// precomp.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_precomp_H__29EDE425_AA9D_4D61_885A_F8A87EBFE078__INCLUDED_) #define AFX_precomp_H__29EDE425_AA9D_4D61_885A_F8A87EBFE078__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include #include #include #include #include #include #include #include #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; HANDLE hEventShutdown; void MonitorShutdown(); bool StartMonitor(); bool bActivity; }; extern CExeModule _Module; #include extern HINSTANCE g_hInstance; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_precomp_H__29EDE425_AA9D_4D61_885A_F8A87EBFE078__INCLUDED)