#include "ctlspriv.h" static struct { WPARAM vk1; WPARAM vk2; int dx; int dy; } arrNumMaps[] = { { VK_NUMPAD1, VK_END, -RM_SCROLLUNIT, RM_SCROLLUNIT,}, { VK_NUMPAD2, VK_DOWN, 0, RM_SCROLLUNIT}, { VK_NUMPAD3, VK_NEXT, RM_SCROLLUNIT, RM_SCROLLUNIT}, { VK_NUMPAD4, VK_LEFT, -RM_SCROLLUNIT, 0}, { VK_NUMPAD5, VK_CLEAR, 0, 0}, { VK_NUMPAD6, VK_RIGHT, RM_SCROLLUNIT, 0}, { VK_NUMPAD7, VK_HOME, -RM_SCROLLUNIT, -RM_SCROLLUNIT}, { VK_NUMPAD8, VK_UP, 0, -RM_SCROLLUNIT}, { VK_NUMPAD9, VK_PRIOR, RM_SCROLLUNIT, -RM_SCROLLUNIT}, }; // do some keyboard handling... // this works like USER's arrow keys for resizing // bugbug, diagonals don't work right now void RM_HandleKeyDown(LPRECT prcHot, WPARAM wParam, LPARAM lParam) { int i; POINT pt; GetCursorPos(&pt); for (i = ARRAYSIZE(arrNumMaps) - 1 ; i >= 0; i--) { if (wParam == arrNumMaps[i].vk1 || wParam == arrNumMaps[i].vk2) { break; } } if (i == -1) { ReleaseCapture(); return; } // this deals with if the cursor is within the bounds of the rect if (pt.x < prcHot->right && pt.x >= prcHot->left && arrNumMaps[i].dx) { if (arrNumMaps[i].dx > 0) pt.x = prcHot->right - 2; else pt.x = prcHot->left + 1; } if (pt.y < prcHot->bottom && pt.y >= prcHot->top && arrNumMaps[i].dy) { if (arrNumMaps[i].dy > 0) pt.y = prcHot->bottom - 2; else pt.y = prcHot->top + 1; } pt.x += arrNumMaps[i].dx; pt.y += arrNumMaps[i].dy; if (!arrNumMaps[i].dx && !arrNumMaps[i].dy) { // special case this for centering pt.x = (prcHot->right + prcHot->left) / 2; pt.y = (prcHot->top + prcHot->bottom) / 2; } // all we do is move the cursor.. the RM_CheckScroll will do the actual // scrolling for us. SetCursorPos(pt.x, pt.y); } void RM_GetScrollXY(PREADERMODEINFO prmi, LPRECT prcHot, LPINT pdx, LPINT pdy) { POINT pt; GetCursorPos(&pt); *pdx = 0; *pdy = 0; if (pt.x <= prcHot->left) { *pdx = ((pt.x - prcHot->left) / RM_SCROLLUNIT) - 1; } else if (pt.x >= prcHot->right) { *pdx = ((pt.x - prcHot->right) / RM_SCROLLUNIT) + 1; } if (pt.y <= prcHot->top) { *pdy = ((pt.y - prcHot->top) / RM_SCROLLUNIT) - 1; } else if (pt.y >= prcHot->bottom) { *pdy = ((pt.y - prcHot->bottom) / RM_SCROLLUNIT) + 1; } if (prmi->fFlags & RMF_VERTICALONLY) *pdx = 0; if (prmi->fFlags & RMF_HORIZONTALONLY) *pdy = 0; } void RM_CheckScroll(PREADERMODEINFO prmi, LPRECT prcHot) { int dx; int dy; RM_GetScrollXY(prmi, prcHot, &dx, &dy); prmi->pfnScroll(prmi, dx, dy); } void RM_SetCursor(PREADERMODEINFO prmi, LPRECT prcHot) { int dx; int dy; LPCTSTR pRes; RM_GetScrollXY(prmi, prcHot, &dx, &dy); // default is center if (prmi->fFlags & RMF_VERTICALONLY) pRes = IDC_VERTICALONLY; else if (prmi->fFlags & RMF_HORIZONTALONLY) pRes = IDC_HORIZONTALONLY; else pRes = IDC_MOVE2D; // multiply to figure out if either is zero and also the sign parity if (dy * dx) { // diagonal case if (dy > 0) { if (dx > 0) pRes = IDC_SOUTHEAST; else pRes = IDC_SOUTHWEST; } else { if (dx > 0) pRes = IDC_NORTHEAST; else pRes = IDC_NORTHWEST; } } else { // simple horizontal or vertical case if (dy > 0) pRes = IDC_SOUTH; else if (dy < 0) pRes = IDC_NORTH; else if (dx < 0) pRes = IDC_WEST; else if (dx > 0) pRes = IDC_EAST; } SetCursor(LoadCursor(HINST_THISDLL, pRes)); } void DoReaderMode(PREADERMODEINFO prmi) { RECT rcHot; if (!prmi->hwnd || prmi->cbSize != sizeof(*prmi)) return; SetCapture(prmi->hwnd); // if they didn't pass in a rect, then use the window if (!prmi->prc) { GetWindowRect(prmi->hwnd, &rcHot ); } else { rcHot = *prmi->prc; MapWindowPoints(prmi->hwnd, HWND_DESKTOP, (LPPOINT)&rcHot, 2); } // set the cursor to the center of the hot rect if they ask us to if (prmi->fFlags & RMF_ZEROCURSOR) { SetCursorPos((rcHot.left + rcHot.right)/2, (rcHot.top + rcHot.bottom)/2); } while (GetCapture() == prmi->hwnd) { BOOL fMessage; MSG32 msg32; RM_CheckScroll(prmi, &rcHot); // Try to peek keyboard message first, then mouse message, // and finally, other message. This is for raid 44392. // During scrolling, Trident might generate too many WM_PAINT // messages that push keyboard/mouse message (that DoReaderMode() // uses to stop auto-scroll mode) down in message pump, and we can // not get those messages until we peek and process all these // WM_PAINT messages. This is way cuto-scroll mode can be stopped // only by moving cursor back to origin circle (Trident does not // scroll, so no need to paint). Trident's scroll performance // issue will be worked on after RTM (raid 33232). // fMessage = PeekMessage32(&msg32, NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE, TRUE); if (!fMessage) { fMessage = PeekMessage32(&msg32, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_REMOVE, TRUE); if (!fMessage) { fMessage = PeekMessage32(&msg32, NULL, 0, 0, PM_REMOVE, TRUE); } } if (fMessage) { if (!prmi->pfnTranslateDispatch || !prmi->pfnTranslateDispatch((LPMSG)&msg32)) { if (msg32.message == g_msgMSWheel) goto BailOut; switch(msg32.message) { case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_SYSKEYDOWN: BailOut: ReleaseCapture(); break; case WM_KEYDOWN: // if it's an arrow key, move the mouse cursor RM_HandleKeyDown(&rcHot, msg32.wParam, msg32.lParam); break; case WM_MOUSEMOVE: case WM_SETCURSOR: RM_SetCursor(prmi, &rcHot); break; default: TranslateMessage32(&msg32, TRUE); DispatchMessage32(&msg32, TRUE); } } } else WaitMessage(); } }