// WiaLogCFG.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "WiaLogCFG.h" #include "WiaLogCFGDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWiaLogCFGApp BEGIN_MESSAGE_MAP(CWiaLogCFGApp, CWinApp) //{{AFX_MSG_MAP(CWiaLogCFGApp) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWiaLogCFGApp construction CWiaLogCFGApp::CWiaLogCFGApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CWiaLogCFGApp object CWiaLogCFGApp theApp; ///////////////////////////////////////////////////////////////////////////// // CWiaLogCFGApp initialization BOOL CWiaLogCFGApp::InitInstance() { AfxInitRichEdit(); // Standard initialization #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CWiaLogCFGDlg dlg; m_pMainWnd = &dlg; dlg.DoModal(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }