//=--------------------------------------------------------------------------= // StandardEnum.H //=--------------------------------------------------------------------------= // Copyright 1995 Microsoft Corporation. All Rights Reserved. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. //=--------------------------------------------------------------------------= // // object definition for a generic enumerator object. // #ifndef _STANDARDENUM_H_ // A specific implementation of the Clone function void WINAPI CopyAndAddRefObject(void *pDest, const void *pSource, DWORD dwSize); // An IEnumConnectionPoints creation function HRESULT CreateInstance_IEnumConnectionPoints(LPENUMCONNECTIONPOINTS * ppEnum, DWORD count, ...); // to support a generic Enumerator object, we'll just define this // interface. it can be safely cast to any other enumerator, since all // they differ in is their pointer type in Next(). // class IEnumGeneric: public IUnknown { public: virtual HRESULT __stdcall Next(ULONG celt, LPVOID rgelt, ULONG *pceltFetched) = 0; virtual HRESULT __stdcall Skip(ULONG celt) = 0; virtual HRESULT __stdcall Reset(void) = 0; virtual HRESULT __stdcall Clone(IEnumGeneric **ppenum) = 0; }; //=--------------------------------------------------------------------------= // StandardEnum //=--------------------------------------------------------------------------= // a generic enumerator object. given a pointer to generic data, some // information about the elements, and a function to copy the elements, // we can implement a generic enumerator. // // NOTE: this class assumes that rgElements is HeapAlloc'd, and will free it // in it's destructor [although it IS valid for this to be NULL if there // are no elements to enumerate over.] // class CStandardEnum: public IEnumGeneric { public: // IUnknown methods // STDMETHOD(QueryInterface)(REFIID riid, LPVOID * ppvObj); STDMETHOD_(ULONG,AddRef)(void); STDMETHOD_(ULONG,Release)(void); // IEnumVariant methods // STDMETHOD(Next)(unsigned long celt, void * rgvar, unsigned long * pceltFetched); STDMETHOD(Skip)(unsigned long celt); STDMETHOD(Reset)(); STDMETHOD(Clone)(IEnumGeneric **ppEnumOut); CStandardEnum(REFIID riid, BOOL fMembersAreInterfaces, int cElement, int cbElement, void *rgElements, void (WINAPI * pfnCopyElement)(void *, const void *, DWORD)); virtual ~CStandardEnum(); private: int m_cRef; IID m_iid; // type of enumerator that we are int m_cElements; // Total number of elements int m_cbElementSize; // Size of each element int m_iCurrent; // Current position: 0 = front, m_cElt = end BOOL m_fMembersAreInterfaces; // Indicates that members of the enumerated array are // Interfaces and that we need to hold refs on them VOID * m_rgElements; // Array of elements CStandardEnum *m_pEnumClonedFrom; // If we were cloned, from whom? void (WINAPI * m_pfnCopyElement)(void *, const void *, DWORD); const void *GetNthElement(int n) { return (const BYTE *)m_rgElements + (m_cbElementSize * n); } }; STDAPI_(void*) CStandardEnum_CreateInstance(REFIID riid, BOOL fMembersAreInterfaces, int cElement, int cbElement, void *rgElements, void (WINAPI * pfnCopyElement)(void *, const void *, DWORD)); #define _STANDARDENUM_H_ #endif // _STANDARDENUM_H_