/* ** Copyright 1991-1993, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ /* * AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT * IF YOU MUST MODIFY THIS FILE, PLEASE CONTACT ptar@sgi.com 415-390-1483 */ #ifndef __GLSRVSB_H__ #define __GLSRVSB_H__ /* Server Side SubBatch Prototypes */ /* gl Entry points */ VOID * FASTCALL sbs_glDrawPolyArray ( __GLcontext *gc, IN GLMSG_DRAWPOLYARRAY *pMsg ); VOID * FASTCALL sbs_glBitmap ( __GLcontext *gc, IN GLMSG_BITMAP *pMsg ); VOID * FASTCALL sbs_glColor4fv ( __GLcontext *gc, IN GLMSG_COLOR4FV *pMsg ); VOID * FASTCALL sbs_glEdgeFlag ( __GLcontext *gc, IN GLMSG_EDGEFLAG *pMsg ); VOID * FASTCALL sbs_glIndexf ( __GLcontext *gc, IN GLMSG_INDEXF *pMsg ); VOID * FASTCALL sbs_glNormal3fv ( __GLcontext *gc, IN GLMSG_NORMAL3FV *pMsg ); VOID * FASTCALL sbs_glRasterPos4fv ( __GLcontext *gc, IN GLMSG_RASTERPOS4FV *pMsg ); VOID * FASTCALL sbs_glTexCoord4fv ( __GLcontext *gc, IN GLMSG_TEXCOORD4FV *pMsg ); VOID * FASTCALL sbs_glClipPlane ( __GLcontext *gc, IN GLMSG_CLIPPLANE *pMsg ); VOID * FASTCALL sbs_glColorMaterial ( __GLcontext *gc, IN GLMSG_COLORMATERIAL *pMsg ); VOID * FASTCALL sbs_glCullFace ( __GLcontext *gc, IN GLMSG_CULLFACE *pMsg ); VOID * FASTCALL sbs_glFogfv ( __GLcontext *gc, IN GLMSG_FOGFV *pMsg ); VOID * FASTCALL sbs_glFrontFace ( __GLcontext *gc, IN GLMSG_FRONTFACE *pMsg ); VOID * FASTCALL sbs_glHint ( __GLcontext *gc, IN GLMSG_HINT *pMsg ); VOID * FASTCALL sbs_glLightfv ( __GLcontext *gc, IN GLMSG_LIGHTFV *pMsg ); VOID * FASTCALL sbs_glLightModelfv ( __GLcontext *gc, IN GLMSG_LIGHTMODELFV *pMsg ); VOID * FASTCALL sbs_glLineStipple ( __GLcontext *gc, IN GLMSG_LINESTIPPLE *pMsg ); VOID * FASTCALL sbs_glLineWidth ( __GLcontext *gc, IN GLMSG_LINEWIDTH *pMsg ); VOID * FASTCALL sbs_glMaterialfv ( __GLcontext *gc, IN GLMSG_MATERIALFV *pMsg ); VOID * FASTCALL sbs_glPointSize ( __GLcontext *gc, IN GLMSG_POINTSIZE *pMsg ); VOID * FASTCALL sbs_glPolygonMode ( __GLcontext *gc, IN GLMSG_POLYGONMODE *pMsg ); VOID * FASTCALL sbs_glPolygonStipple ( __GLcontext *gc, IN GLMSG_POLYGONSTIPPLE *pMsg ); VOID * FASTCALL sbs_glScissor ( __GLcontext *gc, IN GLMSG_SCISSOR *pMsg ); VOID * FASTCALL sbs_glShadeModel ( __GLcontext *gc, IN GLMSG_SHADEMODEL *pMsg ); VOID * FASTCALL sbs_glTexParameterfv ( __GLcontext *gc, IN GLMSG_TEXPARAMETERFV *pMsg ); VOID * FASTCALL sbs_glTexParameteriv ( __GLcontext *gc, IN GLMSG_TEXPARAMETERIV *pMsg ); VOID * FASTCALL sbs_glTexImage1D ( __GLcontext *gc, IN GLMSG_TEXIMAGE1D *pMsg ); VOID * FASTCALL sbs_glTexImage2D ( __GLcontext *gc, IN GLMSG_TEXIMAGE2D *pMsg ); VOID * FASTCALL sbs_glTexEnvfv ( __GLcontext *gc, IN GLMSG_TEXENVFV *pMsg ); VOID * FASTCALL sbs_glTexEnviv ( __GLcontext *gc, IN GLMSG_TEXENVIV *pMsg ); VOID * FASTCALL sbs_glTexGenfv ( __GLcontext *gc, IN GLMSG_TEXGENFV *pMsg ); VOID * FASTCALL sbs_glFeedbackBuffer ( __GLcontext *gc, IN GLMSG_FEEDBACKBUFFER *pMsg ); VOID * FASTCALL sbs_glSelectBuffer ( __GLcontext *gc, IN GLMSG_SELECTBUFFER *pMsg ); VOID * FASTCALL sbs_glRenderMode ( __GLcontext *gc, IN GLMSG_RENDERMODE *pMsg ); VOID * FASTCALL sbs_glInitNames ( __GLcontext *gc, IN GLMSG_INITNAMES *pMsg ); VOID * FASTCALL sbs_glLoadName ( __GLcontext *gc, IN GLMSG_LOADNAME *pMsg ); VOID * FASTCALL sbs_glPassThrough ( __GLcontext *gc, IN GLMSG_PASSTHROUGH *pMsg ); VOID * FASTCALL sbs_glPopName ( __GLcontext *gc, IN GLMSG_POPNAME *pMsg ); VOID * FASTCALL sbs_glPushName ( __GLcontext *gc, IN GLMSG_PUSHNAME *pMsg ); VOID * FASTCALL sbs_glDrawBuffer ( __GLcontext *gc, IN GLMSG_DRAWBUFFER *pMsg ); VOID * FASTCALL sbs_glClear ( __GLcontext *gc, IN GLMSG_CLEAR *pMsg ); VOID * FASTCALL sbs_glClearAccum ( __GLcontext *gc, IN GLMSG_CLEARACCUM *pMsg ); VOID * FASTCALL sbs_glClearIndex ( __GLcontext *gc, IN GLMSG_CLEARINDEX *pMsg ); VOID * FASTCALL sbs_glClearColor ( __GLcontext *gc, IN GLMSG_CLEARCOLOR *pMsg ); VOID * FASTCALL sbs_glClearStencil ( __GLcontext *gc, IN GLMSG_CLEARSTENCIL *pMsg ); VOID * FASTCALL sbs_glClearDepth ( __GLcontext *gc, IN GLMSG_CLEARDEPTH *pMsg ); VOID * FASTCALL sbs_glStencilMask ( __GLcontext *gc, IN GLMSG_STENCILMASK *pMsg ); VOID * FASTCALL sbs_glColorMask ( __GLcontext *gc, IN GLMSG_COLORMASK *pMsg ); VOID * FASTCALL sbs_glDepthMask ( __GLcontext *gc, IN GLMSG_DEPTHMASK *pMsg ); VOID * FASTCALL sbs_glIndexMask ( __GLcontext *gc, IN GLMSG_INDEXMASK *pMsg ); VOID * FASTCALL sbs_glAccum ( __GLcontext *gc, IN GLMSG_ACCUM *pMsg ); VOID * FASTCALL sbs_glDisable ( __GLcontext *gc, IN GLMSG_DISABLE *pMsg ); VOID * FASTCALL sbs_glEnable ( __GLcontext *gc, IN GLMSG_ENABLE *pMsg ); VOID * FASTCALL sbs_glPopAttrib ( __GLcontext *gc, IN GLMSG_POPATTRIB *pMsg ); VOID * FASTCALL sbs_glPushAttrib ( __GLcontext *gc, IN GLMSG_PUSHATTRIB *pMsg ); VOID * FASTCALL sbs_glAlphaFunc ( __GLcontext *gc, IN GLMSG_ALPHAFUNC *pMsg ); VOID * FASTCALL sbs_glBlendFunc ( __GLcontext *gc, IN GLMSG_BLENDFUNC *pMsg ); VOID * FASTCALL sbs_glLogicOp ( __GLcontext *gc, IN GLMSG_LOGICOP *pMsg ); VOID * FASTCALL sbs_glStencilFunc ( __GLcontext *gc, IN GLMSG_STENCILFUNC *pMsg ); VOID * FASTCALL sbs_glStencilOp ( __GLcontext *gc, IN GLMSG_STENCILOP *pMsg ); VOID * FASTCALL sbs_glDepthFunc ( __GLcontext *gc, IN GLMSG_DEPTHFUNC *pMsg ); VOID * FASTCALL sbs_glPixelZoom ( __GLcontext *gc, IN GLMSG_PIXELZOOM *pMsg ); VOID * FASTCALL sbs_glPixelTransferf ( __GLcontext *gc, IN GLMSG_PIXELTRANSFERF *pMsg ); VOID * FASTCALL sbs_glPixelTransferi ( __GLcontext *gc, IN GLMSG_PIXELTRANSFERI *pMsg ); VOID * FASTCALL sbs_glPixelStoref ( __GLcontext *gc, IN GLMSG_PIXELSTOREF *pMsg ); VOID * FASTCALL sbs_glPixelStorei ( __GLcontext *gc, IN GLMSG_PIXELSTOREI *pMsg ); VOID * FASTCALL sbs_glPixelMapfv ( __GLcontext *gc, IN GLMSG_PIXELMAPFV *pMsg ); VOID * FASTCALL sbs_glPixelMapuiv ( __GLcontext *gc, IN GLMSG_PIXELMAPUIV *pMsg ); VOID * FASTCALL sbs_glPixelMapusv ( __GLcontext *gc, IN GLMSG_PIXELMAPUSV *pMsg ); VOID * FASTCALL sbs_glReadBuffer ( __GLcontext *gc, IN GLMSG_READBUFFER *pMsg ); VOID * FASTCALL sbs_glCopyPixels ( __GLcontext *gc, IN GLMSG_COPYPIXELS *pMsg ); VOID * FASTCALL sbs_glReadPixels ( __GLcontext *gc, IN GLMSG_READPIXELS *pMsg ); VOID * FASTCALL sbs_glDrawPixels ( __GLcontext *gc, IN GLMSG_DRAWPIXELS *pMsg ); VOID * FASTCALL sbs_glGetBooleanv ( __GLcontext *gc, IN GLMSG_GETBOOLEANV *pMsg ); VOID * FASTCALL sbs_glGetClipPlane ( __GLcontext *gc, IN GLMSG_GETCLIPPLANE *pMsg ); VOID * FASTCALL sbs_glGetDoublev ( __GLcontext *gc, IN GLMSG_GETDOUBLEV *pMsg ); VOID * FASTCALL sbs_glGetError ( __GLcontext *gc, IN GLMSG_GETERROR *pMsg ); VOID * FASTCALL sbs_glGetFloatv ( __GLcontext *gc, IN GLMSG_GETFLOATV *pMsg ); VOID * FASTCALL sbs_glGetIntegerv ( __GLcontext *gc, IN GLMSG_GETINTEGERV *pMsg ); VOID * FASTCALL sbs_glGetLightfv ( __GLcontext *gc, IN GLMSG_GETLIGHTFV *pMsg ); VOID * FASTCALL sbs_glGetLightiv ( __GLcontext *gc, IN GLMSG_GETLIGHTIV *pMsg ); VOID * FASTCALL sbs_glGetMapdv ( __GLcontext *gc, IN GLMSG_GETMAPDV *pMsg ); VOID * FASTCALL sbs_glGetMapfv ( __GLcontext *gc, IN GLMSG_GETMAPFV *pMsg ); VOID * FASTCALL sbs_glGetMapiv ( __GLcontext *gc, IN GLMSG_GETMAPIV *pMsg ); VOID * FASTCALL sbs_glGetMaterialfv ( __GLcontext *gc, IN GLMSG_GETMATERIALFV *pMsg ); VOID * FASTCALL sbs_glGetMaterialiv ( __GLcontext *gc, IN GLMSG_GETMATERIALIV *pMsg ); VOID * FASTCALL sbs_glGetPixelMapfv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPFV *pMsg ); VOID * FASTCALL sbs_glGetPixelMapuiv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPUIV *pMsg ); VOID * FASTCALL sbs_glGetPixelMapusv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPUSV *pMsg ); VOID * FASTCALL sbs_glGetPolygonStipple ( __GLcontext *gc, IN GLMSG_GETPOLYGONSTIPPLE *pMsg ); VOID * FASTCALL sbs_glGetTexEnvfv ( __GLcontext *gc, IN GLMSG_GETTEXENVFV *pMsg ); VOID * FASTCALL sbs_glGetTexEnviv ( __GLcontext *gc, IN GLMSG_GETTEXENVIV *pMsg ); VOID * FASTCALL sbs_glGetTexGendv ( __GLcontext *gc, IN GLMSG_GETTEXGENDV *pMsg ); VOID * FASTCALL sbs_glGetTexGenfv ( __GLcontext *gc, IN GLMSG_GETTEXGENFV *pMsg ); VOID * FASTCALL sbs_glGetTexGeniv ( __GLcontext *gc, IN GLMSG_GETTEXGENIV *pMsg ); VOID * FASTCALL sbs_glGetTexImage ( __GLcontext *gc, IN GLMSG_GETTEXIMAGE *pMsg ); VOID * FASTCALL sbs_glGetTexParameterfv ( __GLcontext *gc, IN GLMSG_GETTEXPARAMETERFV *pMsg ); VOID * FASTCALL sbs_glGetTexParameteriv ( __GLcontext *gc, IN GLMSG_GETTEXPARAMETERIV *pMsg ); VOID * FASTCALL sbs_glGetTexLevelParameterfv ( __GLcontext *gc, IN GLMSG_GETTEXLEVELPARAMETERFV *pMsg ); VOID * FASTCALL sbs_glGetTexLevelParameteriv ( __GLcontext *gc, IN GLMSG_GETTEXLEVELPARAMETERIV *pMsg ); VOID * FASTCALL sbs_glIsEnabled ( __GLcontext *gc, IN GLMSG_ISENABLED *pMsg ); VOID * FASTCALL sbs_glDepthRange ( __GLcontext *gc, IN GLMSG_DEPTHRANGE *pMsg ); VOID * FASTCALL sbs_glFrustum ( __GLcontext *gc, IN GLMSG_FRUSTUM *pMsg ); VOID * FASTCALL sbs_glLoadIdentity ( __GLcontext *gc, IN GLMSG_LOADIDENTITY *pMsg ); VOID * FASTCALL sbs_glLoadMatrixf ( __GLcontext *gc, IN GLMSG_LOADMATRIXF *pMsg ); VOID * FASTCALL sbs_glMatrixMode ( __GLcontext *gc, IN GLMSG_MATRIXMODE *pMsg ); VOID * FASTCALL sbs_glMultMatrixf ( __GLcontext *gc, IN GLMSG_MULTMATRIXF *pMsg ); VOID * FASTCALL sbs_glOrtho ( __GLcontext *gc, IN GLMSG_ORTHO *pMsg ); VOID * FASTCALL sbs_glPopMatrix ( __GLcontext *gc, IN GLMSG_POPMATRIX *pMsg ); VOID * FASTCALL sbs_glPushMatrix ( __GLcontext *gc, IN GLMSG_PUSHMATRIX *pMsg ); VOID * FASTCALL sbs_glRotatef ( __GLcontext *gc, IN GLMSG_ROTATEF *pMsg ); VOID * FASTCALL sbs_glScalef ( __GLcontext *gc, IN GLMSG_SCALEF *pMsg ); VOID * FASTCALL sbs_glTranslatef ( __GLcontext *gc, IN GLMSG_TRANSLATEF *pMsg ); VOID * FASTCALL sbs_glViewport ( __GLcontext *gc, IN GLMSG_VIEWPORT *pMsg ); VOID * FASTCALL sbs_glAddSwapHintRectWIN ( __GLcontext *gc, IN GLMSG_ADDSWAPHINTRECTWIN *pMsg ); VOID * FASTCALL sbs_glAreTexturesResident ( __GLcontext *gc, IN GLMSG_ARETEXTURESRESIDENT *pMsg); VOID * FASTCALL sbs_glBindTexture ( __GLcontext *gc, IN GLMSG_BINDTEXTURE *pMsg); VOID * FASTCALL sbs_glCopyTexImage1D ( __GLcontext *gc, IN GLMSG_COPYTEXIMAGE1D *pMsg); VOID * FASTCALL sbs_glCopyTexImage2D ( __GLcontext *gc, IN GLMSG_COPYTEXIMAGE2D *pMsg); VOID * FASTCALL sbs_glCopyTexSubImage1D ( __GLcontext *gc, IN GLMSG_COPYTEXSUBIMAGE1D *pMsg); VOID * FASTCALL sbs_glCopyTexSubImage2D ( __GLcontext *gc, IN GLMSG_COPYTEXSUBIMAGE2D *pMsg); VOID * FASTCALL sbs_glDeleteTextures ( __GLcontext *gc, IN GLMSG_DELETETEXTURES *pMsg); VOID * FASTCALL sbs_glGenTextures ( __GLcontext *gc, IN GLMSG_GENTEXTURES *pMsg); VOID * FASTCALL sbs_glIsTexture ( __GLcontext *gc, IN GLMSG_ISTEXTURE *pMsg); VOID * FASTCALL sbs_glPrioritizeTextures ( __GLcontext *gc, IN GLMSG_PRIORITIZETEXTURES *pMsg); VOID * FASTCALL sbs_glTexSubImage1D ( __GLcontext *gc, IN GLMSG_TEXSUBIMAGE1D *pMsg); VOID * FASTCALL sbs_glTexSubImage2D ( __GLcontext *gc, IN GLMSG_TEXSUBIMAGE2D *pMsg); VOID * FASTCALL sbs_glColorTableEXT ( __GLcontext *, IN GLMSG_COLORTABLEEXT *pMsg); VOID * FASTCALL sbs_glColorSubTableEXT ( __GLcontext *, IN GLMSG_COLORSUBTABLEEXT *pMsg); VOID * FASTCALL sbs_glGetColorTableEXT ( __GLcontext *, IN GLMSG_GETCOLORTABLEEXT *pMsg); VOID * FASTCALL sbs_glGetColorTableParameterivEXT( __GLcontext *, IN GLMSG_GETCOLORTABLEPARAMETERIVEXT *pMsg); VOID * FASTCALL sbs_glGetColorTableParameterfvEXT( __GLcontext *, IN GLMSG_GETCOLORTABLEPARAMETERFVEXT *pMsg); VOID * FASTCALL sbs_glPolygonOffset ( __GLcontext *gc, IN GLMSG_POLYGONOFFSET *pMsg); #ifdef GL_WIN_multiple_textures VOID * FASTCALL sbs_glCurrentTextureIndexWIN ( __GLcontext *gc, IN GLMSG_CURRENTTEXTUREINDEXWIN *pMsg); VOID * FASTCALL sbs_glBindNthTextureWIN ( __GLcontext *gc, IN GLMSG_BINDNTHTEXTUREWIN *pMsg); VOID * FASTCALL sbs_glNthTexCombineFuncWIN ( __GLcontext *gc, IN GLMSG_NTHTEXCOMBINEFUNCWIN *pMsg); #endif // GL_WIN_multiple_textures #endif /* __GLSRVSB_H__ */