/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include #include #include #include "tk.h" GLenum directRender; static void Init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glClearStencil(0); glStencilMask(1); glEnable(GL_STENCIL_TEST); } static void Reshape(int width, int height) { glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-5.0, 5.0, -5.0, 5.0, -5.0, 5.0); glMatrixMode(GL_MODELVIEW); } static GLenum Key(int key, GLenum mask) { switch (key) { case TK_ESCAPE: tkQuit(); } return GL_FALSE; } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); glStencilFunc(GL_ALWAYS, 1, 1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColor3ub(200, 0, 0); glBegin(GL_POLYGON); glVertex3i(-4, -4, 0); glVertex3i( 4, -4, 0); glVertex3i( 0, 4, 0); glEnd(); glStencilFunc(GL_EQUAL, 1, 1); glStencilOp(GL_INCR, GL_KEEP, GL_DECR); glColor3ub(0, 200, 0); glBegin(GL_POLYGON); glVertex3i(3, 3, 0); glVertex3i(-3, 3, 0); glVertex3i(-3, -3, 0); glVertex3i(3, -3, 0); glEnd(); glStencilFunc(GL_EQUAL, 1, 1); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glColor3ub(0, 0, 200); glBegin(GL_POLYGON); glVertex3i(3, 3, 0); glVertex3i(-3, 3, 0); glVertex3i(-3, -3, 0); glVertex3i(3, -3, 0); glEnd(); glFlush(); } static GLenum Args(int argc, char **argv) { GLint i; directRender = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } void main(int argc, char **argv) { GLenum type; if (Args(argc, argv) == GL_FALSE) { tkQuit(); } tkInitPosition(0, 0, 300, 300); type = TK_RGB | TK_SINGLE | TK_STENCIL; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(type); if (tkInitWindow("Stencil Test") == GL_FALSE) { tkQuit(); } Init(); tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkDisplayFunc(Draw); tkExec(); }