// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_) #define AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef STRICT #define STRICT #endif //#define _WIN32_WINNT 0x0400 // (scotth): Use what is defined in priv.h #define _ATL_APARTMENT_THREADED #define _ATL_NO_DEBUG_CRT // use the shell debug facilities #define _ATL_NO_UUIDOF extern "C" inline HRESULT __stdcall OleCreatePropertyFrame( HWND hwndOwner, //Parent window of property sheet dialog box UINT x, //Horizontal position for dialog box UINT y, //Vertical position for dialog box LPCOLESTR lpszCaption, //Pointer to the dialog box caption ULONG cObjects, //Number of object pointers in lplpUnk LPUNKNOWN FAR* lplpUnk, //Pointer to the objects for property sheet ULONG cPages, //Number of property pages in lpPageClsID LPCLSID lpPageClsID, //Array of CLSIDs for each property page LCID lcid, //Locale identifier for property sheet locale DWORD dwReserved, //Reserved LPVOID lpvReserved //Reserved ) { return S_OK; } #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED)