#ifndef __EVENHAND_H #define __EVENHAND_H //#include "dbgeng.h" //---------------------------------------------------------------------------- // // Event callbacks. // //---------------------------------------------------------------------------- class CEMSessionThread; class EventCallbacks : public DebugBaseEventCallbacks { public: CEMSessionThread *m_pEMThread; public: // IUnknown. STDMETHOD_(ULONG, AddRef)( THIS ); STDMETHOD_(ULONG, Release)( THIS ); // IDebugEventCallbacks. STDMETHOD(GetInterestMask)( THIS_ OUT PULONG Mask ); // Symbol state has changed. STDMETHOD(ChangeSymbolState)( THIS_ IN ULONG Flags, IN ULONG64 Argument ); STDMETHOD(ChangeDebuggeeState)( THIS_ IN ULONG Flags, IN ULONG64 Argument ); STDMETHOD(ChangeEngineState)( THIS_ IN ULONG Flags, IN ULONG64 Argument ); STDMETHOD(Exception)( THIS_ IN PEXCEPTION_RECORD64 Exception, IN ULONG FirstChance ); STDMETHOD(Breakpoint)( THIS_ IN PDEBUG_BREAKPOINT Bp ); STDMETHOD(SessionStatus)( THIS_ IN ULONG Status ); STDMETHOD(ExitProcess)( THIS_ IN ULONG ExitCode ); }; #endif // __EVENHAND_H