!IF 0 Copyright (c) 1989 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: !ENDIF DLLENTRY=DllMain DLLDEF=$(O)\oledlg.def MAJORCOMP=oledlg MINORCOMP= TARGETNAME=oledlg TARGETPATH=obj C_DEFINES=-DWIN32 -DWINVER=0x400 TARGETTYPE=DYNLINK UMTYPE=windows INCLUDES=.. PRECOMPILED_INCLUDE=..\precomp.h PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj 386_OPTIMIZATION=/Oy- SOURCES= ..\chngsrc.cpp \ ..\objprop.cpp \ ..\busy.cpp \ ..\common.cpp \ ..\convert.cpp \ ..\drawicon.cpp \ ..\icon.cpp \ ..\iconbox.cpp \ ..\insobj.cpp \ ..\links.cpp \ ..\ole2ui.cpp \ ..\olestd.cpp \ ..\pastespl.cpp \ ..\targtdev.cpp \ ..\oleutl.cpp \ ..\resimage.cpp \ ..\utility.cpp \ ..\dllfuncs.cpp \ ..\geticon.cpp \ ..\wrapstub.cpp \ ..\ole2ui.rc USE_MSVCRT=1 LINKLIBS= \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib