/*++ Copyright (c) 1993 Microsoft Corporation Module Name: context.h Abstract: SSP Context. Author: Cliff Van Dyke (CliffV) 17-Sep-1993 Revision History: --*/ #ifndef _NTLMSSP_CONTEXT_INCLUDED_ #define _NTLMSSP_CONTEXT_INCLUDED_ #include typedef struct _SSP_CONTEXT { // // Global list of all Contexts // (Serialized by SspContextCritSect) // LIST_ENTRY Next; // // Timeout the context after awhile. // DWORD StartTime; DWORD Interval; // // Used to prevent this Context from being deleted prematurely. // WORD References; // // Maintain the Negotiated protocol // ULONG NegotiateFlags; // // State of the context // enum { IdleState, NegotiateSentState, // Outbound context only ChallengeSentState, // Inbound context only AuthenticateSentState, // Outbound context only AuthenticatedState // Inbound context only } State; // // The challenge passed to the client. // Only valid when in ChallengeSentState. // UCHAR Challenge[MSV1_0_CHALLENGE_LENGTH]; PSSP_CREDENTIAL Credential; ULONG Nonce; struct RC4_KEYSTRUCT SEC_FAR * Rc4Key; } SSP_CONTEXT, *PSSP_CONTEXT; PSSP_CONTEXT SspContextReferenceContext( IN PCtxtHandle ContextHandle, IN BOOLEAN RemoveContext ); void SspContextDereferenceContext( PSSP_CONTEXT Context ); PSSP_CONTEXT SspContextAllocateContext( ); TimeStamp SspContextGetTimeStamp( IN PSSP_CONTEXT Context, IN BOOLEAN GetExpirationTime ); #endif // ifndef _NTLMSSP_CONTEXT_INCLUDED_