/* ** Copyright 1991, 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ /* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT */ #include "precomp.h" #pragma hdrstop #if DBG // The WARNING_NOOP macro will output the debug message once only. // If we have output a warning before, the new warnings are ignored. int cWarningNoop = 0; #define WARNING_NOOP(str) \ { \ if (!cWarningNoop++) \ DbgPrint("%s(%d): " str,__FILE__,__LINE__); \ } #else #define WARNING_NOOP(str) #endif // DBG void APIENTRY glnoopNewList ( IN GLuint list, IN GLenum mode ) { WARNING_NOOP("GL Noop:glNewList\n"); } void APIENTRY glnoopEndList ( void ) { WARNING_NOOP("GL Noop:glEndList\n"); } void APIENTRY glnoopCallList ( IN GLuint list ) { WARNING_NOOP("GL Noop:glCallList\n"); } void APIENTRY glnoopCallLists ( IN GLsizei n, IN GLenum type, IN const GLvoid *lists ) { WARNING_NOOP("GL Noop:glCallLists\n"); } void APIENTRY glnoopDeleteLists ( IN GLuint list, IN GLsizei range ) { WARNING_NOOP("GL Noop:glDeleteLists\n"); } GLuint APIENTRY glnoopGenLists ( IN GLsizei range ) { WARNING_NOOP("GL Noop:glGenLists\n"); return ((GLuint) 0); } void APIENTRY glnoopListBase ( IN GLuint base ) { WARNING_NOOP("GL Noop:glListBase\n"); } void APIENTRY glnoopBegin ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glBegin\n"); } void APIENTRY glnoopBitmap ( IN GLsizei width, IN GLsizei height, IN GLfloat xorig, IN GLfloat yorig, IN GLfloat xmove, IN GLfloat ymove, IN const GLubyte bitmap[] ) { WARNING_NOOP("GL Noop:glBitmap\n"); } void APIENTRY glnoopColor3b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue ) { WARNING_NOOP("GL Noop:glColor3b\n"); } void APIENTRY glnoopColor3bv ( IN const GLbyte v[3] ) { WARNING_NOOP("GL Noop:glColor3bv\n"); } void APIENTRY glnoopColor3d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue ) { WARNING_NOOP("GL Noop:glColor3d\n"); } void APIENTRY glnoopColor3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glColor3dv\n"); } void APIENTRY glnoopColor3f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue ) { WARNING_NOOP("GL Noop:glColor3f\n"); } void APIENTRY glnoopColor3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glColor3fv\n"); } void APIENTRY glnoopColor3i ( IN GLint red, IN GLint green, IN GLint blue ) { WARNING_NOOP("GL Noop:glColor3i\n"); } void APIENTRY glnoopColor3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glColor3iv\n"); } void APIENTRY glnoopColor3s ( IN GLshort red, IN GLshort green, IN GLshort blue ) { WARNING_NOOP("GL Noop:glColor3s\n"); } void APIENTRY glnoopColor3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glColor3sv\n"); } void APIENTRY glnoopColor3ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue ) { WARNING_NOOP("GL Noop:glColor3ub\n"); } void APIENTRY glnoopColor3ubv ( IN const GLubyte v[3] ) { WARNING_NOOP("GL Noop:glColor3ubv\n"); } void APIENTRY glnoopColor3ui ( IN GLuint red, IN GLuint green, IN GLuint blue ) { WARNING_NOOP("GL Noop:glColor3ui\n"); } void APIENTRY glnoopColor3uiv ( IN const GLuint v[3] ) { WARNING_NOOP("GL Noop:glColor3uiv\n"); } void APIENTRY glnoopColor3us ( IN GLushort red, IN GLushort green, IN GLushort blue ) { WARNING_NOOP("GL Noop:glColor3us\n"); } void APIENTRY glnoopColor3usv ( IN const GLushort v[3] ) { WARNING_NOOP("GL Noop:glColor3usv\n"); } void APIENTRY glnoopColor4b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue, IN GLbyte alpha ) { WARNING_NOOP("GL Noop:glColor4b\n"); } void APIENTRY glnoopColor4bv ( IN const GLbyte v[4] ) { WARNING_NOOP("GL Noop:glColor4bv\n"); } void APIENTRY glnoopColor4d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue, IN GLdouble alpha ) { WARNING_NOOP("GL Noop:glColor4d\n"); } void APIENTRY glnoopColor4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glColor4dv\n"); } void APIENTRY glnoopColor4f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha ) { WARNING_NOOP("GL Noop:glColor4f\n"); } void APIENTRY glnoopColor4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glColor4fv\n"); } void APIENTRY glnoopColor4i ( IN GLint red, IN GLint green, IN GLint blue, IN GLint alpha ) { WARNING_NOOP("GL Noop:glColor4i\n"); } void APIENTRY glnoopColor4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glColor4iv\n"); } void APIENTRY glnoopColor4s ( IN GLshort red, IN GLshort green, IN GLshort blue, IN GLshort alpha ) { WARNING_NOOP("GL Noop:glColor4s\n"); } void APIENTRY glnoopColor4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glColor4sv\n"); } void APIENTRY glnoopColor4ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue, IN GLubyte alpha ) { WARNING_NOOP("GL Noop:glColor4ub\n"); } void APIENTRY glnoopColor4ubv ( IN const GLubyte v[4] ) { WARNING_NOOP("GL Noop:glColor4ubv\n"); } void APIENTRY glnoopColor4ui ( IN GLuint red, IN GLuint green, IN GLuint blue, IN GLuint alpha ) { WARNING_NOOP("GL Noop:glColor4ui\n"); } void APIENTRY glnoopColor4uiv ( IN const GLuint v[4] ) { WARNING_NOOP("GL Noop:glColor4uiv\n"); } void APIENTRY glnoopColor4us ( IN GLushort red, IN GLushort green, IN GLushort blue, IN GLushort alpha ) { WARNING_NOOP("GL Noop:glColor4us\n"); } void APIENTRY glnoopColor4usv ( IN const GLushort v[4] ) { WARNING_NOOP("GL Noop:glColor4usv\n"); } void APIENTRY glnoopEdgeFlag ( IN GLboolean flag ) { WARNING_NOOP("GL Noop:glEdgeFlag\n"); } void APIENTRY glnoopEdgeFlagv ( IN const GLboolean flag[1] ) { WARNING_NOOP("GL Noop:glEdgeFlagv\n"); } void APIENTRY glnoopEnd ( void ) { WARNING_NOOP("GL Noop:glEnd\n"); } void APIENTRY glnoopIndexd ( IN GLdouble c ) { WARNING_NOOP("GL Noop:glIndexd\n"); } void APIENTRY glnoopIndexdv ( IN const GLdouble c[1] ) { WARNING_NOOP("GL Noop:glIndexdv\n"); } void APIENTRY glnoopIndexf ( IN GLfloat c ) { WARNING_NOOP("GL Noop:glIndexf\n"); } void APIENTRY glnoopIndexfv ( IN const GLfloat c[1] ) { WARNING_NOOP("GL Noop:glIndexfv\n"); } void APIENTRY glnoopIndexi ( IN GLint c ) { WARNING_NOOP("GL Noop:glIndexi\n"); } void APIENTRY glnoopIndexiv ( IN const GLint c[1] ) { WARNING_NOOP("GL Noop:glIndexiv\n"); } void APIENTRY glnoopIndexs ( IN GLshort c ) { WARNING_NOOP("GL Noop:glIndexs\n"); } void APIENTRY glnoopIndexsv ( IN const GLshort c[1] ) { WARNING_NOOP("GL Noop:glIndexsv\n"); } void APIENTRY glnoopNormal3b ( IN GLbyte nx, IN GLbyte ny, IN GLbyte nz ) { WARNING_NOOP("GL Noop:glNormal3b\n"); } void APIENTRY glnoopNormal3bv ( IN const GLbyte v[3] ) { WARNING_NOOP("GL Noop:glNormal3bv\n"); } void APIENTRY glnoopNormal3d ( IN GLdouble nx, IN GLdouble ny, IN GLdouble nz ) { WARNING_NOOP("GL Noop:glNormal3d\n"); } void APIENTRY glnoopNormal3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glNormal3dv\n"); } void APIENTRY glnoopNormal3f ( IN GLfloat nx, IN GLfloat ny, IN GLfloat nz ) { WARNING_NOOP("GL Noop:glNormal3f\n"); } void APIENTRY glnoopNormal3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glNormal3fv\n"); } void APIENTRY glnoopNormal3i ( IN GLint nx, IN GLint ny, IN GLint nz ) { WARNING_NOOP("GL Noop:glNormal3i\n"); } void APIENTRY glnoopNormal3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glNormal3iv\n"); } void APIENTRY glnoopNormal3s ( IN GLshort nx, IN GLshort ny, IN GLshort nz ) { WARNING_NOOP("GL Noop:glNormal3s\n"); } void APIENTRY glnoopNormal3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glNormal3sv\n"); } void APIENTRY glnoopRasterPos2d ( IN GLdouble x, IN GLdouble y ) { WARNING_NOOP("GL Noop:glRasterPos2d\n"); } void APIENTRY glnoopRasterPos2dv ( IN const GLdouble v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2dv\n"); } void APIENTRY glnoopRasterPos2f ( IN GLfloat x, IN GLfloat y ) { WARNING_NOOP("GL Noop:glRasterPos2f\n"); } void APIENTRY glnoopRasterPos2fv ( IN const GLfloat v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2fv\n"); } void APIENTRY glnoopRasterPos2i ( IN GLint x, IN GLint y ) { WARNING_NOOP("GL Noop:glRasterPos2i\n"); } void APIENTRY glnoopRasterPos2iv ( IN const GLint v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2iv\n"); } void APIENTRY glnoopRasterPos2s ( IN GLshort x, IN GLshort y ) { WARNING_NOOP("GL Noop:glRasterPos2s\n"); } void APIENTRY glnoopRasterPos2sv ( IN const GLshort v[2] ) { WARNING_NOOP("GL Noop:glRasterPos2sv\n"); } void APIENTRY glnoopRasterPos3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glRasterPos3d\n"); } void APIENTRY glnoopRasterPos3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3dv\n"); } void APIENTRY glnoopRasterPos3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glRasterPos3f\n"); } void APIENTRY glnoopRasterPos3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3fv\n"); } void APIENTRY glnoopRasterPos3i ( IN GLint x, IN GLint y, IN GLint z ) { WARNING_NOOP("GL Noop:glRasterPos3i\n"); } void APIENTRY glnoopRasterPos3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3iv\n"); } void APIENTRY glnoopRasterPos3s ( IN GLshort x, IN GLshort y, IN GLshort z ) { WARNING_NOOP("GL Noop:glRasterPos3s\n"); } void APIENTRY glnoopRasterPos3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glRasterPos3sv\n"); } void APIENTRY glnoopRasterPos4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w ) { WARNING_NOOP("GL Noop:glRasterPos4d\n"); } void APIENTRY glnoopRasterPos4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4dv\n"); } void APIENTRY glnoopRasterPos4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w ) { WARNING_NOOP("GL Noop:glRasterPos4f\n"); } void APIENTRY glnoopRasterPos4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4fv\n"); } void APIENTRY glnoopRasterPos4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w ) { WARNING_NOOP("GL Noop:glRasterPos4i\n"); } void APIENTRY glnoopRasterPos4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4iv\n"); } void APIENTRY glnoopRasterPos4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w ) { WARNING_NOOP("GL Noop:glRasterPos4s\n"); } void APIENTRY glnoopRasterPos4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glRasterPos4sv\n"); } void APIENTRY glnoopRectd ( IN GLdouble x1, IN GLdouble y1, IN GLdouble x2, IN GLdouble y2 ) { WARNING_NOOP("GL Noop:glRectd\n"); } void APIENTRY glnoopRectdv ( IN const GLdouble v1[2], IN const GLdouble v2[2] ) { WARNING_NOOP("GL Noop:glRectdv\n"); } void APIENTRY glnoopRectf ( IN GLfloat x1, IN GLfloat y1, IN GLfloat x2, IN GLfloat y2 ) { WARNING_NOOP("GL Noop:glRectf\n"); } void APIENTRY glnoopRectfv ( IN const GLfloat v1[2], IN const GLfloat v2[2] ) { WARNING_NOOP("GL Noop:glRectfv\n"); } void APIENTRY glnoopRecti ( IN GLint x1, IN GLint y1, IN GLint x2, IN GLint y2 ) { WARNING_NOOP("GL Noop:glRecti\n"); } void APIENTRY glnoopRectiv ( IN const GLint v1[2], IN const GLint v2[2] ) { WARNING_NOOP("GL Noop:glRectiv\n"); } void APIENTRY glnoopRects ( IN GLshort x1, IN GLshort y1, IN GLshort x2, IN GLshort y2 ) { WARNING_NOOP("GL Noop:glRects\n"); } void APIENTRY glnoopRectsv ( IN const GLshort v1[2], IN const GLshort v2[2] ) { WARNING_NOOP("GL Noop:glRectsv\n"); } void APIENTRY glnoopTexCoord1d ( IN GLdouble s ) { WARNING_NOOP("GL Noop:glTexCoord1d\n"); } void APIENTRY glnoopTexCoord1dv ( IN const GLdouble v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1dv\n"); } void APIENTRY glnoopTexCoord1f ( IN GLfloat s ) { WARNING_NOOP("GL Noop:glTexCoord1f\n"); } void APIENTRY glnoopTexCoord1fv ( IN const GLfloat v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1fv\n"); } void APIENTRY glnoopTexCoord1i ( IN GLint s ) { WARNING_NOOP("GL Noop:glTexCoord1i\n"); } void APIENTRY glnoopTexCoord1iv ( IN const GLint v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1iv\n"); } void APIENTRY glnoopTexCoord1s ( IN GLshort s ) { WARNING_NOOP("GL Noop:glTexCoord1s\n"); } void APIENTRY glnoopTexCoord1sv ( IN const GLshort v[1] ) { WARNING_NOOP("GL Noop:glTexCoord1sv\n"); } void APIENTRY glnoopTexCoord2d ( IN GLdouble s, IN GLdouble t ) { WARNING_NOOP("GL Noop:glTexCoord2d\n"); } void APIENTRY glnoopTexCoord2dv ( IN const GLdouble v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2dv\n"); } void APIENTRY glnoopTexCoord2f ( IN GLfloat s, IN GLfloat t ) { WARNING_NOOP("GL Noop:glTexCoord2f\n"); } void APIENTRY glnoopTexCoord2fv ( IN const GLfloat v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2fv\n"); } void APIENTRY glnoopTexCoord2i ( IN GLint s, IN GLint t ) { WARNING_NOOP("GL Noop:glTexCoord2i\n"); } void APIENTRY glnoopTexCoord2iv ( IN const GLint v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2iv\n"); } void APIENTRY glnoopTexCoord2s ( IN GLshort s, IN GLshort t ) { WARNING_NOOP("GL Noop:glTexCoord2s\n"); } void APIENTRY glnoopTexCoord2sv ( IN const GLshort v[2] ) { WARNING_NOOP("GL Noop:glTexCoord2sv\n"); } void APIENTRY glnoopTexCoord3d ( IN GLdouble s, IN GLdouble t, IN GLdouble r ) { WARNING_NOOP("GL Noop:glTexCoord3d\n"); } void APIENTRY glnoopTexCoord3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3dv\n"); } void APIENTRY glnoopTexCoord3f ( IN GLfloat s, IN GLfloat t, IN GLfloat r ) { WARNING_NOOP("GL Noop:glTexCoord3f\n"); } void APIENTRY glnoopTexCoord3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3fv\n"); } void APIENTRY glnoopTexCoord3i ( IN GLint s, IN GLint t, IN GLint r ) { WARNING_NOOP("GL Noop:glTexCoord3i\n"); } void APIENTRY glnoopTexCoord3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3iv\n"); } void APIENTRY glnoopTexCoord3s ( IN GLshort s, IN GLshort t, IN GLshort r ) { WARNING_NOOP("GL Noop:glTexCoord3s\n"); } void APIENTRY glnoopTexCoord3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glTexCoord3sv\n"); } void APIENTRY glnoopTexCoord4d ( IN GLdouble s, IN GLdouble t, IN GLdouble r, IN GLdouble q ) { WARNING_NOOP("GL Noop:glTexCoord4d\n"); } void APIENTRY glnoopTexCoord4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4dv\n"); } void APIENTRY glnoopTexCoord4f ( IN GLfloat s, IN GLfloat t, IN GLfloat r, IN GLfloat q ) { WARNING_NOOP("GL Noop:glTexCoord4f\n"); } void APIENTRY glnoopTexCoord4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4fv\n"); } void APIENTRY glnoopTexCoord4i ( IN GLint s, IN GLint t, IN GLint r, IN GLint q ) { WARNING_NOOP("GL Noop:glTexCoord4i\n"); } void APIENTRY glnoopTexCoord4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4iv\n"); } void APIENTRY glnoopTexCoord4s ( IN GLshort s, IN GLshort t, IN GLshort r, IN GLshort q ) { WARNING_NOOP("GL Noop:glTexCoord4s\n"); } void APIENTRY glnoopTexCoord4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glTexCoord4sv\n"); } void APIENTRY glnoopVertex2d ( IN GLdouble x, IN GLdouble y ) { WARNING_NOOP("GL Noop:glVertex2d\n"); } void APIENTRY glnoopVertex2dv ( IN const GLdouble v[2] ) { WARNING_NOOP("GL Noop:glVertex2dv\n"); } void APIENTRY glnoopVertex2f ( IN GLfloat x, IN GLfloat y ) { WARNING_NOOP("GL Noop:glVertex2f\n"); } void APIENTRY glnoopVertex2fv ( IN const GLfloat v[2] ) { WARNING_NOOP("GL Noop:glVertex2fv\n"); } void APIENTRY glnoopVertex2i ( IN GLint x, IN GLint y ) { WARNING_NOOP("GL Noop:glVertex2i\n"); } void APIENTRY glnoopVertex2iv ( IN const GLint v[2] ) { WARNING_NOOP("GL Noop:glVertex2iv\n"); } void APIENTRY glnoopVertex2s ( IN GLshort x, IN GLshort y ) { WARNING_NOOP("GL Noop:glVertex2s\n"); } void APIENTRY glnoopVertex2sv ( IN const GLshort v[2] ) { WARNING_NOOP("GL Noop:glVertex2sv\n"); } void APIENTRY glnoopVertex3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glVertex3d\n"); } void APIENTRY glnoopVertex3dv ( IN const GLdouble v[3] ) { WARNING_NOOP("GL Noop:glVertex3dv\n"); } void APIENTRY glnoopVertex3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glVertex3f\n"); } void APIENTRY glnoopVertex3fv ( IN const GLfloat v[3] ) { WARNING_NOOP("GL Noop:glVertex3fv\n"); } void APIENTRY glnoopVertex3i ( IN GLint x, IN GLint y, IN GLint z ) { WARNING_NOOP("GL Noop:glVertex3i\n"); } void APIENTRY glnoopVertex3iv ( IN const GLint v[3] ) { WARNING_NOOP("GL Noop:glVertex3iv\n"); } void APIENTRY glnoopVertex3s ( IN GLshort x, IN GLshort y, IN GLshort z ) { WARNING_NOOP("GL Noop:glVertex3s\n"); } void APIENTRY glnoopVertex3sv ( IN const GLshort v[3] ) { WARNING_NOOP("GL Noop:glVertex3sv\n"); } void APIENTRY glnoopVertex4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w ) { WARNING_NOOP("GL Noop:glVertex4d\n"); } void APIENTRY glnoopVertex4dv ( IN const GLdouble v[4] ) { WARNING_NOOP("GL Noop:glVertex4dv\n"); } void APIENTRY glnoopVertex4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w ) { WARNING_NOOP("GL Noop:glVertex4f\n"); } void APIENTRY glnoopVertex4fv ( IN const GLfloat v[4] ) { WARNING_NOOP("GL Noop:glVertex4fv\n"); } void APIENTRY glnoopVertex4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w ) { WARNING_NOOP("GL Noop:glVertex4i\n"); } void APIENTRY glnoopVertex4iv ( IN const GLint v[4] ) { WARNING_NOOP("GL Noop:glVertex4iv\n"); } void APIENTRY glnoopVertex4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w ) { WARNING_NOOP("GL Noop:glVertex4s\n"); } void APIENTRY glnoopVertex4sv ( IN const GLshort v[4] ) { WARNING_NOOP("GL Noop:glVertex4sv\n"); } void APIENTRY glnoopClipPlane ( IN GLenum plane, IN const GLdouble equation[4] ) { WARNING_NOOP("GL Noop:glClipPlane\n"); } void APIENTRY glnoopColorMaterial ( IN GLenum face, IN GLenum mode ) { WARNING_NOOP("GL Noop:glColorMaterial\n"); } void APIENTRY glnoopCullFace ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glCullFace\n"); } void APIENTRY glnoopFogf ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glFogf\n"); } void APIENTRY glnoopFogfv ( IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glFogfv\n"); } void APIENTRY glnoopFogi ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glFogi\n"); } void APIENTRY glnoopFogiv ( IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glFogiv\n"); } void APIENTRY glnoopFrontFace ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glFrontFace\n"); } void APIENTRY glnoopHint ( IN GLenum target, IN GLenum mode ) { WARNING_NOOP("GL Noop:glHint\n"); } void APIENTRY glnoopLightf ( IN GLenum light, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glLightf\n"); } void APIENTRY glnoopLightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glLightfv\n"); } void APIENTRY glnoopLighti ( IN GLenum light, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glLighti\n"); } void APIENTRY glnoopLightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glLightiv\n"); } void APIENTRY glnoopLightModelf ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glLightModelf\n"); } void APIENTRY glnoopLightModelfv ( IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glLightModelfv\n"); } void APIENTRY glnoopLightModeli ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glLightModeli\n"); } void APIENTRY glnoopLightModeliv ( IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glLightModeliv\n"); } void APIENTRY glnoopLineStipple ( IN GLint factor, IN GLushort pattern ) { WARNING_NOOP("GL Noop:glLineStipple\n"); } void APIENTRY glnoopLineWidth ( IN GLfloat width ) { WARNING_NOOP("GL Noop:glLineWidth\n"); } void APIENTRY glnoopMaterialf ( IN GLenum face, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glMaterialf\n"); } void APIENTRY glnoopMaterialfv ( IN GLenum face, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glMaterialfv\n"); } void APIENTRY glnoopMateriali ( IN GLenum face, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glMateriali\n"); } void APIENTRY glnoopMaterialiv ( IN GLenum face, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glMaterialiv\n"); } void APIENTRY glnoopPointSize ( IN GLfloat size ) { WARNING_NOOP("GL Noop:glPointSize\n"); } void APIENTRY glnoopPolygonMode ( IN GLenum face, IN GLenum mode ) { WARNING_NOOP("GL Noop:glPolygonMode\n"); } void APIENTRY glnoopPolygonStipple ( IN const GLubyte mask[128] ) { WARNING_NOOP("GL Noop:glPolygonStipple\n"); } void APIENTRY glnoopScissor ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height ) { WARNING_NOOP("GL Noop:glScissor\n"); } void APIENTRY glnoopShadeModel ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glShadeModel\n"); } void APIENTRY glnoopTexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glTexParameterf\n"); } void APIENTRY glnoopTexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glTexParameterfv\n"); } void APIENTRY glnoopTexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glTexParameteri\n"); } void APIENTRY glnoopTexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glTexParameteriv\n"); } void APIENTRY glnoopTexImage1D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ) { WARNING_NOOP("GL Noop:glTexImage1D\n"); } void APIENTRY glnoopTexImage2D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLsizei height, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ) { WARNING_NOOP("GL Noop:glTexImage2D\n"); } void APIENTRY glnoopTexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glTexEnvf\n"); } void APIENTRY glnoopTexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glTexEnvfv\n"); } void APIENTRY glnoopTexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glTexEnvi\n"); } void APIENTRY glnoopTexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glTexEnviv\n"); } void APIENTRY glnoopTexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param ) { WARNING_NOOP("GL Noop:glTexGend\n"); } void APIENTRY glnoopTexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] ) { WARNING_NOOP("GL Noop:glTexGendv\n"); } void APIENTRY glnoopTexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glTexGenf\n"); } void APIENTRY glnoopTexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] ) { WARNING_NOOP("GL Noop:glTexGenfv\n"); } void APIENTRY glnoopTexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glTexGeni\n"); } void APIENTRY glnoopTexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] ) { WARNING_NOOP("GL Noop:glTexGeniv\n"); } void APIENTRY glnoopFeedbackBuffer ( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] ) { WARNING_NOOP("GL Noop:glFeedbackBuffer\n"); } void APIENTRY glnoopSelectBuffer ( IN GLsizei size, OUT GLuint buffer[] ) { WARNING_NOOP("GL Noop:glSelectBuffer\n"); } GLint APIENTRY glnoopRenderMode ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glRenderMode\n"); return((GLint) 0); } void APIENTRY glnoopInitNames ( void ) { WARNING_NOOP("GL Noop:glInitNames\n"); } void APIENTRY glnoopLoadName ( IN GLuint name ) { WARNING_NOOP("GL Noop:glLoadName\n"); } void APIENTRY glnoopPassThrough ( IN GLfloat token ) { WARNING_NOOP("GL Noop:glPassThrough\n"); } void APIENTRY glnoopPopName ( void ) { WARNING_NOOP("GL Noop:glPopName\n"); } void APIENTRY glnoopPushName ( IN GLuint name ) { WARNING_NOOP("GL Noop:glPushName\n"); } void APIENTRY glnoopDrawBuffer ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glDrawBuffer\n"); } void APIENTRY glnoopClear ( IN GLbitfield mask ) { WARNING_NOOP("GL Noop:glClear\n"); } void APIENTRY glnoopClearAccum ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha ) { WARNING_NOOP("GL Noop:glClearAccum\n"); } void APIENTRY glnoopClearIndex ( IN GLfloat c ) { WARNING_NOOP("GL Noop:glClearIndex\n"); } void APIENTRY glnoopClearColor ( IN GLclampf red, IN GLclampf green, IN GLclampf blue, IN GLclampf alpha ) { WARNING_NOOP("GL Noop:glClearColor\n"); } void APIENTRY glnoopClearStencil ( IN GLint s ) { WARNING_NOOP("GL Noop:glClearStencil\n"); } void APIENTRY glnoopClearDepth ( IN GLclampd depth ) { WARNING_NOOP("GL Noop:glClearDepth\n"); } void APIENTRY glnoopStencilMask ( IN GLuint mask ) { WARNING_NOOP("GL Noop:glStencilMask\n"); } void APIENTRY glnoopColorMask ( IN GLboolean red, IN GLboolean green, IN GLboolean blue, IN GLboolean alpha ) { WARNING_NOOP("GL Noop:glColorMask\n"); } void APIENTRY glnoopDepthMask ( IN GLboolean flag ) { WARNING_NOOP("GL Noop:glDepthMask\n"); } void APIENTRY glnoopIndexMask ( IN GLuint mask ) { WARNING_NOOP("GL Noop:glIndexMask\n"); } void APIENTRY glnoopAccum ( IN GLenum op, IN GLfloat value ) { WARNING_NOOP("GL Noop:glAccum\n"); } void APIENTRY glnoopDisable ( IN GLenum cap ) { WARNING_NOOP("GL Noop:glDisable\n"); } void APIENTRY glnoopEnable ( IN GLenum cap ) { WARNING_NOOP("GL Noop:glEnable\n"); } void APIENTRY glnoopFinish ( void ) { WARNING_NOOP("GL Noop:glFinish\n"); } void APIENTRY glnoopFlush ( void ) { WARNING_NOOP("GL Noop:glFlush\n"); } void APIENTRY glnoopPopAttrib ( void ) { WARNING_NOOP("GL Noop:glPopAttrib\n"); } void APIENTRY glnoopPushAttrib ( IN GLbitfield mask ) { WARNING_NOOP("GL Noop:glPushAttrib\n"); } void APIENTRY glnoopMap1d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint stride, IN GLint order, IN const GLdouble points[] ) { WARNING_NOOP("GL Noop:glMap1d\n"); } void APIENTRY glnoopMap1f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint stride, IN GLint order, IN const GLfloat points[] ) { WARNING_NOOP("GL Noop:glMap1f\n"); } void APIENTRY glnoopMap2d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint ustride, IN GLint uorder, IN GLdouble v1, IN GLdouble v2, IN GLint vstride, IN GLint vorder, IN const GLdouble points[] ) { WARNING_NOOP("GL Noop:glMap2d\n"); } void APIENTRY glnoopMap2f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint ustride, IN GLint uorder, IN GLfloat v1, IN GLfloat v2, IN GLint vstride, IN GLint vorder, IN const GLfloat points[] ) { WARNING_NOOP("GL Noop:glMap2f\n"); } void APIENTRY glnoopMapGrid1d ( IN GLint un, IN GLdouble u1, IN GLdouble u2 ) { WARNING_NOOP("GL Noop:glMapGrid1d\n"); } void APIENTRY glnoopMapGrid1f ( IN GLint un, IN GLfloat u1, IN GLfloat u2 ) { WARNING_NOOP("GL Noop:glMapGrid1f\n"); } void APIENTRY glnoopMapGrid2d ( IN GLint un, IN GLdouble u1, IN GLdouble u2, IN GLint vn, IN GLdouble v1, IN GLdouble v2 ) { WARNING_NOOP("GL Noop:glMapGrid2d\n"); } void APIENTRY glnoopMapGrid2f ( IN GLint un, IN GLfloat u1, IN GLfloat u2, IN GLint vn, IN GLfloat v1, IN GLfloat v2 ) { WARNING_NOOP("GL Noop:glMapGrid2f\n"); } void APIENTRY glnoopEvalCoord1d ( IN GLdouble u ) { WARNING_NOOP("GL Noop:glEvalCoord1d\n"); } void APIENTRY glnoopEvalCoord1dv ( IN const GLdouble u[1] ) { WARNING_NOOP("GL Noop:glEvalCoord1dv\n"); } void APIENTRY glnoopEvalCoord1f ( IN GLfloat u ) { WARNING_NOOP("GL Noop:glEvalCoord1f\n"); } void APIENTRY glnoopEvalCoord1fv ( IN const GLfloat u[1] ) { WARNING_NOOP("GL Noop:glEvalCoord1fv\n"); } void APIENTRY glnoopEvalCoord2d ( IN GLdouble u, IN GLdouble v ) { WARNING_NOOP("GL Noop:glEvalCoord2d\n"); } void APIENTRY glnoopEvalCoord2dv ( IN const GLdouble u[2] ) { WARNING_NOOP("GL Noop:glEvalCoord2dv\n"); } void APIENTRY glnoopEvalCoord2f ( IN GLfloat u, IN GLfloat v ) { WARNING_NOOP("GL Noop:glEvalCoord2f\n"); } void APIENTRY glnoopEvalCoord2fv ( IN const GLfloat u[2] ) { WARNING_NOOP("GL Noop:glEvalCoord2fv\n"); } void APIENTRY glnoopEvalMesh1 ( IN GLenum mode, IN GLint i1, IN GLint i2 ) { WARNING_NOOP("GL Noop:glEvalMesh1\n"); } void APIENTRY glnoopEvalPoint1 ( IN GLint i ) { WARNING_NOOP("GL Noop:glEvalPoint1\n"); } void APIENTRY glnoopEvalMesh2 ( IN GLenum mode, IN GLint i1, IN GLint i2, IN GLint j1, IN GLint j2 ) { WARNING_NOOP("GL Noop:glEvalMesh2\n"); } void APIENTRY glnoopEvalPoint2 ( IN GLint i, IN GLint j ) { WARNING_NOOP("GL Noop:glEvalPoint2\n"); } void APIENTRY glnoopAlphaFunc ( IN GLenum func, IN GLclampf ref ) { WARNING_NOOP("GL Noop:glAlphaFunc\n"); } void APIENTRY glnoopBlendFunc ( IN GLenum sfactor, IN GLenum dfactor ) { WARNING_NOOP("GL Noop:glBlendFunc\n"); } void APIENTRY glnoopLogicOp ( IN GLenum opcode ) { WARNING_NOOP("GL Noop:glLogicOp\n"); } void APIENTRY glnoopStencilFunc ( IN GLenum func, IN GLint ref, IN GLuint mask ) { WARNING_NOOP("GL Noop:glStencilFunc\n"); } void APIENTRY glnoopStencilOp ( IN GLenum fail, IN GLenum zfail, IN GLenum zpass ) { WARNING_NOOP("GL Noop:glStencilOp\n"); } void APIENTRY glnoopDepthFunc ( IN GLenum func ) { WARNING_NOOP("GL Noop:glDepthFunc\n"); } void APIENTRY glnoopPixelZoom ( IN GLfloat xfactor, IN GLfloat yfactor ) { WARNING_NOOP("GL Noop:glPixelZoom\n"); } void APIENTRY glnoopPixelTransferf ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glPixelTransferf\n"); } void APIENTRY glnoopPixelTransferi ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glPixelTransferi\n"); } void APIENTRY glnoopPixelStoref ( IN GLenum pname, IN GLfloat param ) { WARNING_NOOP("GL Noop:glPixelStoref\n"); } void APIENTRY glnoopPixelStorei ( IN GLenum pname, IN GLint param ) { WARNING_NOOP("GL Noop:glPixelStorei\n"); } void APIENTRY glnoopPixelMapfv ( IN GLenum map, IN GLint mapsize, IN const GLfloat values[] ) { WARNING_NOOP("GL Noop:glPixelMapfv\n"); } void APIENTRY glnoopPixelMapuiv ( IN GLenum map, IN GLint mapsize, IN const GLuint values[] ) { WARNING_NOOP("GL Noop:glPixelMapuiv\n"); } void APIENTRY glnoopPixelMapusv ( IN GLenum map, IN GLint mapsize, IN const GLushort values[] ) { WARNING_NOOP("GL Noop:glPixelMapusv\n"); } void APIENTRY glnoopReadBuffer ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glReadBuffer\n"); } void APIENTRY glnoopCopyPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum type ) { WARNING_NOOP("GL Noop:glCopyPixels\n"); } void APIENTRY glnoopReadPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, OUT GLvoid *pixels ) { WARNING_NOOP("GL Noop:glReadPixels\n"); } void APIENTRY glnoopDrawPixels ( IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, IN const GLvoid *pixels ) { WARNING_NOOP("GL Noop:glDrawPixels\n"); } void APIENTRY glnoopGetBooleanv ( IN GLenum pname, OUT GLboolean params[] ) { WARNING_NOOP("GL Noop:glGetBooleanv\n"); } void APIENTRY glnoopGetClipPlane ( IN GLenum plane, OUT GLdouble equation[4] ) { WARNING_NOOP("GL Noop:glGetClipPlane\n"); } void APIENTRY glnoopGetDoublev ( IN GLenum pname, OUT GLdouble params[] ) { WARNING_NOOP("GL Noop:glGetDoublev\n"); } GLenum APIENTRY glnoopGetError ( void ) { WARNING_NOOP("GL Noop:glGetError\n"); return(GL_INVALID_OPERATION); } void APIENTRY glnoopGetFloatv ( IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetFloatv\n"); } void APIENTRY glnoopGetIntegerv ( IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetIntegerv\n"); } void APIENTRY glnoopGetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetLightfv\n"); } void APIENTRY glnoopGetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetLightiv\n"); } void APIENTRY glnoopGetMapdv ( IN GLenum target, IN GLenum query, OUT GLdouble v[] ) { WARNING_NOOP("GL Noop:glGetMapdv\n"); } void APIENTRY glnoopGetMapfv ( IN GLenum target, IN GLenum query, OUT GLfloat v[] ) { WARNING_NOOP("GL Noop:glGetMapfv\n"); } void APIENTRY glnoopGetMapiv ( IN GLenum target, IN GLenum query, OUT GLint v[] ) { WARNING_NOOP("GL Noop:glGetMapiv\n"); } void APIENTRY glnoopGetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetMaterialfv\n"); } void APIENTRY glnoopGetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetMaterialiv\n"); } void APIENTRY glnoopGetPixelMapfv ( IN GLenum map, OUT GLfloat values[] ) { WARNING_NOOP("GL Noop:glGetPixelMapfv\n"); } void APIENTRY glnoopGetPixelMapuiv ( IN GLenum map, OUT GLuint values[] ) { WARNING_NOOP("GL Noop:glGetPixelMapuiv\n"); } void APIENTRY glnoopGetPixelMapusv ( IN GLenum map, OUT GLushort values[] ) { WARNING_NOOP("GL Noop:glGetPixelMapusv\n"); } void APIENTRY glnoopGetPolygonStipple ( OUT GLubyte mask[128] ) { WARNING_NOOP("GL Noop:glGetPolygonStipple\n"); } const GLubyte * APIENTRY glnoopGetString ( IN GLenum name ) { WARNING_NOOP("GL Noop:glGetString\n"); return((const GLubyte *) NULL); } void APIENTRY glnoopGetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexEnvfv\n"); } void APIENTRY glnoopGetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexEnviv\n"); } void APIENTRY glnoopGetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] ) { WARNING_NOOP("GL Noop:glGetTexGendv\n"); } void APIENTRY glnoopGetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexGenfv\n"); } void APIENTRY glnoopGetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexGeniv\n"); } void APIENTRY glnoopGetTexImage ( IN GLenum target, IN GLint level, IN GLenum format, IN GLenum type, OUT GLvoid *pixels ) { WARNING_NOOP("GL Noop:glGetTexImage\n"); } void APIENTRY glnoopGetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexParameterfv\n"); } void APIENTRY glnoopGetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexParameteriv\n"); } void APIENTRY glnoopGetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] ) { WARNING_NOOP("GL Noop:glGetTexLevelParameterfv\n"); } void APIENTRY glnoopGetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] ) { WARNING_NOOP("GL Noop:glGetTexLevelParameteriv\n"); } GLboolean APIENTRY glnoopIsEnabled ( IN GLenum cap ) { WARNING_NOOP("GL Noop:glIsEnabled\n"); return((GLboolean) FALSE); } GLboolean APIENTRY glnoopIsList ( IN GLuint list ) { WARNING_NOOP("GL Noop:glIsList\n"); return((GLboolean) FALSE); } void APIENTRY glnoopDepthRange ( IN GLclampd zNear, IN GLclampd zFar ) { WARNING_NOOP("GL Noop:glDepthRange\n"); } void APIENTRY glnoopFrustum ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar ) { WARNING_NOOP("GL Noop:glFrustum\n"); } void APIENTRY glnoopLoadIdentity ( void ) { WARNING_NOOP("GL Noop:glLoadIdentity\n"); } void APIENTRY glnoopLoadMatrixf ( IN const GLfloat m[16] ) { WARNING_NOOP("GL Noop:glLoadMatrixf\n"); } void APIENTRY glnoopLoadMatrixd ( IN const GLdouble m[16] ) { WARNING_NOOP("GL Noop:glLoadMatrixd\n"); } void APIENTRY glnoopMatrixMode ( IN GLenum mode ) { WARNING_NOOP("GL Noop:glMatrixMode\n"); } void APIENTRY glnoopMultMatrixf ( IN const GLfloat m[16] ) { WARNING_NOOP("GL Noop:glMultMatrixf\n"); } void APIENTRY glnoopMultMatrixd ( IN const GLdouble m[16] ) { WARNING_NOOP("GL Noop:glMultMatrixd\n"); } void APIENTRY glnoopOrtho ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar ) { WARNING_NOOP("GL Noop:glOrtho\n"); } void APIENTRY glnoopPopMatrix ( void ) { WARNING_NOOP("GL Noop:glPopMatrix\n"); } void APIENTRY glnoopPushMatrix ( void ) { WARNING_NOOP("GL Noop:glPushMatrix\n"); } void APIENTRY glnoopRotated ( IN GLdouble angle, IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glRotated\n"); } void APIENTRY glnoopRotatef ( IN GLfloat angle, IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glRotatef\n"); } void APIENTRY glnoopScaled ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glScaled\n"); } void APIENTRY glnoopScalef ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glScalef\n"); } void APIENTRY glnoopTranslated ( IN GLdouble x, IN GLdouble y, IN GLdouble z ) { WARNING_NOOP("GL Noop:glTranslated\n"); } void APIENTRY glnoopTranslatef ( IN GLfloat x, IN GLfloat y, IN GLfloat z ) { WARNING_NOOP("GL Noop:glTranslatef\n"); } void APIENTRY glnoopViewport ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height ) { WARNING_NOOP("GL Noop:glViewport\n"); } GLboolean APIENTRY glnoopAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { WARNING_NOOP("GL Noop:glAreTexturesResident\n"); return GL_FALSE; } void APIENTRY glnoopBindTexture(GLenum target, GLuint texture) { WARNING_NOOP("GL Noop:glBindTexture\n"); } void APIENTRY glnoopCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { WARNING_NOOP("GL Noop:glCopyTexImage1D\n"); } void APIENTRY glnoopCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { WARNING_NOOP("GL Noop:glCopyTexImage2D\n"); } void APIENTRY glnoopCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { WARNING_NOOP("GL Noop:glCopyTexSubImage1D\n"); } void APIENTRY glnoopCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { WARNING_NOOP("GL Noop:glCopyTexSubImage2D\n"); } void APIENTRY glnoopDeleteTextures(GLsizei n, const GLuint *textures) { WARNING_NOOP("GL Noop:glDeleteTextures\n"); } void APIENTRY glnoopGenTextures(GLsizei n, GLuint *textures) { WARNING_NOOP("GL Noop:glGenTextures\n"); } GLboolean APIENTRY glnoopIsTexture(GLuint texture) { WARNING_NOOP("GL Noop:glIsTexture\n"); return GL_FALSE; } void APIENTRY glnoopPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { WARNING_NOOP("GL Noop:glPrioritizeTextures\n"); } void APIENTRY glnoopTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { WARNING_NOOP("GL Noop:glTexSubImage1D\n"); } void APIENTRY glnoopTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { WARNING_NOOP("GL Noop:glTexSubImage2D\n"); } void APIENTRY glnoopArrayElement(GLint i) { WARNING_NOOP("GL Noop:glArrayElement\n"); } void APIENTRY glnoopColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glColorPointer\n"); } void APIENTRY glnoopDisableClientState(GLenum array) { WARNING_NOOP("GL Noop:glDisableClientState\n"); } void APIENTRY glnoopDrawArrays(GLenum mode, GLint first, GLsizei count) { WARNING_NOOP("GL Noop:glDrawArrays\n"); } void APIENTRY glnoopDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { WARNING_NOOP("GL Noop:glDrawElements\n"); } void APIENTRY glnoopEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glEdgeFlagPointer\n"); } void APIENTRY glnoopEnableClientState(GLenum array) { WARNING_NOOP("GL Noop:glEnableClientState\n"); } void APIENTRY glnoopIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glIndexPointer\n"); } void APIENTRY glnoopIndexub(GLubyte c) { WARNING_NOOP("GL Noop:glIndexub\n"); } void APIENTRY glnoopIndexubv(const GLubyte *c) { WARNING_NOOP("GL Noop:glIndexubv\n"); } void APIENTRY glnoopInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glInterleavedArrays\n"); } void APIENTRY glnoopNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glNormalPointer\n"); } void APIENTRY glnoopPolygonOffset(GLfloat factor, GLfloat units) { WARNING_NOOP("GL Noop:glPolygonOffset\n"); } void APIENTRY glnoopTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glTexCoordPointer\n"); } void APIENTRY glnoopVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { WARNING_NOOP("GL Noop:glVertexPointer\n"); } void APIENTRY glnoopGetPointerv(GLenum pname, GLvoid* *params) { WARNING_NOOP("GL Noop:glGetPointerv\n"); } void APIENTRY glnoopPopClientAttrib(void) { WARNING_NOOP("GL Noop:glPopClientAttrib\n"); } void APIENTRY glnoopPushClientAttrib(IN GLbitfield mask) { WARNING_NOOP("GL Noop:glPushClientAttrib\n"); } /* Client Side Procedure Table */ GLCLTPROCTABLE glNullCltProcTable = { /* Number of function entries in the table */ sizeof(GLDISPATCHTABLE) / sizeof(PROC), /* gl Entry points */ { glnoopNewList , glnoopEndList , glnoopCallList , glnoopCallLists , glnoopDeleteLists , glnoopGenLists , glnoopListBase , glnoopBegin , glnoopBitmap , glnoopColor3b , glnoopColor3bv , glnoopColor3d , glnoopColor3dv , glnoopColor3f , glnoopColor3fv , glnoopColor3i , glnoopColor3iv , glnoopColor3s , glnoopColor3sv , glnoopColor3ub , glnoopColor3ubv , glnoopColor3ui , glnoopColor3uiv , glnoopColor3us , glnoopColor3usv , glnoopColor4b , glnoopColor4bv , glnoopColor4d , glnoopColor4dv , glnoopColor4f , glnoopColor4fv , glnoopColor4i , glnoopColor4iv , glnoopColor4s , glnoopColor4sv , glnoopColor4ub , glnoopColor4ubv , glnoopColor4ui , glnoopColor4uiv , glnoopColor4us , glnoopColor4usv , glnoopEdgeFlag , glnoopEdgeFlagv , glnoopEnd , glnoopIndexd , glnoopIndexdv , glnoopIndexf , glnoopIndexfv , glnoopIndexi , glnoopIndexiv , glnoopIndexs , glnoopIndexsv , glnoopNormal3b , glnoopNormal3bv , glnoopNormal3d , glnoopNormal3dv , glnoopNormal3f , glnoopNormal3fv , glnoopNormal3i , glnoopNormal3iv , glnoopNormal3s , glnoopNormal3sv , glnoopRasterPos2d , glnoopRasterPos2dv , glnoopRasterPos2f , glnoopRasterPos2fv , glnoopRasterPos2i , glnoopRasterPos2iv , glnoopRasterPos2s , glnoopRasterPos2sv , glnoopRasterPos3d , glnoopRasterPos3dv , glnoopRasterPos3f , glnoopRasterPos3fv , glnoopRasterPos3i , glnoopRasterPos3iv , glnoopRasterPos3s , glnoopRasterPos3sv , glnoopRasterPos4d , glnoopRasterPos4dv , glnoopRasterPos4f , glnoopRasterPos4fv , glnoopRasterPos4i , glnoopRasterPos4iv , glnoopRasterPos4s , glnoopRasterPos4sv , glnoopRectd , glnoopRectdv , glnoopRectf , glnoopRectfv , glnoopRecti , glnoopRectiv , glnoopRects , glnoopRectsv , glnoopTexCoord1d , glnoopTexCoord1dv , glnoopTexCoord1f , glnoopTexCoord1fv , glnoopTexCoord1i , glnoopTexCoord1iv , glnoopTexCoord1s , glnoopTexCoord1sv , glnoopTexCoord2d , glnoopTexCoord2dv , glnoopTexCoord2f , glnoopTexCoord2fv , glnoopTexCoord2i , glnoopTexCoord2iv , glnoopTexCoord2s , glnoopTexCoord2sv , glnoopTexCoord3d , glnoopTexCoord3dv , glnoopTexCoord3f , glnoopTexCoord3fv , glnoopTexCoord3i , glnoopTexCoord3iv , glnoopTexCoord3s , glnoopTexCoord3sv , glnoopTexCoord4d , glnoopTexCoord4dv , glnoopTexCoord4f , glnoopTexCoord4fv , glnoopTexCoord4i , glnoopTexCoord4iv , glnoopTexCoord4s , glnoopTexCoord4sv , glnoopVertex2d , glnoopVertex2dv , glnoopVertex2f , glnoopVertex2fv , glnoopVertex2i , glnoopVertex2iv , glnoopVertex2s , glnoopVertex2sv , glnoopVertex3d , glnoopVertex3dv , glnoopVertex3f , glnoopVertex3fv , glnoopVertex3i , glnoopVertex3iv , glnoopVertex3s , glnoopVertex3sv , glnoopVertex4d , glnoopVertex4dv , glnoopVertex4f , glnoopVertex4fv , glnoopVertex4i , glnoopVertex4iv , glnoopVertex4s , glnoopVertex4sv , glnoopClipPlane , glnoopColorMaterial , glnoopCullFace , glnoopFogf , glnoopFogfv , glnoopFogi , glnoopFogiv , glnoopFrontFace , glnoopHint , glnoopLightf , glnoopLightfv , glnoopLighti , glnoopLightiv , glnoopLightModelf , glnoopLightModelfv , glnoopLightModeli , glnoopLightModeliv , glnoopLineStipple , glnoopLineWidth , glnoopMaterialf , glnoopMaterialfv , glnoopMateriali , glnoopMaterialiv , glnoopPointSize , glnoopPolygonMode , glnoopPolygonStipple , glnoopScissor , glnoopShadeModel , glnoopTexParameterf , glnoopTexParameterfv , glnoopTexParameteri , glnoopTexParameteriv , glnoopTexImage1D , glnoopTexImage2D , glnoopTexEnvf , glnoopTexEnvfv , glnoopTexEnvi , glnoopTexEnviv , glnoopTexGend , glnoopTexGendv , glnoopTexGenf , glnoopTexGenfv , glnoopTexGeni , glnoopTexGeniv , glnoopFeedbackBuffer , glnoopSelectBuffer , glnoopRenderMode , glnoopInitNames , glnoopLoadName , glnoopPassThrough , glnoopPopName , glnoopPushName , glnoopDrawBuffer , glnoopClear , glnoopClearAccum , glnoopClearIndex , glnoopClearColor , glnoopClearStencil , glnoopClearDepth , glnoopStencilMask , glnoopColorMask , glnoopDepthMask , glnoopIndexMask , glnoopAccum , glnoopDisable , glnoopEnable , glnoopFinish , glnoopFlush , glnoopPopAttrib , glnoopPushAttrib , glnoopMap1d , glnoopMap1f , glnoopMap2d , glnoopMap2f , glnoopMapGrid1d , glnoopMapGrid1f , glnoopMapGrid2d , glnoopMapGrid2f , glnoopEvalCoord1d , glnoopEvalCoord1dv , glnoopEvalCoord1f , glnoopEvalCoord1fv , glnoopEvalCoord2d , glnoopEvalCoord2dv , glnoopEvalCoord2f , glnoopEvalCoord2fv , glnoopEvalMesh1 , glnoopEvalPoint1 , glnoopEvalMesh2 , glnoopEvalPoint2 , glnoopAlphaFunc , glnoopBlendFunc , glnoopLogicOp , glnoopStencilFunc , glnoopStencilOp , glnoopDepthFunc , glnoopPixelZoom , glnoopPixelTransferf , glnoopPixelTransferi , glnoopPixelStoref , glnoopPixelStorei , glnoopPixelMapfv , glnoopPixelMapuiv , glnoopPixelMapusv , glnoopReadBuffer , glnoopCopyPixels , glnoopReadPixels , glnoopDrawPixels , glnoopGetBooleanv , glnoopGetClipPlane , glnoopGetDoublev , glnoopGetError , glnoopGetFloatv , glnoopGetIntegerv , glnoopGetLightfv , glnoopGetLightiv , glnoopGetMapdv , glnoopGetMapfv , glnoopGetMapiv , glnoopGetMaterialfv , glnoopGetMaterialiv , glnoopGetPixelMapfv , glnoopGetPixelMapuiv , glnoopGetPixelMapusv , glnoopGetPolygonStipple , glnoopGetString , glnoopGetTexEnvfv , glnoopGetTexEnviv , glnoopGetTexGendv , glnoopGetTexGenfv , glnoopGetTexGeniv , glnoopGetTexImage , glnoopGetTexParameterfv , glnoopGetTexParameteriv , glnoopGetTexLevelParameterfv , glnoopGetTexLevelParameteriv , glnoopIsEnabled , glnoopIsList , glnoopDepthRange , glnoopFrustum , glnoopLoadIdentity , glnoopLoadMatrixf , glnoopLoadMatrixd , glnoopMatrixMode , glnoopMultMatrixf , glnoopMultMatrixd , glnoopOrtho , glnoopPopMatrix , glnoopPushMatrix , glnoopRotated , glnoopRotatef , glnoopScaled , glnoopScalef , glnoopTranslated , glnoopTranslatef , glnoopViewport , glnoopArrayElement , glnoopBindTexture , glnoopColorPointer , glnoopDisableClientState , glnoopDrawArrays , glnoopDrawElements , glnoopEdgeFlagPointer , glnoopEnableClientState , glnoopIndexPointer , glnoopIndexub , glnoopIndexubv , glnoopInterleavedArrays , glnoopNormalPointer , glnoopPolygonOffset , glnoopTexCoordPointer , glnoopVertexPointer , glnoopAreTexturesResident , glnoopCopyTexImage1D , glnoopCopyTexImage2D , glnoopCopyTexSubImage1D , glnoopCopyTexSubImage2D , glnoopDeleteTextures , glnoopGenTextures , glnoopGetPointerv , glnoopIsTexture , glnoopPrioritizeTextures , glnoopTexSubImage1D , glnoopTexSubImage2D , glnoopPopClientAttrib , glnoopPushClientAttrib , } }; void APIENTRY glnoopDrawRangeElementsWIN(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { WARNING_NOOP("GL Noop:glDrawRangeElementsWIN\n"); } void glnoopColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data) { WARNING_NOOP("GL Noop:glColorTableEXT\n"); } void glnoopColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { WARNING_NOOP("GL Noop:glColorSubTableEXT\n"); } void glnoopGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *data) { WARNING_NOOP("GL Noop:glGetColorTableEXT\n"); } void glnoopGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params) { WARNING_NOOP("GL Noop:glGetColorTableParameterivEXT\n"); } void glnoopGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params) { WARNING_NOOP("GL Noop:glGetColorTableParameterfvEXT\n"); } #ifdef GL_WIN_multiple_textures void glnoopCurrentTextureIndexWIN (GLuint index) { WARNING_NOOP("GL Noop:glCurrentTextureIndexWIN\n"); } void glnoopMultiTexCoord1dWIN (GLbitfield mask, GLdouble s) { WARNING_NOOP("GL Noop:glMultiTexCoord1dWIN\n"); } void glnoopMultiTexCoord1dvWIN (GLbitfield mask, const GLdouble *v) { WARNING_NOOP("GL Noop:glMultiTexCoord1dvWIN\n"); } void glnoopMultiTexCoord1fWIN (GLbitfield mask, GLfloat s) { WARNING_NOOP("GL Noop:glMultiTexCoord1fWIN\n"); } void glnoopMultiTexCoord1fvWIN (GLbitfield mask, const GLfloat *v) { WARNING_NOOP("GL Noop:glMultiTexCoord1fvWIN\n"); } void glnoopMultiTexCoord1iWIN (GLbitfield mask, GLint s) { WARNING_NOOP("GL Noop:glMultiTexCoord1iWIN\n"); } void glnoopMultiTexCoord1ivWIN (GLbitfield mask, const GLint *v) { WARNING_NOOP("GL Noop:glMultiTexCoord1ivWIN\n"); } void glnoopMultiTexCoord1sWIN (GLbitfield mask, GLshort s) { WARNING_NOOP("GL Noop:glMultiTexCoord1sWIN\n"); } void glnoopMultiTexCoord1svWIN (GLbitfield mask, const GLshort *v) { WARNING_NOOP("GL Noop:glMultiTexCoord1svWIN\n"); } void glnoopMultiTexCoord2dWIN (GLbitfield mask, GLdouble s, GLdouble t) { WARNING_NOOP("GL Noop:glMultiTexCoord2dWIN\n"); } void glnoopMultiTexCoord2dvWIN (GLbitfield mask, const GLdouble *v) { WARNING_NOOP("GL Noop:glMultiTexCoord2dvWIN\n"); } void glnoopMultiTexCoord2fWIN (GLbitfield mask, GLfloat s, GLfloat t) { WARNING_NOOP("GL Noop:glMultiTexCoord2fWIN\n"); } void glnoopMultiTexCoord2fvWIN (GLbitfield mask, const GLfloat *v) { WARNING_NOOP("GL Noop:glMultiTexCoord2fvWIN\n"); } void glnoopMultiTexCoord2iWIN (GLbitfield mask, GLint s, GLint t) { WARNING_NOOP("GL Noop:glMultiTexCoord2iWIN\n"); } void glnoopMultiTexCoord2ivWIN (GLbitfield mask, const GLint *v) { WARNING_NOOP("GL Noop:glMultiTexCoord2ivWIN\n"); } void glnoopMultiTexCoord2sWIN (GLbitfield mask, GLshort s, GLshort t) { WARNING_NOOP("GL Noop:glMultiTexCoord2sWIN\n"); } void glnoopMultiTexCoord2svWIN (GLbitfield mask, const GLshort *v) { WARNING_NOOP("GL Noop:glMultiTexCoord2svWIN\n"); } void glnoopMultiTexCoord3dWIN (GLbitfield mask, GLdouble s, GLdouble t, GLdouble r) { WARNING_NOOP("GL Noop:glMultiTexCoord3dWIN\n"); } void glnoopMultiTexCoord3dvWIN (GLbitfield mask, const GLdouble *v) { WARNING_NOOP("GL Noop:glMultiTexCoord3dvWIN\n"); } void glnoopMultiTexCoord3fWIN (GLbitfield mask, GLfloat s, GLfloat t, GLfloat r) { WARNING_NOOP("GL Noop:glMultiTexCoord3fWIN\n"); } void glnoopMultiTexCoord3fvWIN (GLbitfield mask, const GLfloat *v) { WARNING_NOOP("GL Noop:glMultiTexCoord3fvWIN\n"); } void glnoopMultiTexCoord3iWIN (GLbitfield mask, GLint s, GLint t, GLint r) { WARNING_NOOP("GL Noop:glMultiTexCoord3iWIN\n"); } void glnoopMultiTexCoord3ivWIN (GLbitfield mask, const GLint *v) { WARNING_NOOP("GL Noop:glMultiTexCoord3ivWIN\n"); } void glnoopMultiTexCoord3sWIN (GLbitfield mask, GLshort s, GLshort t, GLshort r) { WARNING_NOOP("GL Noop:glMultiTexCoord3sWIN\n"); } void glnoopMultiTexCoord3svWIN (GLbitfield mask, const GLshort *v) { WARNING_NOOP("GL Noop:glMultiTexCoord3svWIN\n"); } void glnoopMultiTexCoord4dWIN (GLbitfield mask, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { WARNING_NOOP("GL Noop:glMultiTexCoord4dWIN\n"); } void glnoopMultiTexCoord4dvWIN (GLbitfield mask, const GLdouble *v) { WARNING_NOOP("GL Noop:glMultiTexCoord4dvWIN\n"); } void glnoopMultiTexCoord4fWIN (GLbitfield mask, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { WARNING_NOOP("GL Noop:glMultiTexCoord4fWIN\n"); } void glnoopMultiTexCoord4fvWIN (GLbitfield mask, const GLfloat *v) { WARNING_NOOP("GL Noop:glMultiTexCoord4fvWIN\n"); } void glnoopMultiTexCoord4iWIN (GLbitfield mask, GLint s, GLint t, GLint r, GLint q) { WARNING_NOOP("GL Noop:glMultiTexCoord4iWIN\n"); } void glnoopMultiTexCoord4ivWIN (GLbitfield mask, const GLint *v) { WARNING_NOOP("GL Noop:glMultiTexCoord4ivWIN\n"); } void glnoopMultiTexCoord4sWIN (GLbitfield mask, GLshort s, GLshort t, GLshort r, GLshort q) { WARNING_NOOP("GL Noop:glMultiTexCoord4sWIN\n"); } void glnoopMultiTexCoord4svWIN (GLbitfield mask, const GLshort *v) { WARNING_NOOP("GL Noop:glMultiTexCoord4svWIN\n"); } void glnoopBindNthTextureWIN (GLuint index, GLenum target, GLuint texture) { WARNING_NOOP("GL Noop:glBindNthTextureWIN\n"); } void glnoopNthTexCombineFuncWIN (GLuint index GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor, GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor) { WARNING_NOOP("GL Noop:glNthTexCombineFuncWIN\n"); } #endif // GL_WIN_multiple_textures GLEXTPROCTABLE glNullExtProcTable = { /* Number of function entries in the table */ sizeof(GLEXTDISPATCHTABLE) / sizeof(PROC), /* EXT Entry points */ { glnoopDrawRangeElementsWIN, glnoopColorTableEXT, glnoopColorSubTableEXT, glnoopGetColorTableEXT, glnoopGetColorTableParameterivEXT, glnoopGetColorTableParameterfvEXT, #ifdef GL_WIN_multiple_textures glnoopCurrentTextureIndexWIN, glnoopMultiTexCoord1dWIN, glnoopMultiTexCoord1dvWIN, glnoopMultiTexCoord1fWIN, glnoopMultiTexCoord1fvWIN, glnoopMultiTexCoord1iWIN, glnoopMultiTexCoord1ivWIN, glnoopMultiTexCoord1sWIN, glnoopMultiTexCoord1svWIN, glnoopMultiTexCoord2dWIN, glnoopMultiTexCoord2dvWIN, glnoopMultiTexCoord2fWIN, glnoopMultiTexCoord2fvWIN, glnoopMultiTexCoord2iWIN, glnoopMultiTexCoord2ivWIN, glnoopMultiTexCoord2sWIN, glnoopMultiTexCoord2svWIN, glnoopMultiTexCoord3dWIN, glnoopMultiTexCoord3dvWIN, glnoopMultiTexCoord3fWIN, glnoopMultiTexCoord3fvWIN, glnoopMultiTexCoord3iWIN, glnoopMultiTexCoord3ivWIN, glnoopMultiTexCoord3sWIN, glnoopMultiTexCoord3svWIN, glnoopMultiTexCoord4dWIN, glnoopMultiTexCoord4dvWIN, glnoopMultiTexCoord4fWIN, glnoopMultiTexCoord4fvWIN, glnoopMultiTexCoord4iWIN, glnoopMultiTexCoord4ivWIN, glnoopMultiTexCoord4sWIN, glnoopMultiTexCoord4svWIN, glnoopBindNthTextureWIN, glnoopNthTexCombineFuncWIN, #endif // GL_WIN_multiple_textures } };