/* res.c Resource menu stuff */ #include #include #include "PlaySnd.h" void Resource(DWORD wParam) { char *name; DWORD dwFlags; switch (wParam) { case IDM_DING: name = "ding"; break; case IDM_SIREN: name = "siren"; break; case IDM_LASER: name = "laser"; break; default: name = NULL; Error("Don't know how to play that"); break; } if (bResourceID) { name = (LPSTR)wParam; } if (name) { dwFlags = SND_RESOURCE; if (bSync) { WinAssert(!SND_SYNC); } else { dwFlags |= SND_ASYNC; } if (bNoWait) dwFlags |= SND_NOWAIT; if (!PlaySound(name, ghModule, dwFlags | bNoDefault)) { if (HIWORD(name)) { Error("Failed to play resource: %s (by name)", name); } else { Error("Failed to play resource: %x (by ID)", name); } } } }