############################################################################### # # global.mk # # Establishes global settings for the entire project. Included by # every directory that builds something. # # GLROOT should be defined as the root path of the project before # including this file. # ############################################################################### MAJORCOMP = opengl MINORCOMP = $(TARGETNAME) # # Define global flags. # # _GDI32_ - Disables direct imports for calls. # C_DEFINES = $(C_DEFINES)\ -DDIRECT3D_VERSION=0x700 \ -D_GDI32_ # ATTENTION - The following are necessary for legacy reasons and should # be purged from the sources C_DEFINES = $(C_DEFINES)\ -DNT\ -D_CLIENTSIDE_\ -DGL_METAFILE\ -D_MCD_ # # Global include paths. # INCLUDES = \ $(GLROOT)\inc;\ $(GLROOT)\server\inc;\ $(GLROOT)\server\generic\$(_OBJ_DIR)\$(TARGET_DIRECTORY);\ $(GLROOT)\mcd\inc;\ $(PROJECT_INC_PATH);\ $(PROJECT_ROOT)\inc\ddraw;\ $(WINDOWS_INC_PATH);\ $(MULTIMEDIA_INC_PATH);\ $(DDK_INC_PATH);\ # # Define global Windows 95 build settings. # !IFDEF OPENGL_95 C_DEFINES = $(C_DEFINES) -D_WIN95_ ASM_DEFINES = $(ASM_DEFINES) /D_WIN95_=1 UMTYPE = windows !ENDIF # # Define global Windows NT build settings. # !IFNDEF OPENGL_95 C_DEFINES = $(C_DEFINES) -DUNICODE -D_UNICODE !endif # # Use DLL runtimes. # USE_CRTDLL = 1 # # Default to -W3 and force -WX. # !IFNDEF MSC_WARNING_LEVEL MSC_WARNING_LEVEL = -W3 !ENDIF MSC_WARNING_LEVEL = $(MSC_WARNING_LEVEL) -WX # # Default optimization. # !IFNDEF MSC_OPTIMIZATION MSC_OPTIMIZATION = /Oxs !ENDIF