//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1998 // // File: d3drmmaterial2obj.cpp // //-------------------------------------------------------------------------- // d3drmMaterial2Obj.cpp : Implementation of CDirectApp and DLL registration. #include "stdafx.h" #include "Direct.h" #include "dms.h" #include "d3drmMaterial2Obj.h" CONSTRUCTOR(_dxj_Direct3dRMMaterial2, {}); DESTRUCTOR(_dxj_Direct3dRMMaterial2, {}); GETSET_OBJECT(_dxj_Direct3dRMMaterial2); CLONE_R(_dxj_Direct3dRMMaterial2,Direct3DRMMaterial2); GETNAME_R(_dxj_Direct3dRMMaterial2); SETNAME_R(_dxj_Direct3dRMMaterial2); GETCLASSNAME_R(_dxj_Direct3dRMMaterial2); ADDDESTROYCALLBACK_R(_dxj_Direct3dRMMaterial2); DELETEDESTROYCALLBACK_R(_dxj_Direct3dRMMaterial2); GET_DIRECT_R(_dxj_Direct3dRMMaterial2, getAppData, GetAppData, long); PASS_THROUGH_CAST_1_R(_dxj_Direct3dRMMaterial2, setAppData, SetAppData, long,(DWORD)); PASS_THROUGH1_R(_dxj_Direct3dRMMaterial2, setPower, SetPower, d3dvalue); PASS_THROUGH3_R(_dxj_Direct3dRMMaterial2, setSpecular, SetSpecular, d3dvalue, d3dvalue, d3dvalue); PASS_THROUGH3_R(_dxj_Direct3dRMMaterial2, setAmbient, SetAmbient, d3dvalue, d3dvalue, d3dvalue); PASS_THROUGH3_R(_dxj_Direct3dRMMaterial2, setEmissive, SetEmissive, d3dvalue, d3dvalue, d3dvalue); PASS_THROUGH3_R(_dxj_Direct3dRMMaterial2, getSpecular, GetSpecular, d3dvalue*, d3dvalue*, d3dvalue*); PASS_THROUGH3_R(_dxj_Direct3dRMMaterial2, getEmissive, GetEmissive, d3dvalue*, d3dvalue*, d3dvalue*); PASS_THROUGH3_R(_dxj_Direct3dRMMaterial2, getAmbient, GetAmbient, d3dvalue*, d3dvalue*, d3dvalue*); GET_DIRECT_R(_dxj_Direct3dRMMaterial2, getPower, GetPower, d3dvalue);