#ifndef __GLDD_H__ #define __GLDD_H__ #include #include #include #ifndef __GLDD_INTERNAL__ typedef void *GLDDWINDOW; #endif typedef void (CALLBACK *GLDDIDLECALLBACK)(GLDDWINDOW gw); typedef BOOL (CALLBACK *GLDDMESSAGECALLBACK) (GLDDWINDOW gw, HWND hwnd, UINT uiMsg, WPARAM wpm, LPARAM lpm, LRESULT *plr); #define GLDD_BACK_BUFFER 0x00000001 #define GLDD_Z_BUFFER_16 0x00000002 #define GLDD_Z_BUFFER_32 0x00000004 #define GLDD_ACCUM_BUFFER 0x00000008 #define GLDD_STENCIL_BUFFER 0x00000010 #define GLDD_VIDEO_MEMORY 0x00000020 #define GLDD_FULL_SCREEN 0x00000040 #define GLDD_STRICT_MEMORY 0x00000080 #define GLDD_GENERIC_ACCELERATED 0x00000100 #define GLDD_USE_MODE_X 0x00000200 #ifdef __cplusplus extern "C" { #endif GLDDWINDOW glddCreateWindow(char *pszTitle, int x, int y, int iWidth, int iHeight, int iDepth, DWORD dwFlags); void glddDestroyWindow(GLDDWINDOW gw); HGLRC glddGetGlrc(GLDDWINDOW gw); HRESULT glddGetLastError(void); BOOL glddMakeCurrent(GLDDWINDOW gw); BOOL glddSwapBuffers(GLDDWINDOW gw); void glddRun(GLDDWINDOW gw); void glddIdleCallback(GLDDWINDOW gw, GLDDIDLECALLBACK cb); void glddMessageCallback(GLDDWINDOW gw, GLDDMESSAGECALLBACK cb); #ifdef __cplusplus } #endif #endif // __GLDD_H__