// // MODULE: TSHOOT.cpp // // PURPOSE: Implementation of DLL Exports // // PROJECT: Troubleshooter 99 // // COMPANY: Saltmine Creative, Inc. (206)-284-7511 support@saltmine.com // // AUTHOR: Oleg Kalosha // // ORIGINAL DATE: 12.23.98 // // NOTES: // Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f TSHOOTps.mk in the project directory. // // Version Date By Comments //-------------------------------------------------------------------- // V0.1 12/23/98 OK #include "stdafx.h" #include "resource.h" #include #include "TSHOOT.h" #include "TSHOOT_i.c" #include "TSHOOTCtrl.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_TSHOOTCtrl, CTSHOOTCtrl) END_OBJECT_MAP() HANDLE ghModule = INVALID_HANDLE_VALUE; // // ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (INVALID_HANDLE_VALUE == ghModule) ghModule = hInstance; if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_TSHOOTLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }