/* A simple triangle program */ #include #include #include #include "glaux.h" void display(void) { printf("display called\n"); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(1.0F, 0.0F, 0.0F); glVertex2f(10.0F, 10.0F); glColor3f(0.0F, 1.0F, 0.0F); glVertex2f(250.0F, 50.0F); glColor3f(0.0F, 0.0F, 1.0F); glVertex2f(105.0F, 280.0F); glEnd(); glFlush(); } void myinit(void) { glClearColor(0.0F, 0.0F, 0.4F, 1.0F); glShadeModel(GL_SMOOTH); glDisable(GL_DITHER); } void apressed(key, mask) { printf("key is %d, mask is 0x%x\n", key, mask); } void LeftPressed(AUX_EVENTREC *event) { printf("Left pressed (%d, %d)\n", event->data[AUX_MOUSEX], event->data[AUX_MOUSEY]); } void LeftReleased(AUX_EVENTREC *event) { printf("Left released (%d, %d)\n", event->data[AUX_MOUSEX], event->data[AUX_MOUSEY]); } int main(int argc, char *argv[]) { auxInitDisplayMode(AUX_SINGLE | AUX_RGBA); auxInitPosition(100, 150, 300, 300); auxInitWindow("Tri"); myinit(); auxKeyFunc(AUX_a, apressed); auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, LeftPressed); auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEUP, LeftReleased); auxMainLoop(display); return 0; }