// CompatUI.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f CompatUIps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include #include "CompatUI.h" #include "CompatUI_i.c" #include "ProgView.h" #include "util.h" #include "SelectFile.h" #include "shfusion.h" #include "Upload.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_ProgView, CProgView) OBJECT_ENTRY(CLSID_Util, CUtil) OBJECT_ENTRY(CLSID_SelectFile, CSelectFile) OBJECT_ENTRY(CLSID_Upload, CUpload) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { #ifndef NO_FUSION BOOL bFusionInit; bFusionInit = SHFusionInitializeFromModuleID(hInstance,124); ATLTRACE(TEXT("Fusion init 0x%lx\n"), bFusionInit); #endif _Module.Init(ObjectMap, hInstance, &LIBID_COMPATUILib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) { _Module.Term(); #ifndef NO_FUSION SHFusionUninitialize(); #endif } return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }