/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2000, Microsoft Corp. All rights reserved. // // FILE // // radproxy.h // // SYNOPSIS // // Declares the interface into the reusable RadiusProxy engine. This should // have no IAS specific dependencies. // // MODIFICATION HISTORY // // 02/08/2000 Original version. // 05/30/2000 Eliminate QUESTIONABLE state. // /////////////////////////////////////////////////////////////////////////////// #ifndef RADPROXY_H #define RADPROXY_H #if _MSC_VER >= 1000 #pragma once #endif #include #include #include #include #include struct RadiusAttribute; struct RadiusPacket; class Request; class Session; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // RemotePort // // DESCRIPTION // // Describes a remote endpoint for a RADIUS conversation. // /////////////////////////////////////////////////////////////////////////////// class RemotePort { public: // Read-only properties. const InternetAddress address; const RadiusOctets secret; RemotePort( ULONG ipAddress, USHORT port, PCSTR sharedSecret ); RemotePort(const RemotePort& port); // Returns a packet identifier to use when sending a request to this port. BYTE getIdentifier() throw () { return (BYTE)++nextIdentifier; } // Synchronizes this with the state of 'port', i.e., use the same next // identifier. void copyState(const RemotePort& port) throw () { nextIdentifier = port.nextIdentifier; } bool operator==(const RemotePort& p) const throw () { return address == p.address && secret == p.secret; } private: Count nextIdentifier; // Not implemented. RemotePort& operator=(RemotePort&); }; /////////////////////////////////////////////////////////////////////////////// // // struct // // RemoteServerConfig // // DESCRIPTION // // Plain ol' data holding all the configuration associated with a // RemoteServer. This spares clients from having to call a monster // contructor when creating a remote server. // /////////////////////////////////////////////////////////////////////////////// struct RemoteServerConfig { GUID guid; ULONG ipAddress; USHORT authPort; USHORT acctPort; PCSTR authSecret; PCSTR acctSecret; ULONG priority; ULONG weight; ULONG timeout; ULONG maxLost; ULONG blackout; bool sendSignature; bool sendAcctOnOff; }; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // RemoteServer // // DESCRIPTION // // Describes a remote RADIUS server and maintains the state of that server. // /////////////////////////////////////////////////////////////////////////////// class RemoteServer { public: DECLARE_REFERENCE_COUNT(); // Unique ID for this server. const GUID guid; // Authentication and accounting ports. RemotePort authPort; RemotePort acctPort; // Read-only properties for load-balancing and failover. const ULONG priority; const ULONG weight; // Read-only properties for determining server state. const ULONG timeout; const LONG maxLost; const ULONG blackout; // Should we always send a Signature attribute? const bool sendSignature; // Should we formard Accounting-On/Off requests? const bool sendAcctOnOff; RemoteServer(const RemoteServerConfig& config); // Returns the servers IP address. ULONG getAddress() const throw () { return authPort.address.sin_addr.s_addr; } // Returns 'true' if the server is available for use. bool isAvailable() const throw () { return state == AVAILABLE; } // Returns 'true' if the server should receive a broadcast. bool shouldBroadcast() throw (); // Notifies the RemoteServer that a valid packet has been received. Returns // true if this triggers a state change. bool onReceive() throw (); // Notfies the RemoteServer that a request has timed out. Returns true if // this triggers a state change. bool onTimeout() throw (); // Synchronize the state of this server with target. void copyState(const RemoteServer& target) throw (); bool operator==(const RemoteServer& s) const throw (); protected: // This is virtual so that RemoteServer can server as a base class. virtual ~RemoteServer() throw () { } private: // Possible states of the server. enum State { AVAILABLE, // Server is available for use. UNAVAILABLE, // Not available but may receive broadcasts. LOCKED // Locked by a thread; prevents multiple threads from // simultaneously broadcasting to a server. }; // Transition the server state; returns 'true' if successful. bool changeState(State from, State to) throw (); State state; // Current state of the server. LONG lostCount; // Number of packets lost since last received. ULONG64 expiry; // Time when blackout interval expires. // Not implemented. RemoteServer& operator=(RemoteServer&); }; typedef ObjectPointer RemoteServerPtr; typedef ObjectVector RemoteServers; class RequestStack; class ProxyContext; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // ServerGroup // // DESCRIPTION // // Load balances requests among a group of RemoteServers. // /////////////////////////////////////////////////////////////////////////////// class ServerGroup { public: DECLARE_REFERENCE_COUNT(); ServerGroup( PCWSTR groupName, RemoteServer* const* first, RemoteServer* const* last ); // Returns the number of servers in the group. ULONG size() const throw () { return servers.size(); } bool isEmpty() const throw () { return servers.empty(); } // Name used to identify the group. PCWSTR getName() const throw () { return name; } // Returns a collection of servers that should receive the request. void getServersForRequest( ProxyContext* context, BYTE packetCode, RequestStack& result ) const; // Methods for iterating the servers in the group. RemoteServers::iterator begin() const throw () { return servers.begin(); } RemoteServers::iterator end() const throw () { return servers.end(); } private: ~ServerGroup() throw () { } // Pick a server from the list. The list must not be empty, and all the // servers must have the same priority. static RemoteServer* pickServer( RemoteServers::iterator first, RemoteServers::iterator last ) throw (); // Array of servers in priority order. RemoteServers servers; // End of top priority level in array. RemoteServers::iterator endTopPriority; // Maximum number of bytes required to hold the server candidates. ULONG maxCandidatesSize; RadiusString name; static ULONG theSeed; // Not implemented. ServerGroup(const ServerGroup&); ServerGroup& operator=(const ServerGroup&); }; typedef ObjectPointer ServerGroupPtr; typedef ObjectVector ServerGroups; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // ServerGroupManager // // DESCRIPTION // // Manages a collection of ServerGroups. // /////////////////////////////////////////////////////////////////////////////// class ServerGroupManager { public: ServerGroupManager() throw () { } // Set the server groups to be managed. bool setServerGroups( ServerGroups::iterator begin, ServerGroups::iterator end ) throw (); // Returns a server with the given IP address. RemoteServerPtr findServer( ULONG address ) const throw (); void getServersByGroup( ProxyContext* context, BYTE packetCode, PCWSTR name, RequestStack& result ) const; void getServersForAcctOnOff( ProxyContext* context, RequestStack& result ) const; private: // Synchronize access. mutable RWLock monitor; // Server groups being managed sorted by name. ServerGroups groups; // All servers sorted by guid. RemoteServers byAddress; // All servers sorted by guid. RemoteServers byGuid; // Servers to receive Accounting-On/Off requests. RemoteServers acctServers; // Not implemented. ServerGroupManager(const ServerGroupManager&); ServerGroupManager& operator=(const ServerGroupManager&); }; class RadiusProxyClient; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // RadiusProxyEngine // // DESCRIPTION // // Implements a RADIUS proxy. // /////////////////////////////////////////////////////////////////////////////// class RadiusProxyEngine : PacketReceiver { public: // Final result of processing a request. enum Result { resultSuccess, resultNotEnoughMemory, resultUnknownServerGroup, resultUnknownServer, resultInvalidRequest, resultSendError, resultRequestTimeout }; RadiusProxyEngine(RadiusProxyClient* source); ~RadiusProxyEngine() throw (); // Set the server groups to be used by the proxy. bool setServerGroups( ServerGroup* const* begin, ServerGroup* const* end ) throw (); // Forward a request to the given server group. void forwardRequest( PVOID context, PCWSTR serverGroup, BYTE code, const BYTE* requestAuthenticator, const RadiusAttribute* begin, const RadiusAttribute* end ) throw (); // Callback when a request context has been abandoned. static void onRequestAbandoned( PVOID context, RemoteServer* server ) throw (); // Callback when a request has timed out. static void onRequestTimeout( Request* request ) throw (); private: // Methods for associating a stateful authentication session with a // particular server. RemoteServerPtr getServerAffinity( const RadiusPacket& packet ) throw (); void setServerAffinity( const RadiusPacket& packet, RemoteServer& server ) throw (); // PacketReceiver callbacks. virtual void onReceive( UDPSocket& socket, ULONG_PTR key, const SOCKADDR_IN& remoteAddress, BYTE* buffer, ULONG bufferLength ) throw (); virtual void onReceiveError( UDPSocket& socket, ULONG_PTR key, ULONG errorCode ) throw (); // Forward a request to an individual RemoteServer. Result sendRequest( RadiusPacket& packet, Request* request ); // Report an event to the client. void reportEvent( const RadiusEvent& event ) const throw (); void reportEvent( RadiusEvent& event, RadiusEventType type ) const throw (); // Callback when a timer has expired. static VOID NTAPI onTimerExpiry(PVOID context, BOOLEAN flag) throw (); // The object supplying us with requests. RadiusProxyClient* client; // The local address of the proxy. Used when forming Proxy-State. ULONG proxyAddress; // UDP sockets used for network I/O. UDPSocket authSock; UDPSocket acctSock; // Server groups used for processing groups. ServerGroupManager groups; // Table of pending requests. HashTable< LONG, Request > pending; // Queue of pending requests. TimerQueue timers; // Table of current authentication sessions. Cache< RadiusRawOctets, Session > sessions; // Global pointer to the RadiusProxyEngine. This is a hack, but it saves me // from having to give every Request and Context object a back pointer. static RadiusProxyEngine* theProxy; // Not implemented. RadiusProxyEngine(const RadiusProxyEngine&); RadiusProxyEngine& operator=(const RadiusProxyEngine&); }; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // RadiusProxyClient // // DESCRIPTION // // Abstract base class for clients of the RadiusProxy engine. // /////////////////////////////////////////////////////////////////////////////// class __declspec(novtable) RadiusProxyClient { public: // Invoked to report one of the above events. virtual void onEvent( const RadiusEvent& event ) throw () = 0; // Invoked exactly once for each call to RadiusProxyEngine::forwardRequest. virtual void onComplete( RadiusProxyEngine::Result result, PVOID context, RemoteServer* server, BYTE code, const RadiusAttribute* begin, const RadiusAttribute* end ) throw () = 0; }; #endif // RADPROXY_H