// // Copyright 2001 - Microsoft Corporation // // Orginal By: // Scott Hanggie (ScottHan) ??-???-199? // // Modified By: // Geoff Pease (GPease) 23-JAN-2001 // // Maintained By: // Geoff Pease (GPease) 23-JAN-2001 // #pragma once // // PFID - "Property Folder ID" // typedef GUID PFID; #define PFID_NULL GUID_NULL #define IsEqualPFID(rpfid1, rpfid2) IsEqualGUID((rpfid1), (rpfid2)) // // Advanced properties default folder items // typedef struct tagDEFFOLDERITEM { const PFID* pPFID; UINT nIDStringRes; } DEFFOLDERITEM; extern const DEFFOLDERITEM g_rgTopLevelFolders[]; // // DEFVAL - Predetermined constants/strings for enumerations. // typedef struct tagDEFVAL { ULONG ulVal; LPTSTR pszName; } DEFVAL; // // Advanced properties default property items // typedef struct tagDEFPROPERTYITEM { LPWSTR pszName; // Storage "string" name const FMTID * pFmtID; // Format ID PROPID propID; // Prop ID VARTYPE vt; // Default PROPVARIANT type. DWORD dwSrcType; // See DocTypes.h - This is a "FTYPE_s" const PFID * ppfid; // Property "Folder" ID BOOL fReadOnly:1; // If the property can only be read. BOOL fAlwaysPresentProperty:1; // If the property should always be added if missing from the property set. BOOL fEnumeratedValues:1; // If the property needs a table to translate the value to a string. const GUID * pclsidControl; // Inline "docprop" control to use to edit property. ULONG cDefVals; // If the property has enumerated values, cDefVals and pDefVals contain const DEFVAL * pDefVals; // the table used to list known values. } DEFPROPERTYITEM; extern const DEFPROPERTYITEM g_rgDefPropertyItems[];