CCSHELL_DIR = $(PROJECT_ROOT) !include $(CCSHELL_DIR)\common.inc SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc TARGETPATH = obj TARGETTYPE = DYNLINK TARGETEXT = cpl #VERIFY_LC = 1 LC_PATH = $(PROJECT_ROOT)\lcinf DLLDEF = $(O)\desk.def INCLUDES=$(INCLUDES);..\;$(TERMSRV_INC_PATH);$(DS_INC_PATH);$(SDK_LIB_PATH);$(PROJECT_ROOT)\lib\$(0);$(O) SOURCES = ..\desk.rc \ ..\backdlg.cpp \ ..\debug.cpp \ ..\desk.cpp \ ..\deskcmmn.cpp \ ..\init.cpp \ ..\install2.cpp \ ..\ocpage.cpp \ ..\util.cpp # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217 TARGETLIBS = \ $(SDK_LIB_PATH)\kernel32.lib \ $(WINDOWS_LIB_PATH)\user32p.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(SDK_LIB_PATH)\setupapi.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(CCSHELL_DIR)\lib\$(O)\shguidp.lib \ $(CCSHELL_DIR)\lib\$(O)\stock.lib DLLENTRY = DllInitialize DELAYLOAD=SETUPAPI.DLL;MPR.DLL PRECOMPILED_INCLUDE=..\precomp.h PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj # # Fusionized # SXS_MANIFEST_RESOURCE_ID=124 SXS_APPLICATION_MANIFEST=WindowsShell.Manifest