# Microsoft Developer Studio Project File - Name="wizards" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=wizards - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "wizards.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "wizards.mak" CFG="wizards - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "wizards - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "wizards - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Dev/Raptor/wizards", IUVCAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "wizards - Win32 Unicode Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "wizards___Win32_Unicode_Debug" # PROP BASE Intermediate_Dir "wizards___Win32_Unicode_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../Common/Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_UNICODE" /D "_USRDLL" /D "USE_STDAFX" /D "UNICODE" /FD /GZ /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\Common\Include" /I "..\Inc" /D "WIN32" /D "_USRDLL" /D "_UNICODE" /D "_DEBUG" /D "USE_STDAFX" /D _WIN32_WINNT=0x0500 /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\Inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 adsiid.lib netapi32.lib rpcrt4.lib mpr.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:/Program Files/Domain Migrator/wizards.dll" /pdbtype:sept # ADD LINK32 comctl32.lib adsiid.lib netapi32.lib rpcrt4.lib mpr.lib htmlhelp.lib activeds.lib commonlib.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\Bin\wizards.pdb" /debug /machine:I386 /out:"..\Bin\wizards.dll" /pdbtype:sept /libpath:"..\Lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "wizards - Win32 Unicode Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "wizards___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "wizards___Win32_Unicode_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "\Lib\IntelReleaseUnicode" # PROP Intermediate_Dir "\temp\Release\Wizards" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=fl32.exe # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../Common/Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "USE_STDAFX" /D "UNICODE" /FD /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /MD /W3 /GX /O2 /I "../Common/Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "USE_STDAFX" /D "UNICODE" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 adsiid.lib netapi32.lib rpcrt4.lib mpr.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 comctl32.lib adsiid.lib netapi32.lib rpcrt4.lib mpr.lib shell32.lib htmlhelp.lib kernel32.lib activeds.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /out:"\Bin\IntelReleaseUnicode\wizards.dll" !ENDIF # Begin Target # Name "wizards - Win32 Unicode Debug" # Name "wizards - Win32 Unicode Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Callback.cpp # End Source File # Begin Source File SOURCE=.\GuiUtils.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD BASE CPP /Yc"stdafx.h" # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TrstDlg.cpp # End Source File # Begin Source File SOURCE=.\wizards.cpp # End Source File # Begin Source File SOURCE=.\wizards.def # End Source File # Begin Source File SOURCE=.\wizards.rc # End Source File # Begin Source File SOURCE=.\WNetUtil.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Callback.h # End Source File # Begin Source File SOURCE=.\Globals.h # End Source File # Begin Source File SOURCE=.\GuiUtils.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\sidflags.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\TrstDlg.h # End Source File # Begin Source File SOURCE=.\wizards.h # End Source File # Begin Source File SOURCE=.\WNetUtil.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\res\bmp237.bmp # End Source File # Begin Source File SOURCE=.\computer_migration.BMP # End Source File # Begin Source File SOURCE=.\res\cont.bmp # End Source File # Begin Source File SOURCE=.\res\dir.bmp # End Source File # Begin Source File SOURCE=.\exchangesrvr_migration.BMP # End Source File # Begin Source File SOURCE=.\group_migration.BMP # End Source File # Begin Source File SOURCE=.\res\open_con.bmp # End Source File # Begin Source File SOURCE=.\res\open_dir.bmp # End Source File # Begin Source File SOURCE=.\res\ou.bmp # End Source File # Begin Source File SOURCE=.\res\OUPicker.ico # End Source File # Begin Source File SOURCE=.\res\OUPickerDoc.ico # End Source File # Begin Source File SOURCE=.\reporting.BMP # End Source File # Begin Source File SOURCE=.\reporting_hd.BMP # End Source File # Begin Source File SOURCE=.\security_permissions.BMP # End Source File # Begin Source File SOURCE=.\security_permissions_hd.BMP # End Source File # Begin Source File SOURCE=.\service_account_migration.BMP # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # Begin Source File SOURCE=.\user_migration.BMP # End Source File # Begin Source File SOURCE=.\user_migration_hd.BMP # End Source File # Begin Source File SOURCE=.\res\wizards.rc2 # End Source File # End Group # End Target # End Project