#ifndef _ANIMATE_H_ #define _ANIMATE_H_ extern UINT g_uiAnimateIndex; extern UINT g_uiLastAnimateIndex; BOOL InitAnimate(HWND hwnd, HDC hdc); void Animate(HDC hdc); void AnimateNext(); void TerminateAnimate(); #define LEFT 0 #define CENTER 1 BOOL DisplayString( HDC hdc, int x, int y, TEXTMETRIC* lptm, int iLineSpace, RECT* lprc, LPINT pNumLines, LPTSTR szTextOut, WORD wfPlacement ); int WrapText( IN HDC hdc, IN int x, IN RECT* lprc, IN OUT LPTSTR szBBResource); BOOL DrawWrapText( IN HDC hdc, IN TEXTMETRIC* lptm, IN int iLineSpace, IN int x, IN int y, IN RECT* lprc, IN WORD wfPlacement, IN int iLineCount, IN LPTSTR szLines); VOID ImproveWrap( IN OUT LPTSTR szLines, IN OUT PINT piNumLine, IN LPTSTR szOrigText, IN INT cchOrigText ); #endif _ANIMATE_H_