TARGETNAME=freecell TARGETPATH=obj TARGETTYPE=PROGRAM C_DEFINES=-DWIN32 -D_UNICODE -DUNICODE USE_MSVCRT=1 SOURCES=freecell.c \ dialog.c \ display.c \ game.c \ game2.c \ glide.c \ transfer.c \ freecell.rc UMTYPE=windows UMENTRY=winmain TARGETLIBS=..\carddll\$(O)\cards.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(SDK_LIB_PATH)\Comctl32.lib \ ## Reserve enough size for the game on stack. LINKER_STACKCOMMITSIZE=0x4000 ## # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.FreeCell SXS_ASSEMBLY_VERSION=1.0 SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=freecell.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1