//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: d3drmviewportarrayobj.cpp // //-------------------------------------------------------------------------- // d3drmViewportArrayObj.cpp : Implementation of CDirectApp and DLL registration. #include "stdafx.h" #include "Direct.h" #include "dms.h" #include "d3drmViewportArrayObj.h" #include "d3drmViewport2Obj.h" CONSTRUCTOR(_dxj_Direct3dRMViewportArray, {}); DESTRUCTOR(_dxj_Direct3dRMViewportArray, {}); GETSET_OBJECT(_dxj_Direct3dRMViewportArray); GET_DIRECT_R(_dxj_Direct3dRMViewportArray, getSize, GetSize, long); #ifdef DX5 RETURN_NEW_ITEM_CAST_1_R(_dxj_Direct3dRMViewportArray, getElement, GetElement, _dxj_Direct3dRMViewport, long,(DWORD)); #else STDMETHODIMP C_dxj_Direct3dRMViewportArrayObject::getElement(long index,I_dxj_Direct3dRMViewport2 **vp) { HRESULT hr; LPDIRECT3DRMVIEWPORT pRealVP=NULL; LPDIRECT3DRMVIEWPORT2 pRealVP2=NULL; hr=m__dxj_Direct3dRMViewportArray->GetElement((DWORD)index,&pRealVP); if FAILED(hr) return hr; hr=pRealVP->QueryInterface(IID_IDirect3DRMViewport2,(void**)&pRealVP2); pRealVP->Release(); if FAILED(hr) return hr; INTERNAL_CREATE(_dxj_Direct3dRMViewport2,pRealVP2,vp); return S_OK; } #endif