/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include #include #include #include #include //#include #include #include #include "tk.h" GLenum doubleBuffer, directRender; char *texFileName = 0; TK_RGBImageRec *image; float *minFilter, *magFilter, *sWrapMode, *tWrapMode; float decal[] = {GL_DECAL}; float modulate[] = {GL_MODULATE}; float repeat[] = {GL_REPEAT}; float clamp[] = {GL_CLAMP}; float nr[] = {GL_NEAREST}; float ln[] = {GL_LINEAR}; float nr_mipmap_nr[] = {GL_NEAREST_MIPMAP_NEAREST}; float nr_mipmap_ln[] = {GL_NEAREST_MIPMAP_LINEAR}; float ln_mipmap_nr[] = {GL_LINEAR_MIPMAP_NEAREST}; float ln_mipmap_ln[] = {GL_LINEAR_MIPMAP_LINEAR}; GLint sphereMap[] = {GL_SPHERE_MAP}; GLenum doSphere = GL_FALSE; float xRotation = 0.0, yRotation = 0.0, zTranslate = -3.125; GLint cube; float c[6][4][3] = { { { 1.0, 1.0, -1.0 }, { -1.0, 1.0, -1.0 }, { -1.0, -1.0, -1.0 }, { 1.0, -1.0, -1.0 } }, { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, -1.0 }, { 1.0, -1.0, -1.0 }, { 1.0, -1.0, 1.0 } }, { { -1.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { -1.0, -1.0, 1.0 } }, { { -1.0, 1.0, -1.0 }, { -1.0, 1.0, 1.0 }, { -1.0, -1.0, 1.0 }, { -1.0, -1.0, -1.0 } }, { { -1.0, 1.0, 1.0 }, { -1.0, 1.0, -1.0 }, { 1.0, 1.0, -1.0 }, { 1.0, 1.0, 1.0 } }, { { -1.0, -1.0, -1.0 }, { -1.0, -1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { 1.0, -1.0, -1.0 } } }; static float n[6][3] = { { 0.0, 0.0, -1.0 }, { 1.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, { -1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, -1.0, 0.0 } }; static float t[6][4][2] = { { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { -0.1, 1.1 }, { 1.1, 1.1 }, { 1.1, -0.1 }, { -0.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, { { 1.1, 1.1 }, { -0.1, 1.1 }, { -0.1, -0.1 }, { 1.1, -0.1 } }, }; static void BuildCube(void) { GLint i; glNewList(cube, GL_COMPILE); for (i = 0; i < 6; i++) { glBegin(GL_POLYGON); glNormal3fv(n[i]); glTexCoord2fv(t[i][0]); glVertex3fv(c[i][0]); glNormal3fv(n[i]); glTexCoord2fv(t[i][1]); glVertex3fv(c[i][1]); glNormal3fv(n[i]); glTexCoord2fv(t[i][2]); glVertex3fv(c[i][2]); glNormal3fv(n[i]); glTexCoord2fv(t[i][3]); glVertex3fv(c[i][3]); glEnd(); } glEndList(); } static void BuildLists(void) { cube = glGenLists(1); BuildCube(); } static void Init(void) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE, image->data); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); glEnable(GL_TEXTURE_2D); glFrontFace(GL_CCW); glCullFace(GL_FRONT); glEnable(GL_CULL_FACE); BuildLists(); glClearColor(0.0, 0.0, 0.0, 0.0); magFilter = nr; minFilter = nr; sWrapMode = repeat; tWrapMode = repeat; } static void Reshape(int width, int height) { glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(145.0, 1.0, 0.01, 1000); glMatrixMode(GL_MODELVIEW); } static GLenum Key(int key, GLenum mask) { switch (key) { case TK_ESCAPE: tkQuit(); case TK_LEFT: yRotation -= 0.5; break; case TK_RIGHT: yRotation += 0.5; break; case TK_UP: xRotation -= 0.5; break; case TK_DOWN: xRotation += 0.5; break; case TK_T: zTranslate += 0.25; break; case TK_t: zTranslate -= 0.25; break; case TK_s: doSphere = !doSphere; if (doSphere) { glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap); glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); } else { glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } break; case TK_0: magFilter = nr; break; case TK_1: magFilter = ln; break; case TK_2: minFilter = nr; break; case TK_3: minFilter = ln; break; case TK_4: minFilter = nr_mipmap_nr; break; case TK_5: minFilter = nr_mipmap_ln; break; case TK_6: minFilter = ln_mipmap_nr; break; case TK_7: minFilter = ln_mipmap_ln; break; default: return GL_FALSE; } return GL_TRUE; } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); glPushMatrix(); glTranslatef(0.0, 0.0, zTranslate); glRotatef(xRotation, 1, 0, 0); glRotatef(yRotation, 0, 1, 0); glCallList(cube); glPopMatrix(); glFlush(); if (doubleBuffer) { tkSwapBuffers(); } } static GLenum Args(int argc, char **argv) { GLint i; doubleBuffer = GL_FALSE; directRender = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else if (strcmp(argv[i], "-f") == 0) { if (i+1 >= argc || argv[i+1][0] == '-') { printf("-f (No file name).\n"); return GL_FALSE; } else { texFileName = argv[++i]; } } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } void main(int argc, char **argv) { GLenum type; if (Args(argc, argv) == GL_FALSE) { tkQuit(); } if (texFileName == 0) { printf("No image file.\n"); tkQuit(); } image = tkRGBImageLoad(texFileName); tkInitPosition(0, 0, 300, 300); type = TK_RGB; type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(type); if (tkInitWindow("Texture Test") == GL_FALSE) { tkQuit(); } Init(); tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkDisplayFunc(Draw); tkExec(); }