/******************************Module*Header*******************************\ * Module Name: ssa8.c * * Operations on .a8 files * * Copyright (c) 1995 Microsoft Corporation * \**************************************************************************/ #include #include #include #include #include "tk.h" #include "sscommon.h" #define ESCAPE 0 #define ESC_ENDLINE 0 #define ESC_ENDBITMAP 1 #define ESC_DELTA 2 #define ESC_RANDOM 3 #define RANDOM_COUNT(c) ((c)-(ESC_RANDOM-1)) #define COUNT_SIZE 256 #define MAXRUN (COUNT_SIZE-1) #define MAXRND (RANDOM_COUNT(COUNT_SIZE)-1) typedef unsigned char *HwMem; typedef unsigned long HwMemSize; #define HW_UNALIGNED UNALIGNED static HwMemSize HwuRld(HwMem src, HwMem dest, HwMemSize stride) { unsigned short code; unsigned char run, esc; size_t len; HwMem s; HwMem f; s = src; f = dest; for (;;) { code = *((unsigned short HW_UNALIGNED *)s)++; run = code & 0xff; esc = code >> 8; if (run == ESCAPE) { if (esc == ESC_ENDBITMAP) { break; } else if (esc == ESC_DELTA) { len = *((unsigned short HW_UNALIGNED *)s)++; while (len-- > 0) { *f = 0; f += stride; } } else if (esc >= ESC_RANDOM) { len = RANDOM_COUNT(esc); while (len-- > 0) { *f = *s++; f += stride; } } } else { while (run-- > 0) { *f = esc; f += stride; } } } return (HwMemSize)((ULONG_PTR)(s-src)); } static HwMemSize HwuRldTo32(HwMem src, HwMem dest, HwMemSize stride, DWORD *translate) { unsigned short code; unsigned char run, esc; size_t len; HwMem s; DWORD *f, tran; s = src; f = (DWORD *)dest; for (;;) { code = *((unsigned short HW_UNALIGNED *)s)++; run = code & 0xff; esc = code >> 8; if (run == ESCAPE) { if (esc == ESC_ENDBITMAP) { break; } else if (esc == ESC_DELTA) { len = *((unsigned short HW_UNALIGNED *)s)++; while (len-- > 0) { *f = translate[0]; f += stride; } } else if (esc >= ESC_RANDOM) { len = RANDOM_COUNT(esc); while (len-- > 0) { *f = translate[*s++]; f += stride; } } } else { tran = translate[esc]; while (run-- > 0) { *f = tran; f += stride; } } } return (HwMemSize)((ULONG_PTR)(s-src)); } #define ALPHA_SIGNATURE 0xa0a1a2a3 #define COMPRESS_NONE 0 #define COMPRESS_RLE 1 BOOL ss_A8ImageLoad(void *pvResource, TEXTURE *ptex) { DWORD compress; DWORD size; DWORD *pal; BYTE *buf; DWORD *pdwA8; pdwA8 = (DWORD *)pvResource; // Check data signature for alpha texture format if (*pdwA8 != ALPHA_SIGNATURE) { return FALSE; } pdwA8++; ptex->width = *pdwA8++; ptex->height = *pdwA8++; // Make sure depth is 8bpp if (*pdwA8 != 8) { return FALSE; } pdwA8++; size = ptex->width*ptex->height; // Compression type compress = *pdwA8++; // Compressed data size only if compressed, not used pdwA8++; // Remember pointer to palette data pal = pdwA8; pdwA8 += 256; if (ss_PalettedTextureEnabled()) { // Allocate data for final image ptex->data = malloc(size); if (ptex->data == NULL) { return FALSE; } ptex->pal_size = 256; ptex->pal = malloc(ptex->pal_size*sizeof(RGBQUAD)); if (ptex->pal == NULL) { free(ptex->data); return FALSE; } memcpy(ptex->pal, pal, ptex->pal_size*sizeof(RGBQUAD)); // Unpack 8bpp data into final image if (compress == COMPRESS_NONE) { memcpy(ptex->data, pdwA8, size); } else { HwuRld((HwMem)pdwA8, ptex->data, 1); } ptex->format = GL_COLOR_INDEX; ptex->components = GL_COLOR_INDEX8_EXT; } else { // Allocate data for final image ptex->data = malloc(size*sizeof(DWORD)); if (ptex->data == NULL) { return FALSE; } ptex->pal_size = 0; ptex->pal = NULL; // Unpack 8bpp data into final image if (compress == COMPRESS_NONE) { DWORD i; BYTE *src; DWORD *dst; src = (BYTE *)pdwA8; dst = (DWORD *)ptex->data; for (i = 0; i < size; i++) { *dst++ = pal[*src++]; } } else { HwuRldTo32((HwMem)pdwA8, ptex->data, 1, pal); } ptex->format = GL_BGRA_EXT; ptex->components = 4; } return TRUE; }