MAJORCOMP=opengl MINORCOMP=profiler TARGETNAME=profiler TARGETPATH=$(_OBJ_DIR) #TARGETTYPE=PROGRAM TARGETTYPE=LIBRARY UMTYPE=windows UMTYPE=console UMENTRY = winmain UMAPPL= Profiler*Scripter #USE_CRT_DLL = 1 #386_STDCALL = 0 UMLIBS = \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\glaux.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(O)\profiler.lib \ $(O)\profiler.res INCLUDES = SOURCES = \ profiler.rc \ fog.cpp \ raster.cpp \ teapot.cpp \ texture.cpp \ prfl.cpp \ buffers.cpp \ skeltest.cpp \ hugetest.cpp \ PrimTest.cpp \ lighting.cpp \ pntlist.cpp \ UI_huge.cpp \ \ tptlght.cpp \ tpttxtr.cpp \ square.cpp \ small1.cpp \ large1.cpp \ small2.cpp \ large2.cpp