. This structure is used by device ; drivers that are using DIB Engine services for rendering. This structure ; is identical to the RGBQuad structure except for some bit definitions ; in the 4th byte. ;---------------------------------------------------------------------------- DIBColorEntry struc ;*/ typedef struct { /* dceBlue db ? ;*/ BYTE dceBlue; /* dceGreen db ? ;*/ BYTE dceGreen; /* dceRed db ? ;*/ BYTE dceRed; /* dceFlags db ? ;*/ BYTE dceFlags; /* DIBColorEntry ends ;*/ } DIBColorEntry; /* ;---------------------------------------------------------------------------- ; Definitions for DIBColorEntry.dceFlags ;---------------------------------------------------------------------------- NONSTATIC equ 10000000b ;Inhibits color matching to this entry. MAPTOWHITE equ 00000001b ;0=Black, 1=White comment ~ */ #define NONSTATIC 0x80 #define MAPTOWHITE 0x01 /* end comment ~ ;---------------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; DIB Engine Physical Object Definitions ;---------------------------------------------------------------------------- DIB_Pen struc ;*/ typedef struct { /* dpPenStyle dw ? ;*/ WORD dpPenStyle; /* dpPenFlags db ? ;currently none undefined. ;*/ BYTE dpPenFlags; /* dpPenBpp db ? ;*/ BYTE dpPenBpp; /* dpPenMono dd ? ;*/ DWORD dpPenMono; /* dpPenColor dd ? ;*/ DWORD dpPenColor; /* DIB_Pen ends ;*/ } DIB_Pen; /* DIB_Brush1 struc ;*/ typedef struct { /* dp1BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp1BrushFlags; /* dp1BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp1BrushBpp; /* dp1BrushStyle dw ? ;Style of the brush ;*/ WORD dp1BrushStyle; /* dp1FgColor dd ? ;Physical fg color ;*/ DWORD dp1FgColor; /* dp1Hatch dw ? ;Hatching style ;*/ WORD dp1Hatch; /* dp1BgColor dd ? ;Physical bg color ;*/ DWORD dp1BgColor; /* dp1BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp1BrushMono [BRUSHSIZE*4];/* dp1BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp1BrushMask [BRUSHSIZE*4];/* dp1BrushBits db BRUSHSIZE*4 dup (?) ;8 rows, 8 columns of 1 bit/pixel ;*/ BYTE dp1BrushBits [BRUSHSIZE*4];/* DIB_Brush1 ends ;*/ } DIB_Brush1; /* DIB_Brush4 struc ;*/ typedef struct { /* dp4BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp4BrushFlags; /* dp4BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp4BrushBpp; /* dp4BrushStyle dw ? ;Style of the brush ;*/ WORD dp4BrushStyle; /* dp4FgColor dd ? ;Physical fg color ;*/ DWORD dp4FgColor; /* dp4Hatch dw ? ;Hatching style ;*/ WORD dp4Hatch; /* dp4BgColor dd ? ;Physical bg color ;*/ DWORD dp4BgColor; /* dp4BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp4BrushMono [BRUSHSIZE*4];/* dp4BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp4BrushMask [BRUSHSIZE*4];/* dp4BrushBits db BRUSHSIZE*4 dup (?) ;8 rows, 8 columns of 4 bit/pixel ;*/ BYTE dp4BrushBits [BRUSHSIZE*4];/* DIB_Brush4 ends ;*/ } DIB_Brush4; /* DIB_Brush8 struc ;*/ typedef struct { /* dp8BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp8BrushFlags; /* dp8BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp8BrushBpp; /* dp8BrushStyle dw ? ;Style of the brush ;*/ WORD dp8BrushStyle; /* dp8FgColor dd ? ;Physical fg color ;*/ DWORD dp8FgColor; /* dp8Hatch dw ? ;Hatching style ;*/ WORD dp8Hatch; /* dp8BgColor dd ? ;Physical bg color ;*/ DWORD dp8BgColor; /* dp8BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp8BrushMono [BRUSHSIZE*4];/* dp8BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp8BrushMask [BRUSHSIZE*4];/* dp8BrushBits db BRUSHSIZE*8 dup (?) ;8 rows,8 columns of 8 bit/pixel ;*/ BYTE dp8BrushBits [BRUSHSIZE*8];/* DIB_Brush8 ends ;*/ } DIB_Brush8; /* DIB_Brush16 struc ;*/ typedef struct { /* dp16BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp16BrushFlags; /* dp16BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp16BrushBpp; /* dp16BrushStyle dw ? ;Style of the brush ;*/ WORD dp16BrushStyle; /* dp16FgColor dd ? ;Physical fg color ;*/ DWORD dp16FgColor; /* dp16Hatch dw ? ;Hatching style ;*/ WORD dp16Hatch; /* dp16BgColor dd ? ;Physical bg color ;*/ DWORD dp16BgColor; /* dp16BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp16BrushMono [BRUSHSIZE*4];/* dp16BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp16BrushMask [BRUSHSIZE*4];/* dp16BrushBits db BRUSHSIZE*16 dup (?);8 rows,8 columns of 16 bit/pixel;*/ BYTE dp16BrushBits [BRUSHSIZE*16];/* DIB_Brush16 ends ;*/ } DIB_Brush16; /* DIB_Brush24 struc ;*/ typedef struct { /* dp24BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp24BrushFlags; /* dp24BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp24BrushBpp; /* dp24BrushStyle dw ? ;Style of the brush ;*/ WORD dp24BrushStyle; /* dp24FgColor dd ? ;Physical fg color ;*/ DWORD dp24FgColor; /* dp24Hatch dw ? ;Hatching style ;*/ WORD dp24Hatch; /* dp24BgColor dd ? ;Physical bg color ;*/ DWORD dp24BgColor; /* dp24BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp24BrushMono [BRUSHSIZE*4];/* dp24BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp24BrushMask [BRUSHSIZE*4];/* dp24BrushBits db BRUSHSIZE*24 dup (?);8 rows,8 columns of 24 bit/pixel ;*/ BYTE dp24BrushBits [BRUSHSIZE*24];/* DIB_Brush24 ends ;*/ } DIB_Brush24; /* DIB_Brush32 struc ;*/ typedef struct { /* dp32BrushFlags db ? ;Accelerator for solids ;*/ BYTE dp32BrushFlags; /* dp32BrushBpp db ? ;Brush Bits per pixel format ;*/ BYTE dp32BrushBpp; /* dp32BrushStyle dw ? ;Style of the brush ;*/ WORD dp32BrushStyle; /* dp32FgColor dd ? ;Physical fg color ;*/ DWORD dp32FgColor; /* dp32Hatch dw ? ;Hatching style ;*/ WORD dp32Hatch; /* dp32BgColor dd ? ;Physical bg color ;*/ DWORD dp32BgColor; /* dp32BrushMono db BRUSHSIZE*4 dup (?) ;Mono portion ;*/ BYTE dp32BrushMono [BRUSHSIZE*4];/* dp32BrushMask db BRUSHSIZE*4 dup (?) ;transparency mask (hatch pattern);*/ BYTE dp32BrushMask [BRUSHSIZE*4];/* dp32BrushBits db BRUSHSIZE*32 dup (?);8 rows,8 columns of 32 bit/pixel ;*/ BYTE dp32BrushBits [BRUSHSIZE*32];/* DIB_Brush32 ends ;*/ } DIB_Brush32; /* ;---------------------------------------------------------------------------- ; Definitions for DIB_Brushxx.dpxxBrushFlags ;---------------------------------------------------------------------------- COLORSOLID equ 00000001b ;Color part is solid. MONOSOLID equ 00000010b ;Mono part is solid. PATTERNMONO equ 00000100b ;Pattern brush came from a mono bitmap. MONOVALID equ 00001000b ;Mono part is valid. MASKVALID equ 00010000b ;Transparency Mask part is valid. PRIVATEDATA equ 00100000b ;Vendor specific bit for Pens, Brushes comment ~ */ #define COLORSOLID 0x01 #define MONOSOLID 0x02 #define PATTERNMONO 0x04 #define MONOVALID 0x08 #define MASKVALID 0x10 #define PRIVATEDATA 0x20 /* end comment ~ ;---------------------------------------------------------------------------- ; ColorToMono ; Entry: red, green, blue ; Exit: blue = intensity. ;---------------------------------------------------------------------------- ColorToMono macro red, green, blue add blue,red ;R+B rcr blue,1 ;(R+B)/2 add blue,green ;pitch in Green rcr blue,1 ;G/2 + (R+B)/4 endm ColorToMono ;---------------------------------------------------------------------------- ; ColorToMonoBit ; Entry: red, green, blue ; Exit: blue = 0 if color maps to black ; blue = 1 if color maps to white ;---------------------------------------------------------------------------- ColorToMonoBit macro red, green, blue ColorToMono red,green,blue ; Call ColorToMono to derive intensity. cmp blue,127 setnc blue endm ColorToMonoBit ;*/