/*: @*: Put the correct localized starting string in the appropriate @*: language section. For strings which are comman across languages @*: put them outside the ifdef block @*/ // // On x86 FE builds add the bootfont.bin file to the extra file list // #if (LANGUAGE_ID == 0x804 || LANGUAGE_ID == 0x404 || LANGUAGE_ID == 0x411 || LANGUAGE_ID == 0x412) [ExtraFiles.x86] bootfont.bin=1,,,,,,,,0,0,,1,1 #elif LANGUAGE_ID == 0x405 // Czech #elif LANGUAGE_ID == 0x406 // Danish #elif LANGUAGE_ID == 0x408 // Greek #elif LANGUAGE_ID == 0x40b // Finnish #elif LANGUAGE_ID == 0x40c // French (standard) #elif LANGUAGE_ID == 0x40e // Hungarian #elif LANGUAGE_ID == 0x410 // Italian (standard) #elif LANGUAGE_ID == 0x413 // Dutch (Netherlands) #elif LANGUAGE_ID == 0x414 // Norwegian (Bokmal) #elif LANGUAGE_ID == 0x415 // Polish #elif LANGUAGE_ID == 0x416 // Portuguese (Brazil) #elif LANGUAGE_ID == 0x418 // Romanian #elif LANGUAGE_ID == 0x419 // Russian #elif LANGUAGE_ID == 0x41a // Croatian #elif LANGUAGE_ID == 0x41b // Slovak #elif LANGUAGE_ID == 0x41d // Swedish #elif LANGUAGE_ID == 0x41f // Turkish #elif LANGUAGE_ID == 0x424 // Slovenian #elif LANGUAGE_ID == 0x816 // Portuguese (Standard) #elif LANGUAGE_ID == 0xc0a // Spanish (Modern Sort) #endif