/* * _UTIL.H * * Purpose: * declarations for various useful utility functions * * Author: * alexgo (4/25/95) */ #ifndef __UTIL_H__ #define __UTIL_H__ HGLOBAL DuplicateHGlobal( HGLOBAL hglobal ); INT CountMatchingBits(const DWORD *a, const DWORD *b, INT total); HRESULT ObjectReadSiteFlags(REOBJECT * preobj); //Default values for drag scrolling //(that aren't already defined by windows). #define DEFSCROLLMAXVEL 100 //Cursor velocity above which we will not //drag scroll (units=.01 in/sec). #define DEFSCROLLVAMOUNT 50 //Vert. scroll amount per interval (units=.01 in) #define DEFSCROLLHAMOUNT 50 //Horz. scroll amount per interval (units=.01 in) //Stuff from OLESTD samples //Ole clipboard format defines. #define CF_EMBEDSOURCE "Embed Source" #define CF_EMBEDDEDOBJECT "Embedded Object" #define CF_LINKSOURCE "Link Source" #define CF_OBJECTDESCRIPTOR "Object Descriptor" #define CF_FILENAME "FileName" #define CF_OWNERLINK "OwnerLink" HRESULT OleStdSwitchDisplayAspect( LPOLEOBJECT lpOleObj, LPDWORD lpdwCurAspect, DWORD dwNewAspect, HGLOBAL hMetaPict, BOOL fDeleteOldAspect, BOOL fSetupViewAdvise, LPADVISESINK lpAdviseSink, BOOL FAR * lpfMustUpdate); LPUNKNOWN OleStdQueryInterface( LPUNKNOWN lpUnk, REFIID riid); void OleUIDrawShading(LPRECT lpRect, HDC hdc); VOID OleSaveSiteFlags(LPSTORAGE pstg, DWORD dwFlags, DWORD dwUser, DWORD dvAspect); INT AppendString( BYTE **, BYTE *, int *, int * ); /****************************************************************************/ /* Stabilization classes */ /* These are used to stabilize objects during re-entrant calls */ /****************************************************************************/ //+------------------------------------------------------------------------- // // Class: CSafeRefCount // // Purpose: A concrete class for objects like the default handler to // inherit from. CSafeRefCount will keep track of reference // counts, nesting counts, and zombie states, allowing objects // to easily manage the liveness of their memory images. // // Interface: // // History: dd-mmm-yy Author Comment // 01-Aug-94 alexgo author // //-------------------------------------------------------------------------- class CSafeRefCount { public: ULONG SafeAddRef(); ULONG SafeRelease(); ULONG IncrementNestCount(); ULONG DecrementNestCount(); BOOL IsZombie(); CSafeRefCount(); virtual ~CSafeRefCount(); protected: VOID Zombie(); private: ULONG m_cRefs; ULONG m_cNest; ULONG m_fInDelete :1; ULONG m_fForceZombie :1; }; //+------------------------------------------------------------------------- // // Class: CStabilize // // Purpose: An instance of this class should be allocated on the // stack of every object method that makes an outgoing call. // The contstructor takes a pointer to the object's base // CSafeRefCount class. // // Interface: // // History: dd-mmm-yy Author Comment // 01-Aug-94 alexgo author // // Notes: The constructor will increment the nest count of the // object while the destructor will decrement it. // //-------------------------------------------------------------------------- class CStabilize { public: inline CStabilize( CSafeRefCount *pObjSafeRefCount ); inline ~CStabilize(); private: CSafeRefCount * m_pObjSafeRefCount; }; inline CStabilize::CStabilize( CSafeRefCount *pObjSafeRefCount ) { pObjSafeRefCount->IncrementNestCount(); m_pObjSafeRefCount = pObjSafeRefCount; } inline CStabilize::~CStabilize() { m_pObjSafeRefCount->DecrementNestCount(); } /* * SafeReleaseAndNULL(IUnknown **ppUnk) * * Purpose: * Helper for getting stable pointers during destruction or other times * * Notes: * Not thread safe, must provide higher level synchronization. */ inline void SafeReleaseAndNULL(IUnknown **ppUnk) { if (*ppUnk != NULL) { IUnknown *pUnkSave = *ppUnk; *ppUnk = NULL; pUnkSave->Release(); } } BOOL FIsIconMetafilePict(HGLOBAL hmfp); HANDLE OleStdGetMetafilePictFromOleObject( LPOLEOBJECT lpOleObj, DWORD dwDrawAspect, LPSIZEL lpSizelHim, DVTARGETDEVICE FAR* ptd); HGLOBAL OleGetObjectDescriptorDataFromOleObject( LPOLEOBJECT pObj, DWORD dwAspect, POINTL ptl, LPSIZEL pszl); // Default size for stack buffer #define MAX_STACK_BUF 256 /* * CTempBuf * * @class A simple temporary buffer allocator class that will allocate * buffers on the stack up to MAX_STACK_BUF and then use the * heap thereafter. */ class CTempBuf { //@access Public Data public: //@cmember Constructor CTempBuf(); //@cmember Destructor ~CTempBuf(); //@cmember Get buffer of size cb void * GetBuf(LONG cb); //@access Private Data private: //@cmember Sets up initial state of object void Init(); //@cmember Frees any buffers allocated from heap void FreeBuf(); //@cmember Buffer on stack to use char _chBuf[MAX_STACK_BUF]; //@cmember Pointer to buffer to use void * _pv; //@cmember Size of currently allocated buffer LONG _cb; }; /* * CTempBuf::CTempBuf * * @mfunc Initialize object * */ inline CTempBuf::CTempBuf() { Init(); } /* * CTempBuf::~CTempBuf * * @mfunc Free any resources attached to this object * */ inline CTempBuf::~CTempBuf() { FreeBuf(); } /* * CTempCharBuf * * @class A wrapper for the temporary buffer allocater that returns a buffer of * char's. * * @base private | CTempBuf */ class CTempWcharBuf : private CTempBuf { //@access Public Data public: //@cmember Get buffer of size cch wide characters WCHAR * GetBuf(LONG cch); }; /* * CTempBuf::GetBuf * * @mfunc Get a buffer of the requested size * * @rdesc Pointer to buffer or NULL if one could not be allocated * */ inline WCHAR *CTempWcharBuf::GetBuf( LONG cch) //@parm size of buffer needed in *characters* { return (WCHAR *) CTempBuf::GetBuf(cch * sizeof(WCHAR)); } /* * CTempCharBuf * * @class A wrapper for the temporary buffer allocater that returns a buffer of * char's. * * @base private | CTempBuf */ class CTempCharBuf : private CTempBuf { //@access Public Data public: //@cmember Get buffer of size cch characters char * GetBuf(LONG cch); }; /* * CTempBuf::GetBuf * * @mfunc Get a buffer of the requested size * * @rdesc Pointer to buffer or NULL if one could not be allocated * */ inline char *CTempCharBuf::GetBuf(LONG cch) { return (char *) CTempBuf::GetBuf(cch * sizeof(TCHAR)); } // Author revision color table extern const COLORREF rgcrRevisions[]; // Only fixed number of revision color so don't let the table overflow. #define REVMASK 7 int FindPrimeLessThan(int num); #endif // !__UTIL_H__