!include ..\common.inc SOURCES_USED = $(SOURCES_USED) ..\common.inc SYNCHRONIZE_DRAIN=1 TARGETNAME=cscui TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=_DllMainCRTStartup DLLDEF=$O\cscui.def UMTYPE=windows DELAYLOAD=ole32.dll;mpr.dll;winsta.dll DLOAD_ERROR_HANDLER=kernel32 #VERIFY_LC = 1 LC_PATH = $(PROJECT_ROOT)\lcinf TARGETLIBS= \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \ $(PROJECT_ROOT)\lib\$(O)\stock.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SDK_LIB_PATH)\cscdll.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\winsta.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\htmlhelp.lib # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217 LINKLIBS= \ ..\lib\$(O)\cscui.lib SOURCES= \ ..\cscui.rc \ ..\uuid.c PASS0_PUBLISH={..\cscuiext.h=$(SHELL_INC_PATH)\cscuiext.h} # # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Shell.cscui SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=cscui.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_MANIFEST_RESOURCE_ID=124 SXS_NO_BINPLACE=1