/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * robot.c * This program shows how to composite modeling transformations * to draw translated and rotated hierarchical models. * Interaction: pressing the arrow keys alters the rotation * of robot arm. */ #include #include #include #include #include "glaux.h" #define WIDTH 400 #define HEIGHT 400 static int shoulder = 30, elbow = 0; void elbowAdd (void) { elbow = (elbow + 5) % 360; } void elbowSubtract (void) { elbow = (elbow - 5) % 360; } void shoulderAdd (void) { shoulder = (shoulder + 5) % 360; } void shoulderSubtract (void) { shoulder = (shoulder - 5) % 360; } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(1.0F, 0.0F, 0.0F); glVertex3f(0.0F, 0.6F, 1.0F); glColor3f(0.0F, 1.0F, 0.0F); glVertex3f(-0.7F, -0.5F, 0.0F); glColor3f(0.0F, 0.0F, 1.0F); glVertex3f(0.4F, -0.4F, -1.0F); glEnd(); glFlush(); } void myReshape(GLsizei w, GLsizei h) { printf("Robot2:myReshape\n"); glViewport(0, 0, w, h); glFlush(); printf("Robot2:mmode\n"); glMatrixMode(GL_PROJECTION); glFlush(); printf("Robot2:loadid\n"); glLoadIdentity(); glFlush(); printf("Robot2:perspective\n"); gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glFlush(); printf("Robot2:mmode2\n"); glMatrixMode(GL_MODELVIEW); glFlush(); printf("Robot2:loadid2\n"); glLoadIdentity(); glFlush(); printf("Robot2:xlate\n"); glTranslatef (0.0, 0.0, -5.0); /* viewing transform */ glFlush(); } void myinit (void) { glShadeModel (GL_FLAT); myReshape(WIDTH, HEIGHT); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (100, 100, WIDTH, HEIGHT); auxInitWindow (argv[0]); myinit (); auxKeyFunc (AUX_LEFT, shoulderSubtract); auxKeyFunc (AUX_RIGHT, shoulderAdd); auxKeyFunc (AUX_UP, elbowAdd); auxKeyFunc (AUX_DOWN, elbowSubtract); auxReshapeFunc (myReshape); auxMainLoop(display); }