// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently // Enable for ATL tracing. /* #define _ATL_DEBUG_INTERFACES #define _ATL_DEBUG_REFCOUNT #define ATL_TRACE_CATEGORY 0xFFFFFFFF #define ATL_TRACE_LEVEL 4 #define DEBUG */ #if !defined(AFX_STDAFX_H__7A2C5023_D9D1_4F82_A665_FEA3E9E7DFF9__INCLUDED_) #define AFX_STDAFX_H__7A2C5023_D9D1_4F82_A665_FEA3E9E7DFF9__INCLUDED_ #include #include #include #include #include #include #include #include #include #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef STRICT #define STRICT #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CExeModule : public CComModule { public: LONG Lock(); LONG Unlock(); DWORD dwThreadID; HANDLE hEventShutdown; void MonitorShutdown(); bool StartMonitor(); bool bActivity; }; extern CExeModule _Module; #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__7A2C5023_D9D1_4F82_A665_FEA3E9E7DFF9__INCLUDED)