MAJORCOMP=opengl MINORCOMP=scrnsave TARGETNAME=ss3dfo TARGETPATH=$(_OBJ_DIR) TARGETTYPE=UMAPPL_NOLIB LINKLIBS = $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib INCLUDES=..\..\common; \ $(PROJECT_ROOT)\opengl\toolkits\libaux SOURCES= ..\ss3dfo.c \ ..\gendrop.c \ ..\genexpld.c \ ..\genlem.c \ ..\genstrip.c \ ..\gentex.c \ ..\genwin.c \ ..\mesh.c \ ..\ss3dfo.rc C_DEFINES=-DUNICODE -D_UNICODE -DWINVER=0x0400 USE_MSVCRT = 1 #SSDEV = 1 !if "$(SSDEV)" == "" UMAPPLEXT = .scr !else C_DEFINES = $(C_DEFINES) -DSS_DEBUG -DSS_DEVELOP !endif UMTYPE=windows UMAPPL=ss3dfo UMLIBS= \ ..\..\common\km\$(O)\sscommon.lib \ $(O)\gendrop.obj \ $(O)\genexpld.obj \ $(O)\genlem.obj \ $(O)\genstrip.obj \ $(O)\gentex.obj \ $(O)\genwin.obj \ $(O)\mesh.obj \ $(O)\ss3dfo.res