//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1997 - 1998 // // File: stdafx.h // //-------------------------------------------------------------------------- // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__B52C1E46_1DD2_11D1_BC43_00C04FC31FD3__INCLUDED_) #define AFX_STDAFX_H__B52C1E46_1DD2_11D1_BC43_00C04FC31FD3__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT #include #include #include #include #include #include // #define _WIN32_WINNT 0x0400 // #define _ATL_APARTMENT_THREADED // #ifdef _WIN32_IE // #undef _WIN32_IE // #endif // #define _WIN32_IE 0x0400 #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #include extern "C" { #include "winsock.h" // WinSock definitions #include "lmerr.h" // for get user stuff #include #include #include #include "secedit.h" } #include // Files from ..\tfscore #include #include #include #include // Files from ..\common #include #include #include // #include #include #include #include // for 'trace' debuging (sample remnants) #define ODS(sz) OutputDebugString(sz) #include "dsacsuse.h" #include "helper.h" #include "acs.h" #define DWORD_LIMIT 4294967290 #include "resource.h" #include "acsdata.h" #include "acsadmin.h" //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__B52C1E46_1DD2_11D1_BC43_00C04FC31FD3__INCLUDED)