/* ============================================================================== Application: Microsoft Windows NT (TM) Performance Monitor File: utils.c -- miscellaneous utility routines. This file contains miscellaneous utiltity routines, mostly low-level windows helpers. These routines are not specific to the perfmon utillity. Copyright 1992, Microsoft Corporation. All Rights Reserved. Microsoft Confidential. ============================================================================== */ //==========================================================================// // Includes // //==========================================================================// #include // For ANSI variable args. Dont use UNIX #include // For itoa #include // for vsprintf. #include // for strtok #include // for swscanf #include "setedit.h" #include "pmemory.h" // for MemoryXXX (mallloc-type) routines #include "utils.h" #include "pmhelpid.h" // IDs for WinHelp #include "perfmops.h" //==========================================================================// // Constants // //==========================================================================// #define DOS_FILES 0x0000 // Ordinary files #define DOS_READONLY 0x0001 // Read-only files #define DOS_HIDDEN 0x0002 // Hidden files #define DOS_SYSTEM 0x0004 // System files #define DOS_SUBDIRECTORIES 0x0010 // Subdirectories #define DOS_ARCHIVES 0x0020 // Archives #define DOS_LIB_DIR 0x2000 // LB_DIR flag #define DOS_DRIVES 0x4000 // Drives #define DOS_EXCLUSIVE 0x8000 // Exclusive bit #define DOS_DRIVES_DIRECTORIES 0xC010 // Find drives and directories only #define WILD_ONE '?' #define WILD_ANY '*' //==========================================================================// // Local Functions // //==========================================================================// void ClientRectToScreen (HWND hWnd, LPRECT lpRect) /* Effect: Remaps lpRect from client coordinates to screen coordinates. Analogous to ClientToScreen for rectangles. Note: To convert a rectangle from the client coordinates of Wnd1 to the client coordinates of Wnd2, call: ClientRectToScreen (hWnd1, &rect) ; ScreenRectToClient (hWnd2, &rect) ; See Also: ClientToScreen (windows), ScreenRectToClient. Internals: Since a rectangle is really only two points, let windows do the work with ClientToScreen. */ { /* ClientRectToScreen */ POINT pt1, pt2 ; pt1.x = lpRect->left ; pt1.y = lpRect->top ; pt2.x = lpRect->right ; pt2.y = lpRect->bottom ; ClientToScreen (hWnd, &pt1) ; ClientToScreen (hWnd, &pt2) ; lpRect->left = pt1.x ; lpRect->top = pt1.y ; lpRect->right = pt2.x ; lpRect->bottom = pt2.y ; } // ClientRectToScreen void ScreenRectToClient (HWND hWnd, LPRECT lpRect) /* Effect: Remaps lpRect from screen coordinates to client coordinates. Analogous to ScreenToClient for rectangles. Note: To convert a rectangle from the client coordinates of Wnd1 to the client coordinates of Wnd2, call: ClientRectToScreen (hWnd1, &rect) ; ScreenRectToClient (hWnd2, &rect) ; See Also: ScreenToClient (windows), ClientRectToScreen. Internals: Since a rectangle is really only two points, let windows do the work with ScreenToClient. */ { // ScreenRectToClient POINT pt1, pt2 ; pt1.x = lpRect->left ; pt1.y = lpRect->top ; pt2.x = lpRect->right ; pt2.y = lpRect->bottom ; ScreenToClient (hWnd, &pt1) ; ScreenToClient (hWnd, &pt2) ; lpRect->left = pt1.x ; lpRect->top = pt1.y ; lpRect->right = pt2.x ; lpRect->bottom = pt2.y ; } // ScreenRectToClient //==========================================================================// // Exported Functions // //==========================================================================// void Line (HDC hDC, HPEN hPen, int x1, int y1, int x2, int y2) { // Line HPEN hPenPrevious ; if (hPen) hPenPrevious = SelectPen (hDC, hPen) ; MoveToEx (hDC, x1, y1, NULL) ; LineTo (hDC, x2, y2) ; if (hPen) SelectObject (hDC, hPenPrevious) ; } // Line #if 0 void HLine (HDC hDC, HPEN hPen, int x1, int x2, int y) { // HLine Line (hDC, hPen, x1, y, x2, y) ; } void VLine (HDC hDC, HPEN hPen, int x, int y1, int y2) { // VLine Line (hDC, hPen, x, y1, x, y2) ; } // VLine #endif #ifdef KEEP_UTIL void Fill (HDC hDC, DWORD rgbColor, LPRECT lpRect) { // Fill HBRUSH hBrush ; hBrush = CreateSolidBrush (rgbColor) ; if (hBrush) { FillRect (hDC, lpRect, hBrush) ; DeleteBrush (hBrush) ; } } // Fill void ThreeDConvex (HDC hDC, int x1, int y1, int x2, int y2) { // ThreeDConvex HBRUSH hBrushPrevious ; POINT aPoints [8] ; DWORD aCounts [2] ; HPEN hPenPrevious ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Face ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ hBrushPrevious = SelectBrush (hDC, hBrushFace) ; PatBlt (hDC, x1 + ThreeDPad, y1 + ThreeDPad, x2 - x1 - ThreeDPad, y2 - y1 - ThreeDPad, PATCOPY) ; SelectBrush (hDC, hBrushPrevious) ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Highlight ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenHighlight) ; aPoints [0].x = x1 ; aPoints [0].y = y2 - 1 ; // this works slightly diff. than Line ?? aPoints [1].x = x1 ; aPoints [1].y = y1 ; aPoints [2].x = x2 ; aPoints [2].y = y1 ; aPoints [3].x = x1 + 1 ; aPoints [3].y = y2 - 1 ; aPoints [4].x = x1 + 1 ; aPoints [4].y = y1 + 1 ; aPoints [5].x = x2 - 1 ; aPoints [5].y = y1 + 1 ; aCounts [0] = 3 ; aCounts [1] = 3 ; PolyPolyline (hDC, aPoints, aCounts, 2) ; if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenPrevious) ; // HLine (hDC, hPenHighlight, x1, x2, y1) ; // outside top line // HLine (hDC, hPenHighlight, x1 + 1, x2 - 1, y1 + 1) ; // inside top line // VLine (hDC, hPenHighlight, x1, y1, y2) ; // outside left line // VLine (hDC, hPenHighlight, x1 + 1, y1 + 1, y2 - 1) ; // inside left line //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Shadow ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenShadow) ; aPoints [0].x = x1 + 1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x2 ; aPoints [1].y = y2 - 1 ; aPoints [2].x = x2 ; aPoints [2].y = y2 - 2 ; aPoints [3].x = x1 + 2 ; aPoints [3].y = y2 - 2 ; aPoints [4].x = x2 - 1 ; aPoints [4].y = y1 ; aPoints [5].x = x2 - 1 ; aPoints [5].y = y2 - 1; aPoints [6].x = x2 - 2 ; aPoints [6].y = y2 - 1 ; aPoints [7].x = x2 - 2 ; aPoints [7].y = y1 ; aCounts [0] = 4 ; aCounts [1] = 4 ; PolyPolyline (hDC, aPoints, aCounts, 2) ; if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenPrevious) ; // HLine (hDC, hPenShadow, x1 + 1, x2, y2 - 1) ; // outside bottom line // HLine (hDC, hPenShadow, x1 + 2, x2, y2 - 2) ; // inside bottom line // VLine (hDC, hPenShadow, x2 - 1, y1 + 1, y2) ; // outside right line // VLine (hDC, hPenShadow, x2 - 2, y1 + 2, y2) ; // inside right line } // ThreeDConvex void ThreeDConcave (HDC hDC, int x1, int y1, int x2, int y2, BOOL bFace) { // ThreeDConcave HBRUSH hBrushPrevious ; POINT aPoints [6] ; DWORD aCounts [2] ; HPEN hPenPrevious ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Face ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ if (bFace) { hBrushPrevious = SelectBrush (hDC, hBrushFace) ; PatBlt (hDC, x1 + ThreeDPad, y1 + ThreeDPad, x2 - x1 - ThreeDPad, y2 - y1 - ThreeDPad, PATCOPY) ; SelectBrush (hDC, hBrushPrevious) ; } //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Shadow ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ #if 1 if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenShadow) ; aPoints [0].x = x1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x1 ; aPoints [1].y = y1 ; aPoints [2].x = x2 ; aPoints [2].y = y1 ; aPoints [3].x = x1 + 1 ; aPoints [3].y = y2 - 1 ; aPoints [4].x = x1 + 1 ; aPoints [4].y = y1 + 1 ; aPoints [5].x = x2 - 1 ; aPoints [5].y = y1 + 1 ; aCounts [0] = 3 ; aCounts [1] = 3 ; PolyPolyline (hDC, aPoints, aCounts, 2) ; if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenPrevious) ; #else HLine (hDC, hPenShadow, x1, x2, y1) ; // outside top line HLine (hDC, hPenShadow, x1 + 1, x2 - 1, y1 + 1) ; // inside top line VLine (hDC, hPenShadow, x1, y1, y2) ; // outside left line VLine (hDC, hPenShadow, x1 + 1, y1 + 1, y2 - 1) ; // inside left line #endif //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Highlight ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ #if 1 if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenHighlight) ; aPoints [0].x = x1 + 1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x2 ; aPoints [1].y = y2 - 1 ; aPoints [2].x = x2 - 1 ; aPoints [2].y = y2 - 1 ; aPoints [3].x = x2 - 1 ; aPoints [3].y = y1 ; aCounts [0] = 2 ; aCounts [1] = 2 ; PolyPolyline (hDC, aPoints, aCounts, 2) ; if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenPrevious) ; #else HLine (hDC, hPenHighlight, x1 + 1, x2, y2 - 1) ; // outside bottom line VLine (hDC, hPenHighlight, x2 - 1, y1 + 1, y2) ; // outside right line #endif } // ThreeDConcave #endif // KEEP_UTIL void ThreeDConvex1 (HDC hDC, int x1, int y1, int x2, int y2) { // ThreeDConvex1 HBRUSH hBrushPrevious ; POINT aPoints [6] ; DWORD aCounts [2] ; HPEN hPenPrevious ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Face ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ #if 1 hBrushPrevious = SelectBrush (hDC, hBrushFace) ; PatBlt (hDC, x1 + 1, y1 + 1, x2 - x1 - 1, y2 - y1 - 1, PATCOPY) ; SelectBrush (hDC, hBrushPrevious) ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Highlight ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenHighlight) ; aPoints [0].x = x1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x1 ; aPoints [1].y = y1 ; aPoints [2].x = x2 ; aPoints [2].y = y1 ; Polyline (hDC, aPoints, 3) ; if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenPrevious) ; #else HLine (hDC, hPenHighlight, x1, x2, y1) ; // outside top line VLine (hDC, hPenHighlight, x1, y1, y2) ; // outside left line #endif //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Shadow ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ #if 1 if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenShadow) ; aPoints [0].x = x1 + 1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x2 ; aPoints [1].y = y2 - 1 ; aPoints [2].x = x2 - 1 ; aPoints [2].y = y2 - 1 ; aPoints [3].x = x2 - 1 ; aPoints [3].y = y1 ; aCounts [0] = 2 ; aCounts [1] = 2 ; PolyPolyline (hDC, aPoints, aCounts, 2) ; if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenPrevious) ; #else HLine (hDC, hPenShadow, x1 + 1, x2, y2 - 1) ; // outside bottom line VLine (hDC, hPenShadow, x2 - 1, y1 + 1, y2) ; // outside right line #endif } // ThreeDConvex1 void ThreeDConcave1 ( HDC hDC, int x1, int y1, int x2, int y2 ) { // ThreeDConcave1 HBRUSH hBrushPrevious ; POINT aPoints [6] ; DWORD aCounts [2] ; HPEN hPenPrevious ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Face ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ hBrushPrevious = SelectBrush (hDC, hBrushFace) ; PatBlt (hDC, x1 + 1, y1 + 1, x2 - x1 - 1, y2 - y1 - 1, PATCOPY) ; SelectBrush (hDC, hBrushPrevious) ; //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Shadow ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ #if 1 if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenShadow) ; aPoints [0].x = x1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x1 ; aPoints [1].y = y1 ; aPoints [2].x = x2 ; aPoints [2].y = y1 ; Polyline (hDC, aPoints, 3) ; if (hPenShadow) hPenPrevious = SelectPen (hDC, hPenPrevious) ; #else HLine (hDC, hPenShadow, x1, x2, y1) ; // outside top line VLine (hDC, hPenShadow, x1, y1, y2) ; // outside left line #endif //ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ //³ Draw Highlight ³ //ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ #if 1 if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenHighlight) ; aPoints [0].x = x1 + 1 ; aPoints [0].y = y2 - 1 ; aPoints [1].x = x2 ; aPoints [1].y = y2 - 1 ; aPoints [2].x = x2 - 1 ; aPoints [2].y = y2 - 2 ; aPoints [3].x = x2 - 1 ; aPoints [3].y = y1 ; aCounts [0] = 2 ; aCounts [1] = 2 ; PolyPolyline (hDC, aPoints, aCounts, 2) ; if (hPenHighlight) hPenPrevious = SelectPen (hDC, hPenPrevious) ; #else HLine (hDC, hPenHighlight, x1 + 1, x2, y2 - 1) ; // outside bottom line VLine (hDC, hPenHighlight, x2 - 1, y1 + 1, y2) ; // outside right line #endif } // ThreeDConcave1 int TextWidth ( HDC hDC, LPTSTR lpszText ) { SIZE size ; if (!lpszText) return (0) ; GetTextExtentPoint (hDC, lpszText, lstrlen (lpszText), &size) ; return (size.cx) ; } int _cdecl DlgErrorBox ( HWND hDlg, UINT id, ... ) { TCHAR szMessageFmt [FilePathLen + 1] ; TCHAR szBuffer [FilePathLen * 2] ; va_list vaList ; int NumOfChar ; TCHAR szApplication [WindowCaptionLen] ; NumOfChar = StringLoad (id, szMessageFmt) ; if (NumOfChar) { va_start (vaList, id) ; wvsprintf (szBuffer, szMessageFmt, vaList) ; va_end (vaList) ; StringLoad (IDS_APPNAME, szApplication) ; MessageBox (hDlg, szBuffer, szApplication, MB_OK | MB_ICONSTOP | MB_TASKMODAL) ; } return (0) ; } int FontHeight ( HDC hDC, BOOL bIncludeLeading ) { // FontHeight TEXTMETRIC tm ; GetTextMetrics (hDC, &tm) ; if (bIncludeLeading) return (tm.tmHeight + tm.tmExternalLeading) ; else return (tm.tmHeight) ; } // FontHeight int TextAvgWidth ( HDC hDC, int iNumChars ) { TEXTMETRIC tm ; int xAvgWidth ; GetTextMetrics (hDC, &tm) ; xAvgWidth = iNumChars * tm.tmAveCharWidth ; // add 10% slop return (MulDiv (xAvgWidth, 11, 10)) ; } void WindowCenter ( HWND hWnd ) /* Effect: Center the window hWnd in the center of the screen. Physically update the windows appearance as well. Globals: xScreenWidth, yScreenHeight. */ { // WindowCenter RECT rectWindow ; int xWindowWidth, yWindowHeight ; GetWindowRect (hWnd, &rectWindow) ; xWindowWidth = rectWindow.right - rectWindow.left ; yWindowHeight = rectWindow.bottom - rectWindow.top ; MoveWindow (hWnd, (xScreenWidth - xWindowWidth) / 2, (yScreenHeight - yWindowHeight) / 2, xWindowWidth, yWindowHeight, TRUE) ; } // WindowCenter BOOL DialogMove ( HDLG hDlg, WORD wControlID, int xPos, int yPos, int xWidth, int yHeight ) /* Effect: Move the control identified by wControlID in the dialog hDlg to the new position (xPos, yPos), and resize to (xWidth, yHeight). If any of these values are NOCHANGE, retain the current value. Examples: DialogMove (hDlg, IDD_FOO, 10, 20, NOCHANGE, NOCHANGE) moves control but does not resize it DialogMove (hDlg, IDD_FOO, NOCHANGE, NOCHANGE, 100, NOCHANGE) sets width of control to 100 */ { // DialogMove HWND hWndControl ; RECT rectControl ; hWndControl = DialogControl (hDlg, wControlID) ; if (!hWndControl) return (FALSE) ; GetWindowRect (hWndControl, &rectControl) ; ScreenRectToClient (hDlg, &rectControl) ; MoveWindow (hWndControl, (xPos == NOCHANGE) ? rectControl.left : xPos, (yPos == NOCHANGE) ? rectControl.top : yPos, (xWidth == NOCHANGE) ? rectControl.right - rectControl.left : xWidth, (yHeight == NOCHANGE) ? rectControl.bottom - rectControl.top : yHeight, TRUE) ; return (TRUE) ; } // DialogMove int DialogWidth ( HDLG hDlg, WORD wControlID ) { HWND hWndControl ; RECT rectControl ; hWndControl = DialogControl (hDlg, wControlID) ; if (!hWndControl) return (0) ; GetWindowRect (hWndControl, &rectControl) ; return (rectControl.right - rectControl.left) ; } int DialogHeight ( HDLG hDlg, WORD wControlID ) { HWND hWndControl ; RECT rectControl ; hWndControl = DialogControl (hDlg, wControlID) ; if (!hWndControl) return (0) ; GetWindowRect (hWndControl, &rectControl) ; return (rectControl.bottom - rectControl.top) ; } int DialogXPos ( HDLG hDlg, WORD wControlID ) { // DialogXPos HWND hWndControl ; RECT rectControl ; hWndControl = DialogControl (hDlg, wControlID) ; if (!hWndControl) return (0) ; GetWindowRect (hWndControl, &rectControl) ; ScreenRectToClient (hDlg, &rectControl) ; return (rectControl.left) ; } // DialogXPos int DialogYPos ( HDLG hDlg, WORD wControlID ) { // DialogYPos HWND hWndControl ; RECT rectControl ; hWndControl = DialogControl (hDlg, wControlID) ; if (!hWndControl) return (0) ; GetWindowRect (hWndControl, &rectControl) ; ScreenRectToClient (hDlg, &rectControl) ; return (rectControl.top) ; } // DialogYPos void DialogEnable ( HDLG hDlg, WORD wID, BOOL bEnable ) /* Effect: Enable or disable (based on bEnable) the control identified by wID in dialog hDlg. See Also: DialogShow. */ { // DialogEnable HCONTROL hControl ; hControl = GetDlgItem (hDlg, wID) ; if (hControl) EnableWindow (hControl, bEnable) ; } // DialogEnable void DialogShow ( HDLG hDlg, WORD wID, BOOL bShow ) { // DialogShow HCONTROL hControl ; hControl = GetDlgItem (hDlg, wID) ; if (hControl) ShowWindow (hControl, bShow ? SW_SHOW : SW_HIDE) ; } // DialogShow BOOL _cdecl DialogSetText ( HDLG hDlg, WORD wControlID, WORD wStringID, ... ) { // DialogSetText TCHAR szFormat [ControlStringLen] ; TCHAR szText [ControlStringLen] ; va_list vaList ; if (LoadString (hInstance, wStringID, szFormat, ControlStringLen - 1)) { va_start (vaList, wStringID) ; wvsprintf (szText, szFormat, vaList) ; va_end (vaList) ; SetDlgItemText (hDlg, wControlID, szText) ; return (TRUE) ; } // if else return (FALSE) ; } // DialogSetText BOOL _cdecl DialogSetString ( HDLG hDlg, WORD wControlID, LPTSTR lpszFormat, ... ) { // DialogSetString TCHAR szText [ControlStringLen] ; va_list vaList ; va_start (vaList, lpszFormat) ; wvsprintf (szText, lpszFormat, vaList) ; va_end (vaList) ; SetDlgItemText (hDlg, wControlID, szText) ; return (TRUE) ; } // DialogSetString LPTSTR LongToCommaString ( LONG lNumber, LPTSTR lpszText ) { // LongToCommaString BOOL bNegative ; TCHAR szTemp1 [40] ; TCHAR szTemp2 [40] ; LPTSTR lpsz1 ; LPTSTR lpsz2 ; int i ; int iDigit ; // 1. Convert the number to a reversed string. lpsz1 = szTemp1 ; bNegative = (lNumber < 0) ; lNumber = labs (lNumber) ; if (lNumber) while (lNumber) { iDigit = (int) (lNumber % 10L) ; lNumber /= 10L ; *lpsz1++ = (TCHAR) (TEXT('0') + iDigit) ; } else *lpsz1++ = TEXT('0') ; *lpsz1++ = TEXT('\0') ; // 2. reverse the string and add commas lpsz1 = szTemp1 + lstrlen (szTemp1) - 1 ; lpsz2 = szTemp2 ; if (bNegative) *lpsz2++ = TEXT('-') ; for (i = lstrlen (szTemp1) - 1; i >= 0 ; i--) { // for *lpsz2++ = *lpsz1-- ; if (i && !(i % 3)) *lpsz2++ = TEXT(',') ; } // for *lpsz2++ = TEXT('\0') ; return (lstrcpy (lpszText, szTemp2)) ; } // LongToCommaString BOOL MenuSetPopup ( HWND hWnd, int iPosition, WORD wControlID, LPTSTR lpszResourceID ) { HMENU hMenuMain ; HMENU hMenuPopup ; TCHAR szTopChoice [MenuStringLen + 1] ; hMenuMain = GetMenu (hWnd) ; if (!hMenuMain) return (FALSE); hMenuPopup = LoadMenu (hInstance, lpszResourceID) ; if (!hMenuPopup) { DestroyMenu(hMenuMain); return (FALSE) ; } StringLoad (wControlID, szTopChoice) ; return (ModifyMenu (hMenuMain, iPosition, MF_BYPOSITION | MF_POPUP, (UINT_PTR) hMenuPopup, szTopChoice)) ; } LPTSTR FileCombine ( LPTSTR lpszFileSpec, LPTSTR lpszFileDirectory, LPTSTR lpszFileName ) { // FileCombine int stringLen ; TCHAR DIRECTORY_DELIMITER[2] ; DIRECTORY_DELIMITER[0] = TEXT('\\') ; DIRECTORY_DELIMITER[1] = TEXT('\0') ; lstrcpy (lpszFileSpec, lpszFileDirectory) ; stringLen = lstrlen (lpszFileSpec) ; if (stringLen > 0 && lpszFileSpec [stringLen - 1] != DIRECTORY_DELIMITER [0]) lstrcat (lpszFileSpec, DIRECTORY_DELIMITER) ; lstrcat (lpszFileSpec, lpszFileName) ; return (lpszFileSpec) ; } // FileCombine // This routine extract the filename portion from a given full-path filename LPTSTR ExtractFileName ( LPTSTR pFileSpec ) { LPTSTR pFileName = NULL ; TCHAR DIRECTORY_DELIMITER1 = TEXT('\\') ; TCHAR DIRECTORY_DELIMITER2 = TEXT(':') ; if (pFileSpec) { pFileName = pFileSpec + lstrlen (pFileSpec) ; while (*pFileName != DIRECTORY_DELIMITER1 && *pFileName != DIRECTORY_DELIMITER2) { if (pFileName == pFileSpec) { // done when no directory delimiter is found break ; } pFileName-- ; } if (*pFileName == DIRECTORY_DELIMITER1 || *pFileName == DIRECTORY_DELIMITER2) { // directory delimiter found, point the // filename right after it pFileName++ ; } } return pFileName ; } // ExtractFileName int CBAddInt ( HWND hWndCB, int iValue ) { // CBAddInt TCHAR szValue [ShortTextLen + 1] ; CHAR szCharValue [ShortTextLen + 1] ; _itoa (iValue, (LPSTR)szCharValue, 10) ; #ifdef UNICODE mbstowcs (szValue, (LPSTR)szCharValue, strlen((LPSTR)szCharValue)+1) ; return (CBAdd (hWndCB, szValue)) ; #else return (CBAdd (hWndCB, szCharValue)) ; #endif } // CBAddInt void DialogSetInterval ( HDLG hDlg, WORD wControlID, int IntervalMSec ) { TCHAR szValue [MiscTextLen] ; TSPRINTF (szValue, TEXT("%3.3f"), (FLOAT)(IntervalMSec) / (FLOAT)1000.0) ; ConvertDecimalPoint (szValue); SetDlgItemText (hDlg, wControlID, szValue) ; } void DialogSetFloat ( HDLG hDlg, WORD wControlID, FLOAT eValue ) { TCHAR szValue [40] ; FLOAT tempValue = eValue ; if (tempValue < (FLOAT) 0.0) { tempValue = - tempValue ; } if (tempValue < (FLOAT) 1.0E+8) { TSPRINTF (szValue, TEXT("%1.4f"), eValue) ; } else { TSPRINTF (szValue, TEXT("%14.6e"), eValue) ; } ConvertDecimalPoint (szValue); SetDlgItemText (hDlg, wControlID, szValue) ; } FLOAT DialogFloat (HDLG hDlg, WORD wControlID, BOOL *pbOK) /* Effect: Return a floating point representation of the string value found in the control wControlID of hDlg. Internals: We use sscanf instead of atof becuase atof returns a double. This may or may not be the right thing to do. */ { // DialogFloat TCHAR szValue [ShortTextLen+1] ; FLOAT eValue ; int iNumScanned ; DialogText (hDlg, wControlID, szValue) ; ReconvertDecimalPoint (szValue); iNumScanned = swscanf (szValue, TEXT("%e"), &eValue) ; if (pbOK) *pbOK = (iNumScanned == 1) ; return (eValue) ; } // DialogFloat LPTSTR StringAllocate (LPTSTR lpszText1) { // StringAllocate LPTSTR lpszText2 ; if (!lpszText1) return (NULL) ; if (lstrlen (lpszText1) == 0) return (NULL) ; lpszText2 = MemoryAllocate ((lstrlen (lpszText1)+1) * sizeof (TCHAR)) ; if (lpszText2) lstrcpy (lpszText2, lpszText1) ; return (lpszText2) ; } // StringAllocate int DivRound (int iNumerator, int iDenominator) /* Effect: Return the quotient (iNumerator / iDenominator). Round the quotient to the nearest integer. This function is similar to normal integer division (/), but normal division always rounds down. Note: Surely there must already be a runtime version of this, but I couldn't find it. Note: This function originally used the runtime div function instead of (/ and %), but the div runtime function is now broken (build 265). */ { // DivRound int iQuotient ; int iRemainder ; iQuotient = iNumerator / iDenominator ; iRemainder = iNumerator % iDenominator ; if (iRemainder >= (iDenominator / 2)) iQuotient++ ; return (iQuotient) ; } BOOL MenuEnableItem (HMENU hMenu, WORD wID, BOOL bEnable) /* Effect: Enable or disable, depending on bEnable, the menu item associated with id wID in the menu hMenu. Any disabled menu items are displayed grayed out. See Also: EnableMenuItem (windows). */ { // MenuEnableItem return (EnableMenuItem (hMenu, wID, bEnable ? (MF_ENABLED | MF_BYCOMMAND) : (MF_GRAYED | MF_BYCOMMAND))) ; } // MenuEnableItem int BitmapWidth (HBITMAP hBitmap) { // BitmapWidth BITMAP bm ; GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ; return (bm.bmWidth) ; } // BitmapWidth int BitmapHeight (HBITMAP hBitmap) { // BitmapHeight BITMAP bm ; GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ; return (bm.bmHeight) ; } // BitmapHeight int WindowHeight (HWND hWnd) { // WindowHeight RECT rectWindow ; GetWindowRect (hWnd, &rectWindow) ; return (rectWindow.bottom - rectWindow.top) ; } // WindowHeight int WindowWidth (HWND hWnd) { // WindowWidth RECT rectWindow ; GetWindowRect (hWnd, &rectWindow) ; return (rectWindow.right - rectWindow.left) ; } // WindowWidth void WindowResize (HWND hWnd, int xWidth, int yHeight) /* Effect: Change the size of the window hWnd, leaving the starting position intact. Redraw the window. If either xWidth or yHeight is NULL, keep the corresponding dimension unchanged. Internals: Since hWnd may be a child of another parent, we need to scale the MoveWindow arguments to be in the client coordinates of the parent. */ { // WindowResize RECT rectWindow ; HWND hWndParent ; GetWindowRect (hWnd, &rectWindow) ; hWndParent = WindowParent (hWnd) ; if (hWndParent) ScreenRectToClient (hWndParent, &rectWindow) ; MoveWindow (hWnd, rectWindow.left, rectWindow.top, xWidth ? xWidth : rectWindow.right - rectWindow.left, yHeight ? yHeight : rectWindow.bottom - rectWindow.top, TRUE) ; } // WindowResize void WindowSetTopmost (HWND hWnd, BOOL bTopmost) /* Effect: Set or clear the "topmost" attribute of hWnd. If a window is "topmost", it remains ontop of other windows, even ones that have the focus. */ { SetWindowPos (hWnd, bTopmost ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE) ; } void WindowEnableTitle (HWND hWnd, BOOL bTitle) { DWORD dwStyle ; dwStyle = WindowStyle (hWnd) ; if (bTitle) dwStyle = WS_TILEDWINDOW | dwStyle ; else dwStyle = dwStyle & ~ (WS_DLGFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX) ; if (!bTitle) SetMenu (hWnd, NULL) ; WindowSetStyle (hWnd, dwStyle) ; SetWindowPos (hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED ); } // removing the following routines since LINK32 is not doing that for us #ifdef KEEP_UTIL int MessageBoxResource (HWND hWndParent, WORD wTextID, WORD wTitleID, UINT uiStyle) /* Effect: Just like MessageBox, but takes the title and format strings from the resoure. In addition, the format string is used as a printf style format, combined with the additional arguments. */ { // MessageBoxResource TCHAR szText [MessageLen + 1] ; TCHAR szCaption [WindowCaptionLen + 1] ; StringLoad (wTextID, szText) ; StringLoad (wTitleID, szCaption) ; return (MessageBox (hWndParent, szText, szCaption, uiStyle)) ; } // MessageBoxResource #define WndProcKey TEXT("OLDWNDPROC") FARPROC WindowSetWndProc (HWND hWnd, HANDLE hInstance, FARPROC lpfnNewWndProc) /* Effect: Replace the window procedure of hWnd with lpfnNewWndProc. Return the existing window procedure. Note: For proper subclassing, NewWndProc should pass all unhandled messages to the original wndproc. Called By: WindowSubclass, WindowUnsubclass. */ { // WindowSetWndProc FARPROC lpfnNewProcInstance ; FARPROC lpfnOldProc ; lpfnOldProc = (FARPROC) GetWindowLongPtr (hWnd, GWLP_WNDPROC) ; lpfnNewProcInstance = MakeProcInstance (lpfnNewWndProc, hInstance) ; SetWindowLongPtr (hWnd, GWLP_WNDPROC, (LONG_PTR) lpfnNewProcInstance) ; return (lpfnOldProc) ; } // WindowSetWndProc WNDPROC WindowGetOriginalWndProc (HWND hWnd) /* Effect: Return a far pointer to the "original" wndproc for hWnd. Assert: WindowSetOriginalProc was already called on this hWnd. See Also: WindowSetOriginalWndProc. */ { // WindowGetOriginalWndProc return (WNDPROC) GetProp (hWnd, WndProcKey) ; } // WindowGetOriginalWndProc void WindowSetOriginalWndProc (HWND hWnd, FARPROC lpfnWndProc) /* Effect: Save away a far pointer to the "original" wndproc for hWnd. See Also: WindowGetOriginalProc. */ { // WindowSetOriginalProc SetProp (hWnd, WndProcKey, (LPSTR) lpfnWndProc) ; } // WindowSetOriginalProc void WindowSubclass (HWND hWnd, HANDLE hInstance, FARPROC lpfnNewWndProc) /* Effect: Replace the wndproc for hWnd with lpfnNewWndProc. Save away a pointer to the original procedure. See Also: WindowUnsubclass. */ { // WindowSubclass FARPROC lpfnOldWndProc ; lpfnOldWndProc = WindowSetWndProc (hWnd, hInstance, lpfnNewWndProc) ; WindowSetOriginalWndProc (hWnd, lpfnOldWndProc) ; } // WindowSubclass LONG WindowCallOriginalWndProc ( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { WNDPROC lpfnOriginalWndProc ; lpfnOriginalWndProc = WindowGetOriginalWndProc (hWnd) ; if (lpfnOriginalWndProc) return ((LONG) CallWindowProc (lpfnOriginalWndProc, hWnd, msg, wParam, lParam)) ; else return (FALSE) ; } LRESULT APIENTRY FocusCtlWndProc ( HWND hWnd, UINT wMsg, WPARAM wParam, LPARAM lParam ) { // FocusCtlWndProc BOOL bCallDefProc ; LRESULT lReturnValue ; bCallDefProc = TRUE ; lReturnValue = 0L ; switch (wMsg) { // switch case WM_SETFOCUS: SendMessage (WindowParent (hWnd), WM_DLGSETFOCUS, WindowID (hWnd), 0) ; break ; case WM_KILLFOCUS: SendMessage (WindowParent (hWnd), WM_DLGKILLFOCUS, WindowID (hWnd), 0) ; break ; default: bCallDefProc = TRUE ; } // switch if (bCallDefProc) lReturnValue = WindowCallOriginalWndProc (hWnd, wMsg, wParam, lParam) ; return (lReturnValue); } // FocusWndProc BOOL DlgFocus (HDLG hDlg, WORD wControlID) { // DlgFocus HWND hWndControl ; hWndControl = DialogControl (hDlg, wControlID) ; if (!hWndControl) return (FALSE) ; WindowSubclass (hWndControl, hInstance, (FARPROC) FocusCtlWndProc) ; return (TRUE) ; } // DlgFocus BOOL DeviceNumColors (HDC hDC) { // DeviceNumColors int nPlanes ; int nBitsPixel ; nPlanes = GetDeviceCaps (hDC, PLANES) ; nBitsPixel = GetDeviceCaps (hDC, BITSPIXEL) ; return (1 << (nPlanes * nBitsPixel)) ; } // DeviceNumColors void DrawBitmap (HDC hDC, HBITMAP hBitmap, int xPos, int yPos, LONG lROPCode) { // DrawBitmap BITMAP bm ; HDC hDCMemory ; hDCMemory = CreateCompatibleDC (hDC) ; if (hDCMemory) { SelectObject (hDCMemory, hBitmap) ; GetObject (hBitmap, sizeof (BITMAP), (LPSTR) &bm) ; BitBlt (hDC, // DC for Destination surface xPos, yPos, // location in destination surface bm.bmWidth, bm.bmHeight, // dimension of bitmap hDCMemory, // DC for Source surface 0, 0, // location in source surface lROPCode) ; // ROP code DeleteDC (hDCMemory) ; } } // DrawBitmap #endif // KEEP_UTIL #ifdef PERFMON_DEBUG #define MikeBufferSize 256 int _cdecl mike (TCHAR *szFormat, ...) /* Note: This function returns a value so that it can more easily be used in conditional expressions. */ { // mike TCHAR szBuffer [MikeBufferSize] ; va_list vaList ; va_start (vaList, szFormat) ; wvsprintf (szBuffer, szFormat, vaList) ; va_end (vaList) ; MessageBox (NULL, szBuffer, TEXT("Debug"), MB_OK | MB_TASKMODAL) ; return (0) ; } // mike int _cdecl mike1 (TCHAR *szFormat, ...) /* Note: This function returns a value so that it can more easily be used in conditional expressions. */ { // mike1 TCHAR szBuffer [MikeBufferSize] ; va_list vaList ; HDC hDC ; RECT rect ; va_start (vaList, szFormat) ; wvsprintf (szBuffer, szFormat, vaList) ; va_end (vaList) ; rect.left = 0 ; rect.right = xScreenWidth ; rect.top = 0 ; rect.bottom = 20 ; hDC = CreateScreenDC () ; ExtTextOut (hDC, 0, 0, ETO_OPAQUE, &rect, szBuffer, lstrlen (szBuffer), NULL) ; DeleteDC (hDC) ; return (0) ; } // mike1 int _cdecl mike2 (TCHAR *szFormat, ...) /* Note: This function returns a value so that it can more easily be used in conditional expressions. */ { // mike2 TCHAR szBuffer [MikeBufferSize] ; va_list vaList ; va_start (vaList, szFormat) ; wvsprintf (szBuffer, szFormat, vaList) ; va_end (vaList) ; OutputDebugString (szBuffer) ; return (0) ; } // mike2 #endif // PERFMON_DEBUG int inttok (LPSTR lpszText, LPSTR lpszDelimiters) { // inttok // Inttok only works with LPSTRs because of the atoi & strtok LPSTR lpszToken ; lpszToken = strtok (lpszText, lpszDelimiters) ; if (lpszToken) return (atoi (lpszToken)) ; else return (0) ; } // inttok void WindowPlacementToString (PWINDOWPLACEMENT pWP, LPTSTR lpszText) { TSPRINTF (lpszText, TEXT("%d %d %d %d %d %d %d %d %d"), pWP->showCmd, pWP->ptMinPosition.x, pWP->ptMinPosition.y, pWP->ptMaxPosition.x, pWP->ptMaxPosition.y, pWP->rcNormalPosition.left, pWP->rcNormalPosition.top, pWP->rcNormalPosition.right, pWP->rcNormalPosition.bottom) ; } void StringToWindowPlacement (LPTSTR lpszText, PWINDOWPLACEMENT pWP) { // StringToWindowPlacement CHAR SpaceStr[2]; CHAR LocalText[TEMP_BUF_LEN]; SpaceStr[0] = ' ' ; SpaceStr[1] = '\0' ; #ifdef UNICODE // convert the unicode string to char string // so we could use inttok wcstombs (LocalText, lpszText, sizeof(LocalText)) ; #else strcpy (LocalText, lpszText) ; #endif pWP->length = sizeof (WINDOWPLACEMENT) ; pWP->flags = 0 ; pWP->showCmd = inttok (LocalText, SpaceStr) ; pWP->ptMinPosition.x = inttok (NULL, SpaceStr) ; pWP->ptMinPosition.y = inttok (NULL, SpaceStr) ; pWP->ptMaxPosition.x = inttok (NULL, SpaceStr) ; pWP->ptMaxPosition.y = inttok (NULL, SpaceStr) ; pWP->rcNormalPosition.left = inttok (NULL, SpaceStr) ; pWP->rcNormalPosition.top = inttok (NULL, SpaceStr) ; pWP->rcNormalPosition.right = inttok (NULL, SpaceStr) ; pWP->rcNormalPosition.bottom = inttok (NULL, SpaceStr) ; } // StringToWindowPlacement int LogFontHeight (HDC hDC, int iPointSize) /* Effect: Return the appropriate pixel height for the lfHeight field of the LOGFONT structure for the requested point size. This size depends on the number of pixels per logical inch of the current display context, hDC. Called By: Any function which wants to create a particular point-height font. */ { // LogFontHeight return (-MulDiv (iPointSize, GetDeviceCaps (hDC, LOGPIXELSY), 72)) ; } // LogFontHeight // this routine converts the input menu id into help id. DWORD MenuIDToHelpID (DWORD MenuID) { DWORD HelpID = 0 ; if (MenuID >= IDM_FIRSTMENUID && MenuID <= IDM_LASTMENUID) { // only special cases... if (MenuID >= IDM_OPTIONSREFRESHNOWCHART && MenuID <= IDM_OPTIONSREFRESHNOWREPORT) { HelpID = HC_PM_MENU_OPTIONSREFRESHNOW ; } else { HelpID = MenuID - MENUIDTOHELPID ; } #ifndef ADVANCED_PERFMON // need to convert these 2 IDs for Perf. Meter if (HelpID == HC_PM_MENU_HELPABOUT) { HelpID = HC_NTPM_MENU_HELPABOUT ; } else if (HelpID == HC_PM_MENU_FILEEXIT) { HelpID = HC_NTPM_MENU_FILEEXIT ; } #endif } return (HelpID) ; }