/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1997, Microsoft Corp. All rights reserved. // // FILE // // hashtbl.h // // SYNOPSIS // // This file describes the hash_table template class. // // MODIFICATION HISTORY // // 09/23/1997 Original version. // /////////////////////////////////////////////////////////////////////////////// #ifndef _HASHTBL_H_ #define _HASHTBL_H_ #include #include #include #include #include ////////// // TEMPLATE STRUCT identity ////////// template struct identity : std::unary_function<_Ty, _Ty> { _Ty operator()(const _Ty& _X) const { return _X; } }; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // Caster // // DESCRIPTION // // Function class that casts references from Type1 to Type2. Used for // the hash table default parameters. // /////////////////////////////////////////////////////////////////////////////// template class Caster : public std::unary_function { public: Caster() {} const Type2& operator()(const Type1& X) const { return X; } }; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // ExtractFirst // // DESCRIPTION // // Function class that extracts the first item from a pair. Useful for // setting up an STL style map where the first item in the pair is the key. // /////////////////////////////////////////////////////////////////////////////// template class ExtractFirst : public std::unary_function { public: const T::first_type& operator()(const T& X) const { return X.first; } }; ////////// // I'm putting all the hash functions inside a namespace since hash // is such a common identifier. ////////// namespace hash_util { /////////////////////////////////////////////////////////////////////////////// // // FUNCTION // // hash(const std::basic_string& str) // // DESCRIPTION // // Function to compute a hash value for an STL string. // /////////////////////////////////////////////////////////////////////////////// template inline ULONG hash(const std::basic_string& key) { return IASHashBytes((CONST BYTE*)key.data(), key.length() * sizeof(E)); } /////////////////////////////////////////////////////////////////////////////// // // FUNCTION // // hash(ULONG key) // // and // // hash(LONG key) // // DESCRIPTION // // Functions to compute a hash value for a 32-bit integer. // Uses Robert Jenkins' 32-bit mix function. // /////////////////////////////////////////////////////////////////////////////// inline ULONG hash(ULONG key) { key += (key << 12); key ^= (key >> 22); key += (key << 4); key ^= (key >> 9); key += (key << 10); key ^= (key >> 2); key += (key << 7); key ^= (key >> 12); return key; } inline ULONG hash(LONG key) { return hash((ULONG)key); } /////////////////////////////////////////////////////////////////////////////// // // FUNCTION // // hash(const T* key) // // DESCRIPTION // // Function to compute a hash value for a pointer. // Implements Knuth's multiplicative hash with a bit shift to account for // address alignment. // /////////////////////////////////////////////////////////////////////////////// template inline ULONG hash(const T* key) { return 2654435761 * ((unsigned long)key >> 3); } ////////// // Overloadings of the above to hash strings. ////////// inline ULONG hash(const char* key) { return IASHashBytes((CONST BYTE*)key, key ? strlen(key) : 0); } inline ULONG hash(const wchar_t* key) { return IASHashBytes((CONST BYTE*)key, key ? wcslen(key) * sizeof(wchar_t) : 0); } /////////////////////////////////////////////////////////////////////////////// // // CLASS // // Hasher // // DESCRIPTION // // Function class that uses the 'default' hash functions defined above. // /////////////////////////////////////////////////////////////////////////////// template struct Hasher : public std::unary_function<_Ty, ULONG> { ULONG operator()(const _Ty& _X) const { return hash(_X); } }; /////////////////////////////////////////////////////////////////////////////// // // CLASS // // ObjectHasher // // DESCRIPTION // // Function class that invokes a bound 'hash' method. // /////////////////////////////////////////////////////////////////////////////// template struct ObjectHasher : public std::unary_function<_Ty, ULONG> { ULONG operator()(const _Ty& _X) const { return _X.hash(); } }; } // hash_util /////////////////////////////////////////////////////////////////////////////// // // CLASS // // hash_table // // DESCRIPTION // // Implements a general-purpose hash table. This can implement a map, a // set, or a hybrid depending on how Key, Value, and Extractor are // specified. Note that the default parameters for Value and Extractor // implement a set. // // NOTES // // Although I used similar nomenclature, this is not an STL collection. // In particular, the iterator does not conform to the STL guidelines. // // This class is not thread safe. // /////////////////////////////////////////////////////////////////////////////// template < class Key, class Hasher = hash_util::ObjectHasher, class Value = Key, class Extractor = Caster, class KeyMatch = std::equal_to > class hash_table : NonCopyable { public: typedef hash_table table_type; typedef Key key_type; typedef Value value_type; protected: ////////// // Singly-linked list node. ////////// struct Node { Node* next; // Next node in the list (is NULL for last item). value_type value; // Value stored in this node. Node(const value_type& _V) : value(_V) {} // Erase the node immediately following this. void erase_next() { Node* node = next; next = next->next; delete node; } }; ////////// // // Singly-linked list. This is not intended to be a general-purpose class; // it is only intended to serve as a bucket in a hash table. // // Note: I have intentionally NOT deleted the list nodes in the destructor. // This is to support the hash_table grow() method. // ////////// struct SList { Node* head; // The first node in the list (if any). SList() : head(NULL) {} // Delete all nodes in the list. void clear() { while (head) pop_front(); } // Remove a node from the front of the list. void pop_front() { ((Node*)&head)->erase_next(); } // Add a node to the front of the list. void push_front(Node* node) { node->next = head; head = node; } }; public: ////////// // // Hash table iterator. // // Note: This iterator is NOT safe. If the hash table is resized, the // iterator will no longer be valid. // ////////// class const_iterator { public: const_iterator(SList* _first, SList* _end) : node(_first->head), bucket(_first), end(_end) { find_node(); } const value_type& operator*() const { return node->value; } const value_type* operator->() const { return &**this; } void operator++() { node = node->next; find_node(); } bool more() const { return bucket != end; } protected: friend table_type; Node* MyNode() const { return node; } // Advance until we're on a node or we've reached the end. void find_node() { while (!node && ++bucket != end) { node = bucket->head; } } Node* node; // The node under the iterator. SList* bucket; // The current bucket. SList* end; // The end of the bucket array. }; typedef const_iterator iterator; ////////// // Constructor. ////////// hash_table(size_t size = 16, const Hasher& h = Hasher(), const Extractor& e = Extractor(), const KeyMatch& k = KeyMatch()) : buckets(1), entries(0), hasher(h), extractor(e), key_match(k) { // Set buckets to smallest power of 2 greater than or equal to size. while (buckets < size) buckets <<= 1; table = new SList[buckets]; // Calculate the hash mask. mask = buckets - 1; } ////////// // Destructor. ////////// ~hash_table() { clear(); delete[] table; } ////////// // Return an iterator positioned at the start of the hash table. ////////// const_iterator begin() const { return const_iterator(table, table + buckets); } ////////// // Clear all entries from the hash table. ////////// void clear() { if (!empty()) { for (size_t i=0; inext) { if (key_match(extractor(node->next->value), key)) { node->erase_next(); ++erased; } else { node = node->next; } } entries -= erased; return erased; } ////////// // Erases the entry under the current iterator. ////////// void erase(iterator& it) { // Only look in the bucket indicated by the iterator. Node* node = (Node*)&(it.bucket->head); while (node->next) { // Look for a pointer match -- not a key match. if (node->next == it.node) { // Advance the iterator to a valid node ... ++it; // ... then delete the current one. node->erase_next(); break; } node = node->next; } } ////////// // Search the hash table for the first entry matching key. ////////// const value_type* find(const key_type& key) const { return search_bucket(get_bucket(key), key); } ////////// // Insert a new entry into the hash table ONLY if the key is unique. Returns // true if successful, false otherwise. ////////// bool insert(const value_type& value) { reserve_space(); SList& b = get_bucket(extractor(value)); if (search_bucket(b, extractor(value))) return false; b.push_front(new Node(value)); add_entry(); return true; } ////////// // Insert a new entry into the hash table without checking uniqueness. ////////// void multi_insert(const value_type& value) { reserve_space(); get_bucket(extractor(value)).push_front(new Node(value)); add_entry(); } ////////// // Inserts the entry if the key is unique. Otherwise, overwrites the first // entry found with a matching key. Returns true if an entry was // overwritten, false otherwise. ////////// bool overwrite(const value_type& value) { reserve_space(); SList& b = get_bucket(extractor(value)); const value_type* existing = search_bucket(b, extractor(value)); if (existing) { // We can get away with modifying the value in place, because we // know the hash value must be the same. I destroy the old value // and construct a new one inplace, so that Value doesn't need an // assignment operator. existing->~value_type(); new ((void*)existing) value_type(value); return true; } b.push_front(new Node(value)); add_entry(); return false; } ////////// // Return the number of entries in the hash table. ////////// size_t size() const { return entries; } protected: ////////// // Increment the entries count. ////////// void add_entry() { ++entries; } ////////// // Grow the hash table as needed. We have to separate reserve_space and // add_entry to make the collection exception safe (since there will be // an intervening new). ////////// void reserve_space() { if (entries >= buckets) grow(); } ////////// // Return the bucket for a given key. ////////// SList& get_bucket(const key_type& key) const { return table[hasher(key) & mask]; } ////////// // Increase the capacity of the hash table. ////////// void grow() { // We must allocate the memory first to be exception-safe. SList* newtbl = new SList[buckets << 1]; // Initialize an iterator for the old table ... const_iterator i = begin(); // ... then swap in the new table. std::swap(table, newtbl); buckets <<= 1; mask = buckets - 1; // Iterate through the old and insert the entries into the new. while (i.more()) { Node* node = i.MyNode(); // Increment the iterator ... ++i; // ... before we clobber the node's next pointer. get_bucket(extractor(node->value)).push_front(node); } // Delete the old table. delete[] newtbl; } ////////// // Search a bucket for a specified key. ////////// const value_type* search_bucket(SList& bucket, const key_type& key) const { Node* node = bucket.head; while (node) { if (key_match(extractor(node->value), key)) { return &node->value; } node = node->next; } return NULL; } size_t buckets; // The number of buckets in the hash table. size_t mask; // Bit mask used for reducing hash values. size_t entries; // The number of entries in the hash table. SList* table; // An array of buckets. Hasher hasher; // Used to hash keys. Extractor extractor; // Used to convert values to keys. KeyMatch key_match; // Used to test keys for equality. }; #endif // _HASHTBL_H_