// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__DF98CEEB_B5F4_11D2_A1DE_00A0C9AFE114__INCLUDED_) #define AFX_STDAFX_H__DF98CEEB_B5F4_11D2_A1DE_00A0C9AFE114__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0351 #endif #define _ATL_FREE_THREADED #ifdef _DEBUG #define _CRTDBG_MAP_ALLOC //#define _ATL_DEBUG_INTERFACES #define DEBUG_NEW new(_NORMAL_BLOCK, THIS_FILE, __LINE__) #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__DF98CEEB_B5F4_11D2_A1DE_00A0C9AFE114__INCLUDED)