!include ..\common.inc SOURCES_USED = $(SOURCES_USED) ..\common.inc SYNCHRONIZE_DRAIN=1 MAJORCOMP=csc MINORCOMP=cscui TARGETNAME=cscsniff TARGETPATH=obj TARGETTYPE=PROGRAM UMTYPE=console TARGETLIBS= \ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \ $(PROJECT_ROOT)\lib\$(O)\stock.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SDK_LIB_PATH)\cscdll.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\winsta.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\htmlhelp.lib # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217 LINKLIBS=\ ..\lib\$(O)\cscui.lib SOURCES=\ main.cpp \ ..\cscui.rc \ ..\uuid.c PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE=..\pch.h PRECOMPILED_PCH=pch.pch PRECOMPILED_OBJ=pch.obj