MAJORCOMP=opengl MINORCOMP=scrnsave TARGETNAME=sstext3d TARGETPATH=$(_OBJ_DIR) TARGETTYPE=UMAPPL_NOLIB LINKLIBS=$(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\glu32.lib INCLUDES=..; ..\..\inc; ..\..\common; \ $(PROJECT_ROOT)\opengl\toolkits\libaux SOURCES=..\dialog.c \ ..\sstext3d.c \ ..\font.c \ ..\sstext3d.rc C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -DWINVER=0x0400 USE_MSVCRT = 1 UMTYPE=windows UMAPPL=sstext3d UMAPPLEXT=.scr UMLIBS= \ ..\..\common\km\$(O)\sscommon.lib \ $(O)\dialog.obj \ $(O)\font.obj \ $(O)\sstext3d.res