/**************************************************************************** * * (C) COPYRIGHT 2000, MICROSOFT CORP. * * FILE: wiaprop.cpp * * VERSION: 1.0 * * DATE: 11/10/2000 * * AUTHOR: Dave Parsons * * DESCRIPTION: * Helper functions for initializing WIA driver properties. * *****************************************************************************/ #include "pch.h" // // Constructor // CWiauPropertyList::CWiauPropertyList() : m_NumAlloc(0), m_NumProps(0), m_pId(NULL), m_pNames(NULL), m_pCurrent(NULL), m_pPropSpec(NULL), m_pAttrib(NULL) { } // // Destructor // CWiauPropertyList::~CWiauPropertyList() { if (m_pId) delete []m_pId; if (m_pNames) delete []m_pNames; if (m_pCurrent) delete []m_pCurrent; if (m_pPropSpec) delete []m_pPropSpec; if (m_pAttrib) delete []m_pAttrib; } // // This function allocates the property arrays // // Input: // NumProps -- number of properties to reserve space for. This number can be larger // than the actual number used, but cannot be smaller. // HRESULT CWiauPropertyList::Init(INT NumProps) { HRESULT hr = S_OK; REQUIRE_ARGS(NumProps < 1, hr, "Init"); if (m_NumAlloc > 0) { wiauDbgError("Init", "Property list already initialized"); hr = E_FAIL; goto Cleanup; } m_pId = new PROPID[NumProps]; m_pNames = new LPOLESTR[NumProps]; m_pCurrent = new PROPVARIANT[NumProps]; m_pPropSpec = new PROPSPEC[NumProps]; m_pAttrib = new WIA_PROPERTY_INFO[NumProps]; REQUIRE_ALLOC(m_pId, hr, "Init"); REQUIRE_ALLOC(m_pNames, hr, "Init"); REQUIRE_ALLOC(m_pCurrent, hr, "Init"); REQUIRE_ALLOC(m_pPropSpec, hr, "Init"); REQUIRE_ALLOC(m_pAttrib, hr, "Init"); m_NumAlloc = NumProps; m_NumProps = 0; Cleanup: return hr; } // // This function adds a property definition to the arrays // // Input: // index -- pointer to an int that will be set to the array index, useful // for passing to other property functions // PropId -- property ID constant // PropName -- property name string // Access -- determines access to the property, usually either // WIA_PROP_READ or WIA_PROP_RW // SubType -- indicates subtype of the property, usually either WIA_PROP_NONE, // WIA_PROP_RANGE, or WIA_PROP_LIST // HRESULT CWiauPropertyList::DefineProperty(int *pIdx, PROPID PropId, LPOLESTR PropName, ULONG Access, ULONG SubType) { HRESULT hr = S_OK; REQUIRE_ARGS(!pIdx, hr, "DefineProperty"); if (m_NumProps >= m_NumAlloc) { wiauDbgError("DefineProperty", "PropertyList is full. Increase number passed to Init"); hr = E_FAIL; goto Cleanup; } int idx = m_NumProps++; m_pId[idx] = PropId; m_pNames[idx] = PropName; m_pCurrent[idx].vt = VT_EMPTY; m_pPropSpec[idx].ulKind = PRSPEC_PROPID; m_pPropSpec[idx].propid = PropId; m_pAttrib[idx].vt = VT_EMPTY; m_pAttrib[idx].lAccessFlags = Access | SubType; if (pIdx) *pIdx = idx; Cleanup: return hr; } // // This function sends all the newly created properties to WIA // // Input: // pWiasContext -- pointer to the context passed to drvInitItemProperties // HRESULT CWiauPropertyList::SendToWia(BYTE *pWiasContext) { HRESULT hr = S_OK; REQUIRE_ARGS(!pWiasContext, hr, "SendToWia"); if (m_NumProps == 0) { wiauDbgError("SendToWia", "No properties in the array, use DefineProperty"); hr = E_FAIL; goto Cleanup; } // // Set the property names // hr = wiasSetItemPropNames(pWiasContext, m_NumProps, m_pId, m_pNames); REQUIRE_SUCCESS(hr, "SendToWia", "wiasSetItemPropNames failed"); // // Set the default values for the properties // hr = wiasWriteMultiple(pWiasContext, m_NumProps, m_pPropSpec, m_pCurrent); REQUIRE_SUCCESS(hr, "SendToWia", "wiasWriteMultiple failed"); // // Set property access and valid value info // hr = wiasSetItemPropAttribs(pWiasContext, m_NumProps, m_pPropSpec, m_pAttrib); REQUIRE_SUCCESS(hr, "SendToWia", "wiasSetItemPropAttribs failed"); Cleanup: return hr; } // // This function can be used to reset the access and subtype of a property // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // Access -- determines access to the property, usually either // WIA_PROP_READ or WIA_PROP_RW // SubType -- indicates subtype of the property, usually either WIA_PROP_NONE, // WIA_PROP_RANGE, or WIA_PROP_LIST // VOID CWiauPropertyList::SetAccessSubType(INT index, ULONG Access, ULONG SubType) { m_pAttrib[index].lAccessFlags = Access | SubType; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles flag properties. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // validFlags -- combination of all valid flags // VOID CWiauPropertyList::SetValidValues(INT index, LONG defaultValue, LONG currentValue, LONG validFlags) { m_pAttrib[index].vt = VT_I4; m_pAttrib[index].ValidVal.Flag.Nom = defaultValue; m_pAttrib[index].ValidVal.Flag.ValidBits = validFlags; m_pAttrib[index].lAccessFlags |= WIA_PROP_FLAG; m_pCurrent[index].vt = VT_I4; m_pCurrent[index].lVal = currentValue; return; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles VT_I4 range. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // minValue -- minimum value for the range // maxValue -- maximum value for the range // stepValue -- step value for the range // VOID CWiauPropertyList::SetValidValues(INT index, LONG defaultValue, LONG currentValue, LONG minValue, LONG maxValue, LONG stepValue) { m_pAttrib[index].vt = VT_I4; m_pAttrib[index].ValidVal.Range.Nom = defaultValue; m_pAttrib[index].ValidVal.Range.Min = minValue; m_pAttrib[index].ValidVal.Range.Max = maxValue; m_pAttrib[index].ValidVal.Range.Inc = stepValue; m_pAttrib[index].lAccessFlags |= WIA_PROP_RANGE; m_pCurrent[index].vt = VT_I4; m_pCurrent[index].lVal = currentValue; return; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles VT_I4 list. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // numValues -- number of values in the list // pValues -- pointer to the value list // VOID CWiauPropertyList::SetValidValues(INT index, LONG defaultValue, LONG currentValue, INT numValues, PLONG pValues) { m_pAttrib[index].vt = VT_I4; m_pAttrib[index].ValidVal.List.Nom = defaultValue; m_pAttrib[index].ValidVal.List.cNumList = numValues; m_pAttrib[index].ValidVal.List.pList = (BYTE*)pValues; m_pAttrib[index].lAccessFlags |= WIA_PROP_LIST; m_pCurrent[index].vt = VT_I4; m_pCurrent[index].lVal = currentValue; return; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles VT_BSTR list. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // numValues -- number of values in the list // pValues -- pointer to the value list // VOID CWiauPropertyList::SetValidValues(INT index, BSTR defaultValue, BSTR currentValue, INT numValues, BSTR *pValues) { m_pAttrib[index].vt = VT_BSTR; m_pAttrib[index].ValidVal.ListBStr.Nom = defaultValue; m_pAttrib[index].ValidVal.ListBStr.cNumList = numValues; m_pAttrib[index].ValidVal.ListBStr.pList = pValues; m_pAttrib[index].lAccessFlags |= WIA_PROP_LIST; m_pCurrent[index].vt = VT_BSTR; m_pCurrent[index].bstrVal = currentValue; return; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles VT_R4 range. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // minValue -- minimum value for the range // maxValue -- maximum value for the range // stepValue -- step value for the range // VOID CWiauPropertyList::SetValidValues(INT index, FLOAT defaultValue, FLOAT currentValue, FLOAT minValue, FLOAT maxValue, FLOAT stepValue) { m_pAttrib[index].vt = VT_R4; m_pAttrib[index].ValidVal.RangeFloat.Nom = defaultValue; m_pAttrib[index].ValidVal.RangeFloat.Min = minValue; m_pAttrib[index].ValidVal.RangeFloat.Max = maxValue; m_pAttrib[index].ValidVal.RangeFloat.Inc = stepValue; m_pAttrib[index].lAccessFlags |= WIA_PROP_RANGE; m_pCurrent[index].vt = VT_R4; m_pCurrent[index].fltVal = currentValue; return; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles VT_R4 list. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // numValues -- number of values in the list // pValues -- pointer to the value list // VOID CWiauPropertyList::SetValidValues(INT index, FLOAT defaultValue, FLOAT currentValue, INT numValues, PFLOAT pValues) { m_pAttrib[index].vt = VT_R4; m_pAttrib[index].ValidVal.ListFloat.Nom = defaultValue; m_pAttrib[index].ValidVal.ListFloat.cNumList = numValues; m_pAttrib[index].ValidVal.ListFloat.pList = (BYTE*)pValues; m_pAttrib[index].lAccessFlags |= WIA_PROP_LIST; m_pCurrent[index].vt = VT_R4; m_pCurrent[index].fltVal = currentValue; return; } // // Polymorphic function for setting the type and current, default, and valid values of a // property. This function handles VT_CLSID list. // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // defaultValue -- default setting of this property on the device // currentValue -- current setting of this property on the device // numValues -- number of values in the list // pValues -- pointer to the value list // VOID CWiauPropertyList::SetValidValues(INT index, CLSID *defaultValue, CLSID *currentValue, INT numValues, CLSID **pValues) { m_pAttrib[index].vt = VT_CLSID; m_pAttrib[index].ValidVal.ListGuid.Nom = *defaultValue; m_pAttrib[index].ValidVal.ListGuid.cNumList = numValues; m_pAttrib[index].ValidVal.ListGuid.pList = *pValues; m_pAttrib[index].lAccessFlags |= WIA_PROP_LIST; m_pCurrent[index].vt = VT_CLSID; m_pCurrent[index].puuid = currentValue; return; } // // Polymorphic function for setting the type and current value for a VT_I4 // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // value -- value to use for the current value // VOID CWiauPropertyList::SetCurrentValue(INT index, LONG value) { m_pCurrent[index].vt = VT_I4; m_pAttrib[index].vt = VT_I4; m_pCurrent[index].lVal = value; return; } // // Polymorphic function for setting the type and current value for a VT_BSTR // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // value -- value to use for the current value // VOID CWiauPropertyList::SetCurrentValue(INT index, BSTR value) { m_pCurrent[index].vt = VT_BSTR; m_pAttrib[index].vt = VT_BSTR; m_pCurrent[index].bstrVal = value; return; } // // Polymorphic function for setting the type and current value for a VT_R4 // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // value -- value to use for the current value // VOID CWiauPropertyList::SetCurrentValue(INT index, FLOAT value) { m_pCurrent[index].vt = VT_R4; m_pAttrib[index].vt = VT_R4; m_pCurrent[index].fltVal = value; return; } // // Polymorphic function for setting the type and current value for a VT_CLSID // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // value -- value to use for the current value // VOID CWiauPropertyList::SetCurrentValue(INT index, CLSID *pValue) { m_pCurrent[index].vt = VT_CLSID; m_pAttrib[index].vt = VT_CLSID; m_pCurrent[index].puuid = pValue; return; } // // Polymorphic function for setting the type and current value for a property which holds a SYSTEMTIME // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // value -- value to use for the current value // VOID CWiauPropertyList::SetCurrentValue(INT index, PSYSTEMTIME value) { m_pCurrent[index].vt = VT_UI2 | VT_VECTOR; m_pAttrib[index].vt = VT_UI2 | VT_VECTOR; m_pAttrib[index].lAccessFlags |= WIA_PROP_NONE; m_pCurrent[index].caui.cElems = sizeof(SYSTEMTIME)/sizeof(WORD); m_pCurrent[index].caui.pElems = (USHORT *) value; return; } // // Polymorphic function for setting the type and current value for a property which holds a VT_UI1 vector // // Input: // index -- the index into the arrays, pass in value returned from DefineProperty // value -- value to use for the current value // size -- number of elements in the vector // VOID CWiauPropertyList::SetCurrentValue(INT index, BYTE *value, INT size) { m_pCurrent[index].vt = VT_UI1 | VT_VECTOR; m_pAttrib[index].vt = VT_UI1 | VT_VECTOR; m_pCurrent[index].caub.cElems = size; m_pCurrent[index].caub.pElems = value; return; } // // Finds the index given a property ID // INT CWiauPropertyList::LookupPropId(PROPID PropId) { for (int count = 0; count < m_NumProps; count++) { if (m_pId[count] == PropId) return count; } // // Value not found // return -1; }