Copyright (c) 1997-2000 Microsoft Corporation BURNSLIB: Basic Utility Resource 'N String Library ;-> ================================================== There are two flavors of this library: the "core" and the "rest." The core library is the most stable, and most easily used in just about any application. It consists of the following: - class String, which is a Windows-aware, enhancement of std::wstring. - Replacement versions of ::operator new and ::operator delete, which, among other things allow each allocation to be accompanied with file, line number and stack trace at the point of allocation. - class Log, which provides thread-safe diagnostic logging with output directable to debugger, file, a named pipe. - A very small set of lightweight COM helpers which do not exhibit the elephantine nature of MFC and ATL constructs of similar purpose. The rest is really meant for my own use, so copy what you like, but don't expect me to be nice about version control. To use the core library in your code: ==================================== In your razzle environment (for chk builds, this causes the linker to use the debug CRT .lib files and passes -D_DEBUG to the compiler. This is necessary to use the heap debugging functionality) set DEBUG_CRTS=1 In your headers.hxx file Add #include before any headers for code that you want to use the replacement operator new and delete. (Generally, I only put include headers from outside my project in headers.hxx. So, I include blcore.hpp last in my headers.hxx.) Note that blcore.hpp #includes syscore.hpp, which in turn #includes several sdk header files. You may want to remove redundant inclusion of those files. In your sources file: Add admin\burnslib\inc to the INCLUDES macro Add the following to your UNLIBS or TARGETLIBS macro $(SDXROOT)\admin\burnslib\lib\*\blcore.lib $(SDK_LIB_PATH)\imagehlp.lib Add the following lines: # enable logging for chk builds !if !$(FREEBUILD) !MESSAGE defining LOGGING_BUILD C_DEFINES=$(C_DEFINES) -DLOGGING_BUILD !ENDIF # enable Unicode support C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE # enable C++ Standard Template Library USE_STL=1 # enable C++ Exceptions USE_NATIVE_EH=1 # use msvcrt (C runtimes) USE_MSVCRT=1 Somewhere in your source code, you need to define the following symbols. See blcore.hpp for explanations of each. HINSTANCE hResourceModuleHandle const wchar_t* RUNTIME_NAME DWORD DEFAULT_LOGGING_OPTIONS In your project's resource script (rc) file, #include blcore.rc. These are the resources for the out-of-memory dialog. Add your project name to this list so I can update you when changes are made: Project Subdir Contact email --------- ------ ------- admin dcpromo sburns admin snapin\localsec sburns admin netid sburns admin dsutils\migrate\clonepr sburns admin select\src davidmun Notes: ========================= Since you are using the debug CRTs, you will need to have available on your search path msvcrtd.dll and possibly also msvcp50d.dll (depending on which STL templates your code uses). This means that you will may need to include those dlls with any private chk binaries you distribute. All of BURNSLIB compiles clean with warning level 4, so you can include MSC_WARNING_LEVEL=/W4 in your sources if you wish. BURNSLIB is statically linked to your binary. There is no associated dll. It replaces the global operator new, operator new[], operator delete, and operator delete[] with private versions. This isolates the behavior of those operators to your binary. To understand why this is a Good Thing, see new.doc. If you plan to use any functions that load resources (strings, icons, etc.), you need to make sure you set the hResourceModuleHandle to the HINSTANCE of the binary containing the resource. The best place to do this is the first line of code in WinMain/DllMain. The design of the library assumes that all resources are in the same binary; a tradeoff between simplicity and flexibility. In your code, you can retrieve this handle by calling Burnslib::GetResourceModuleHandle(). Most of the symbols are in the Burnslib namespace. blcore.hpp specifies "using namespace Burnslib;" so you don't have to. To use the "rest" of the library in your code: ============================================= Cut and paste. Don't link directly to it. I tweak the rest with reckless abandon and will offer no apologies for breaking your code.