/*++ Copyright (c) 1990 Microsoft Corporation Module Name: csrdll.h Abstract: Main include file for Client side of the Client Server Runtime (CSR) Author: Steve Wood (stevewo) 8-Oct-1990 Revision History: --*/ // // Include definitions common between the Client and Server portions. // #include "csr.h" // // Include definitions specific to the Client portion. // #include "ntcsrdll.h" #include "ntcsrsrv.h" #if DBG #define CSR_DEBUG_INIT 0x00000001 #define CSR_DEBUG_LPC 0x00000002 #define CSR_DEBUG_FLAG3 0x00000004 #define CSR_DEBUG_FLAG4 0x00000008 #define CSR_DEBUG_FLAG5 0x00000010 #define CSR_DEBUG_FLAG6 0x00000020 #define CSR_DEBUG_FLAG7 0x00000040 #define CSR_DEBUG_FLAG8 0x00000080 #define CSR_DEBUG_FLAG9 0x00000100 #define CSR_DEBUG_FLAG10 0x00000200 #define CSR_DEBUG_FLAG11 0x00000400 #define CSR_DEBUG_FLAG12 0x00000800 #define CSR_DEBUG_FLAG13 0x00001000 #define CSR_DEBUG_FLAG14 0x00002000 #define CSR_DEBUG_FLAG15 0x00004000 #define CSR_DEBUG_FLAG16 0x00008000 #define CSR_DEBUG_FLAG17 0x00010000 #define CSR_DEBUG_FLAG18 0x00020000 #define CSR_DEBUG_FLAG19 0x00040000 #define CSR_DEBUG_FLAG20 0x00080000 #define CSR_DEBUG_FLAG21 0x00100000 #define CSR_DEBUG_FLAG22 0x00200000 #define CSR_DEBUG_FLAG23 0x00400000 #define CSR_DEBUG_FLAG24 0x00800000 #define CSR_DEBUG_FLAG25 0x01000000 #define CSR_DEBUG_FLAG26 0x02000000 #define CSR_DEBUG_FLAG27 0x04000000 #define CSR_DEBUG_FLAG28 0x08000000 #define CSR_DEBUG_FLAG29 0x10000000 #define CSR_DEBUG_FLAG30 0x20000000 #define CSR_DEBUG_FLAG31 0x40000000 #define CSR_DEBUG_FLAG32 0x80000000 ULONG CsrDebug; #define IF_CSR_DEBUG( ComponentFlag ) \ if (CsrDebug & (CSR_DEBUG_ ## ComponentFlag)) #else #define IF_CSR_DEBUG( ComponentFlag ) if (FALSE) #endif // // Common Types and Definitions // // // CSR_HEAP_MEMORY_SIZE defines how much address space should be // reserved for the Client heap. This heap is used to store all // data structures maintained by the Client DLL. // #define CSR_HEAP_MEMORY_SIZE (64*1024) // // CSR_PORT_MEMORY_SIZE defines how much address space should be // reserved for passing data to the Server. The memory is visible // to both the client and server processes. // #define CSR_PORT_MEMORY_SIZE 0x10000 // // Global data accessed by Client DLL // BOOLEAN CsrInitOnceDone; // // This boolean is TRUE if the dll is attached to a server process. // BOOLEAN CsrServerProcess; // // This points to the server routine that dispatches APIs, if the dll is // being called by a server process. // NTSTATUS (*CsrServerApiRoutine)(PCSR_API_MSG,PCSR_API_MSG); // // The CsrNtSysInfo global variable contains NT specific constants of // interest, such as page size, allocation granularity, etc. It is filled // in once during process initialization. // SYSTEM_BASIC_INFORMATION CsrNtSysInfo; #define ROUND_UP_TO_PAGES(SIZE) (((ULONG)(SIZE) + CsrNtSysInfo.PageSize - 1) & ~(CsrNtSysInfo.PageSize - 1)) #define ROUND_DOWN_TO_PAGES(SIZE) (((ULONG)(SIZE)) & ~(CsrNtSysInfo.PageSize - 1)) // // The CsrDebugFlag is non-zero if the Client Application was // invoked with the Debug option. // ULONG CsrDebugFlag; // // The CsrHeap global variable describes a single heap used by the Client // DLL for process wide storage management. Process private data maintained // by the Client DLL is allocated out of this heap. // PVOID CsrHeap; // // The connection to the Server is described by the CsrPortHandle global // variable. The connection is established when the CsrConnectToServer // function is called. // UNICODE_STRING CsrPortName; HANDLE CsrPortHandle; HANDLE CsrProcessId; // // In order to pass large arguments to the Server (e.g. path name // arguments) the CsrPortHeap global variable describes a heap that // is visible to both the Windows Client process and the Server // process. // PVOID CsrPortHeap; ULONG_PTR CsrPortMemoryRemoteDelta; ULONG CsrPortBaseTag; #define MAKE_CSRPORT_TAG( t ) (RTL_HEAP_MAKE_TAG( CsrPortBaseTag, t )) #define CAPTURE_TAG 0 // // The CsrDllHandle global variable contains the DLL handle for the WINDLL // client stubs executable. // HANDLE CsrDllHandle; // // The CsrObjectDirecotory global variable contains the handle to the // object directory that is the name of the server. // HANDLE CsrObjectDirectory; // // Routines defined in dllinit.c // BOOLEAN CsrDllInitialize( IN PVOID DllHandle, IN ULONG Reason, IN PCONTEXT Context OPTIONAL ); NTSTATUS CsrpConnectToServer( IN PWSTR ObjectDirectory ); // // Routines defined in dllutil.c //