// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__582E89EB_1452_4A9B_9642_4F9E1EFFC387__INCLUDED_) #define AFX_STDAFX_H__582E89EB_1452_4A9B_9642_4F9E1EFFC387__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include #include #include #include #include #include #include #include #ifdef GADGET_ENABLE_GDIPLUS #include using namespace Gdiplus; #endif // DirectUser and DirectUI #define GADGET_ENABLE_TRANSITIONS #define GADGET_ENABLE_CONTROLS #include #include using namespace DirectUI; UsingDUIClass(Element); UsingDUIClass(HWNDElement); UsingDUIClass(HWNDHost); #ifndef GADGET_ENABLE_GDIPLUS #include using namespace Gdiplus; #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #include #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__582E89EB_1452_4A9B_9642_4F9E1EFFC387__INCLUDED)