/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include #include //#include #include #include "tk.h" #define PIXEL_CENTER(x) ((long)(x) + 0.5) #define GAP 10 #define ROWS 3 #define COLS 4 #define OPENGL_WIDTH 48 #define OPENGL_HEIGHT 13 GLenum rgb, doubleBuffer, directRender, windType; GLint windW, windH; GLenum mode1, mode2; GLint boxW, boxH; GLubyte OpenGL_bits[] = { 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01, 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00, 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00, 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00, 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00, 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a, 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e, 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e, 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00, }; static void Init(void) { mode1 = GL_TRUE; mode2 = GL_TRUE; } static void Reshape(int width, int height) { windW = (GLint)width; windH = (GLint)height; } static void RotateColorMask(void) { static GLint rotation = 0; rotation = (rotation + 1) & 0x3; switch (rotation) { case 0: glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glIndexMask( 0xff ); break; case 1: glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); glIndexMask(0xFE); break; case 2: glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); glIndexMask(0xFD); break; case 3: glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); glIndexMask(0xEF); break; } } static GLenum Key(int key, GLenum mask) { switch (key) { case TK_ESCAPE: tkQuit(); case TK_1: mode1 = !mode1; break; case TK_2: mode2 = !mode2; break; case TK_3: RotateColorMask(); break; default: return GL_FALSE; } return GL_TRUE; } static void Viewport(GLint row, GLint column) { GLint x, y; boxW = (windW - (COLS + 1) * GAP) / COLS; boxH = (windH - (ROWS + 1) * GAP) / ROWS; x = GAP + column * (boxW + GAP); y = GAP + row * (boxH + GAP); glViewport(x, y, boxW, boxH); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glEnable(GL_SCISSOR_TEST); glScissor(x, y, boxW, boxH); } static void Point(void) { GLint i; glBegin(GL_POINTS); TK_SETCOLOR(windType, TK_WHITE); glVertex2i(0, 0); for (i = 1; i < 8; i++) { GLint j = i * 2; TK_SETCOLOR(windType, i + TK_RED - 1); glVertex2i(-j, -j); glVertex2i(-j, 0); glVertex2i(-j, j); glVertex2i(0, j); glVertex2i(j, j); glVertex2i(j, 0); glVertex2i(j, -j); glVertex2i(0, -j); } glEnd(); } static void Lines(void) { GLint i; glPushMatrix(); glTranslatef(-12, 0, 0); for (i = 1; i < 8; i++) { TK_SETCOLOR(windType, i + TK_RED - 1); glBegin(GL_LINES); glVertex2i(-boxW/4, -boxH/4); glVertex2i(boxW/4, boxH/4); glEnd(); glTranslatef(4, 0, 0); } glPopMatrix(); glBegin(GL_LINES); glVertex2i(0, 0); glEnd(); } static void LineStrip(void) { glBegin(GL_LINE_STRIP); TK_SETCOLOR(windType, TK_RED); glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); TK_SETCOLOR(windType, TK_GREEN); glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); TK_SETCOLOR(windType, TK_BLUE); glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); TK_SETCOLOR(windType, TK_WHITE); glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); glEnd(); glBegin(GL_LINE_STRIP); glVertex2i(0, 0); glEnd(); } static void LineLoop(void) { glBegin(GL_LINE_LOOP); TK_SETCOLOR(windType, TK_RED); glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4)); TK_SETCOLOR(windType, TK_GREEN); glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4)); TK_SETCOLOR(windType, TK_BLUE); glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4)); TK_SETCOLOR(windType, TK_WHITE); glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4)); glEnd(); glEnable(GL_LOGIC_OP); glLogicOp(GL_XOR); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); TK_SETCOLOR(windType, TK_MAGENTA); glBegin(GL_LINE_LOOP); glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8)); glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8)); glEnd(); glBegin(GL_LINE_LOOP); glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5)); glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5)); glEnd(); glDisable(GL_LOGIC_OP); glDisable(GL_BLEND); TK_SETCOLOR(windType, TK_GREEN); glBegin(GL_POINTS); glVertex2i(0, 0); glEnd(); glBegin(GL_LINE_LOOP); glVertex2i(0, 0); glEnd(); } static void Bitmap(void) { glBegin(GL_LINES); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/2, 0); glVertex2i(boxW/2, 0); glVertex2i(0, -boxH/2); glVertex2i(0, boxH/2); TK_SETCOLOR(windType, TK_RED); glVertex2i(0, -3); glVertex2i(0, -3+OPENGL_HEIGHT); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(0, -3); glVertex2i(OPENGL_WIDTH, -3); glEnd(); TK_SETCOLOR(windType, TK_GREEN); glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glRasterPos2i(0, 0); glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits); } static void Triangles(void) { glBegin(GL_TRIANGLES); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_RED); glVertex2i(-boxW/8, -boxH/16); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(boxW/8, -boxH/16); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/4, boxH/4); TK_SETCOLOR(windType, TK_RED); glVertex2i(-boxW/8, boxH/16); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(boxW/8, boxH/16); glEnd(); glBegin(GL_TRIANGLES); glVertex2i(0, 0); glVertex2i(-100, 100); glEnd(); } static void TriangleStrip(void) { glBegin(GL_TRIANGLE_STRIP); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_RED); glVertex2i(-boxW/4, boxH/4); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(0, -boxH/4); TK_SETCOLOR(windType, TK_WHITE); glVertex2i(0, boxH/4); TK_SETCOLOR(windType, TK_CYAN); glVertex2i(boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_YELLOW); glVertex2i(boxW/4, boxH/4); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2i(0, 0); glVertex2i(-100, 100); glEnd(); } static void TriangleFan(void) { GLint vx[8][2]; GLint x0, y0, x1, y1, x2, y2, x3, y3; GLint i; y0 = -boxH/4; y1 = y0 + boxH/2/3; y2 = y1 + boxH/2/3; y3 = boxH/4; x0 = -boxW/4; x1 = x0 + boxW/2/3; x2 = x1 + boxW/2/3; x3 = boxW/4; vx[0][0] = x0; vx[0][1] = y1; vx[1][0] = x0; vx[1][1] = y2; vx[2][0] = x1; vx[2][1] = y3; vx[3][0] = x2; vx[3][1] = y3; vx[4][0] = x3; vx[4][1] = y2; vx[5][0] = x3; vx[5][1] = y1; vx[6][0] = x2; vx[6][1] = y0; vx[7][0] = x1; vx[7][1] = y0; glBegin(GL_TRIANGLE_FAN); TK_SETCOLOR(windType, TK_WHITE); glVertex2i(0, 0); for (i = 0; i < 8; i++) { TK_SETCOLOR(windType, TK_WHITE-i); glVertex2iv(vx[i]); } glEnd(); glBegin(GL_TRIANGLE_FAN); glVertex2i(0, 0); glVertex2i(-100, 100); glEnd(); } static void Rect(void) { TK_SETCOLOR(windType, TK_GREEN); glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4); } static void tprimPolygon(void) { GLint vx[8][2]; GLint x0, y0, x1, y1, x2, y2, x3, y3; GLint i; y0 = -boxH/4; y1 = y0 + boxH/2/3; y2 = y1 + boxH/2/3; y3 = boxH/4; x0 = -boxW/4; x1 = x0 + boxW/2/3; x2 = x1 + boxW/2/3; x3 = boxW/4; vx[0][0] = x0; vx[0][1] = y1; vx[1][0] = x0; vx[1][1] = y2; vx[2][0] = x1; vx[2][1] = y3; vx[3][0] = x2; vx[3][1] = y3; vx[4][0] = x3; vx[4][1] = y2; vx[5][0] = x3; vx[5][1] = y1; vx[6][0] = x2; vx[6][1] = y0; vx[7][0] = x1; vx[7][1] = y0; glBegin(GL_POLYGON); for (i = 0; i < 8; i++) { TK_SETCOLOR(windType, TK_WHITE-i); glVertex2iv(vx[i]); } glEnd(); glBegin(GL_POLYGON); glVertex2i(0, 0); glVertex2i(100, 100); glEnd(); } static void Quads(void) { glBegin(GL_QUADS); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_RED); glVertex2i(-boxW/8, -boxH/16); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(boxW/8, -boxH/16); TK_SETCOLOR(windType, TK_WHITE); glVertex2i(boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/4, boxH/4); TK_SETCOLOR(windType, TK_RED); glVertex2i(-boxW/8, boxH/16); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(boxW/8, boxH/16); TK_SETCOLOR(windType, TK_WHITE); glVertex2i(boxW/4, boxH/4); glEnd(); glBegin(GL_QUADS); glVertex2i(0, 0); glVertex2i(100, 100); glVertex2i(-100, 100); glEnd(); } static void QuadStrip(void) { glBegin(GL_QUAD_STRIP); TK_SETCOLOR(windType, TK_GREEN); glVertex2i(-boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_RED); glVertex2i(-boxW/4, boxH/4); TK_SETCOLOR(windType, TK_BLUE); glVertex2i(0, -boxH/4); TK_SETCOLOR(windType, TK_WHITE); glVertex2i(0, boxH/4); TK_SETCOLOR(windType, TK_CYAN); glVertex2i(boxW/4, -boxH/4); TK_SETCOLOR(windType, TK_YELLOW); glVertex2i(boxW/4, boxH/4); glEnd(); glBegin(GL_QUAD_STRIP); glVertex2i(0, 0); glVertex2i(100, 100); glVertex2i(-100, 100); glEnd(); } static void Draw(void) { glViewport(0, 0, windW, windH); glDisable(GL_SCISSOR_TEST); glPushAttrib(GL_COLOR_BUFFER_BIT); glColorMask(1, 1, 1, 1); glIndexMask(~0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glPopAttrib(); if (mode1) { glShadeModel(GL_SMOOTH); } else { glShadeModel(GL_FLAT); } if (mode2) { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } Viewport(0, 0); Point(); Viewport(0, 1); Lines(); Viewport(0, 2); LineStrip(); Viewport(0, 3); LineLoop(); Viewport(1, 0); Bitmap(); Viewport(1, 1); TriangleFan(); Viewport(1, 2); Triangles(); Viewport(1, 3); TriangleStrip(); Viewport(2, 0); Rect(); Viewport(2, 1); tprimPolygon(); Viewport(2, 2); Quads(); Viewport(2, 3); QuadStrip(); glFlush(); if (doubleBuffer) { tkSwapBuffers(); } } static GLenum Args(int argc, char **argv) { GLint i; rgb = GL_TRUE; doubleBuffer = GL_FALSE; directRender = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-ci") == 0) { rgb = GL_FALSE; } else if (strcmp(argv[i], "-rgb") == 0) { rgb = GL_TRUE; } else if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } void main(int argc, char **argv) { if (Args(argc, argv) == GL_FALSE) { tkQuit(); } windW = 600; windH = 300; tkInitPosition(0, 0, windW, windH); windType = (rgb) ? TK_RGB : TK_INDEX; windType |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; windType |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(windType); if (tkInitWindow("Primitive Test") == GL_FALSE) { tkQuit(); } Init(); tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkDisplayFunc(Draw); tkExec(); }