TARGETNAME=wzcdlg TARGETPATH=obj TARGETTYPE=DYNLINK C_DEFINES=$(C_DEFINES) -D_WIN32_IE=0x0400 -DUNICODE DLLENTRY=WZCDlgMain UMTYPE=windows USE_ATL=1 ATL_VER=30 USE_MSVCRT=1 USE_NATIVE_EH=1 USE_VCCOM=1 PASS1_PUBLISH= \ {$(O)\wzcdlg.lib=$(NET_LIB_PATH)\wzcdlg.lib} !IF defined(SLATE_REGISTER) && defined(MAKEDLL) REGSVR_FILE=$(TARGETPATH)\$(TARGET_DIRECTORY)\$(TARGETNAME).$(TARGETEXT) REGSVR_MARKER=$O\$(TARGETNAME).trg NTTARGETFILES=$(REGSVR_MARKER) !ENDIF # # Enable Fusion Build Magic (preprocess the manifest, stick in resources) # SXS_ASSEMBLY_NAME=Microsoft.Windows.Networking.WINSsnap SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=wzcdlg.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1 SXS_MANIFEST_RESOURCE_ID=2 # # Shfusion.lib causes linker warnings. Ignore them. # LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217 C_DEFINES=-DUNICODE -DISOLATION_AWARE_ENABLED TARGETLIBS=\ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\crypt32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\rtutils.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\atl.lib \ # $(SDK_LIB_PATH)\comctl32.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(PROJECT_PRIVATE_LIB_PATH)\wzcsapi.lib INCLUDES=\ $(DS_INC_PATH); \ $(SHELL_INC_PATH); \ $(QFE_INC_PATH) SOURCES=\ wzcdlg.cpp \ wzccore.cpp \ quickcfg.cpp \ wzcdata.cpp \ wzchelp.cpp \ eluiuser.c \ elutil.c \ eapolcfg.cpp \ wzcdlg.rc